Zdexby TheHolyOneZ
4,275 classes
Class

ABP_ElevatorButton_C

: AActor : UObject
/Game/0Blueprint/Level/BP_ElevatorButton.BP_ElevatorButton_C 0x02CA (714 B) align 8 inherited 0x0290 5 scripted vtable /Game/0Blueprint/Level/BP_ElevatorButton
implements IBPI_Interact_C
0x00x02CA

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PointLightUPointLightComponent*6 flagsnullptr
0x08ElevatorButtonUAudioComponent*6 flagsnullptr
0x08CylinderUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Correctbool6 flagsfalse
0x01Deadbool6 flagsfalse
0x02BA0x06padding / unreflected
0x08ElevatorRefABP_Elevator_C*6 flagsnullptr
0x01Finalbool7 flagsfalse
0x01CanUsebool7 flagstrue
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ElevatorButton(1291);0x000Freturn;0x0011// end of script
Public0x00
void PlaySound()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ElevatorButton(1306);0x000Freturn;0x0011// end of script
0x00
void ResetButton()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ElevatorButton(1348);0x000Freturn;0x0011// end of script
0x00
void LightsOff()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ElevatorButton(1398);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_ElevatorButton(int32 EntryPoint)
Script121 statements · 1,436 bytes of bytecode
0x0000PushFlow(Label_0599);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("save1", 0);0x002FK2Node_DynamicCast_AsBP_Save_Game = Cast<BP_SaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x0053K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Save_Game);0x0070if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x007Aif (!(K2Node_DynamicCast_AsBP_Save_Game.Bad)) goto Label_016C;0x009EElevatorRef.TeleportBad();0x00C2Label_00C2:0x00C2PlaySound();0x00D0PointLight.SetLightColor(LinearColor{1f, 1f, 1f, 1f}, true);0x0113PointLight.SetVisibility(true, false);0x0135Delay(this, 2f, LatentActionInfo{0x195, 545588320, FName(ExecuteUbergraph_BP_ElevatorButton), this});0x016BPopFlow();0x016CLabel_016C:0x016CElevatorRef.TeleportEnd();0x0190goto Label_00C2;0x0195PointLight.SetVisibility(false, false);0x01B7PopFlow();0x01B8Temp_bool_IsClosed_Variable_2 = false;0x01C3Temp_bool_Has_Been_Initd_Variable_1 = true;0x01CEPopFlow();0x01CFElevatorRef.TeleportApartment();0x01F3PopFlow();0x01F4Label_01F4:0x01F4PushFlow(Label_0221);0x01F9if (!(Temp_bool_Has_Been_Initd_Variable_3)) goto Label_0208;0x0207PopFlow();0x0208Label_0208:0x0208Temp_bool_Has_Been_Initd_Variable_3 = true;0x0213if (!(false)) PopFlow();0x0215Temp_bool_IsClosed_Variable_3 = true;0x0220PopFlow();0x0221Label_0221:0x0221if (!(Temp_bool_IsClosed_Variable_3)) goto Label_0230;0x022FPopFlow();0x0230Label_0230:0x0230Temp_bool_IsClosed_Variable_3 = true;0x023Bgoto Label_000F;0x0240Label_0240:0x0240PushFlow(Label_026D);0x0245if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0254;0x0253PopFlow();0x0254Label_0254:0x0254Temp_bool_Has_Been_Initd_Variable_1 = true;0x025Fif (!(false)) PopFlow();0x0261Temp_bool_IsClosed_Variable_2 = true;0x026CPopFlow();0x026DLabel_026D:0x026Dif (!(Temp_bool_IsClosed_Variable_2)) goto Label_027C;0x027BPopFlow();0x027CLabel_027C:0x027CTemp_bool_IsClosed_Variable_2 = true;0x0287PushFlow(Label_037F);0x028Cif (!(Final)) goto Label_029F;0x029Agoto Label_01F4;0x029FLabel_029F:0x029Fif (!(Dead)) goto Label_02BC;0x02ADPlaySound();0x02BBPopFlow();0x02BCLabel_02BC:0x02BCif (!(Correct)) goto Label_02DE;0x02CAPushFlow(Label_03B6);0x02CFif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_04C2;0x02DDPopFlow();0x02DELabel_02DE:0x02DEPushFlow(Label_02F2);0x02E3if (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_04DB;0x02F1PopFlow();0x02F2Label_02F2:0x02F2if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0301;0x0300PopFlow();0x0301Label_0301:0x0301Temp_bool_IsClosed_Variable_1 = true;0x030CPlaySound();0x031ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Character/BP_Hyakume.BP_Hyakume_C);0x0338CallFunc_GetActorOfClass_ReturnValue.WrongButton();0x035CPointLight.SetVisibility(true, false);0x037EPopFlow();0x037FLabel_037F:0x037FDelay(this, 1f, LatentActionInfo{0x1B8, 1810140464, FName(ExecuteUbergraph_BP_ElevatorButton), this});0x03B5PopFlow();0x03B6Label_03B6:0x03B6if (!(Temp_bool_IsClosed_Variable)) goto Label_03C5;0x03C4PopFlow();0x03C5Label_03C5:0x03C5Temp_bool_IsClosed_Variable = true;0x03D0ElevatorRef.DeactivateButtons();0x03F4ElevatorRef.CloseDoor();0x0418PlaySound();0x0426PointLight.SetLightColor(LinearColor{1f, 1f, 1f, 1f}, true);0x0469PointLight.SetVisibility(true, false);0x048BDelay(this, 2f, LatentActionInfo{0x1CF, 1167308731, FName(ExecuteUbergraph_BP_ElevatorButton), this});0x04C1PopFlow();0x04C2Label_04C2:0x04C2Temp_bool_Has_Been_Initd_Variable = true;0x04CDif (!(false)) PopFlow();0x04CFTemp_bool_IsClosed_Variable = true;0x04DAPopFlow();0x04DBLabel_04DB:0x04DBTemp_bool_Has_Been_Initd_Variable_2 = true;0x04E6if (!(false)) PopFlow();0x04E8Temp_bool_IsClosed_Variable_1 = true;0x04F3PopFlow();0x04F4Label_04F4:0x04F4Temp_bool_IsClosed_Variable_1 = false;0x04FFTemp_bool_Has_Been_Initd_Variable_2 = true;0x050APopFlow();0x050Bif (!(CanUse)) PopFlow();0x0515goto Label_0240;0x051AElevatorButton.Play(0f);0x0543PopFlow();0x0544PointLight.SetVisibility(false, false);0x0566Dead = false;0x0571goto Label_04F4;0x0576PointLight.SetVisibility(false, false);0x0598PopFlow();0x0599Label_0599:0x0599return;0x059B// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type