Zdexby TheHolyOneZ
5,252 classes
Class

UW_MoodletWidget_C

: UMoodletWidget : UUserWidget : UWidget : UVisual : UObject
/Game/StormEscape/UI/Widgets/Moodlets/W_MoodletWidget.W_MoodletWidget_C 0x03C0 (960 B) align 8 inherited 0x0368 10 scripted vtable /Game/StormEscape/UI/Widgets/Moodlets/W_MoodletWidget
0x00x03C0

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08W_BoxUW_Box_C*10 flagsnullptr
0x08InfoIconUImage*10 flagsnullptr
0x08EffectUAnimatableRetainerBox*10 flagsnullptr
0x08StartUWidgetAnimation*Transient+6 flagsnullptr
0x08EndUWidgetAnimation*Transient+6 flagsnullptr
0x01bIsPositiveEffectbool7 flagsfalse
0x03990x07padding / unreflected
0x08ProgressMaterialUMaterialInstanceDynamic*6 flagsnullptr
0x04progressfloat7 flags0
0x03AC0x04padding / unreflected
0x10OnMoodletOverFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from UMoodletWidget 1
OffsetSizeNameTypeFlagsDefault
0x08MoodletDataUPDA_MoodletData*8 flagsnullptr
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 10

SignatureFlagsNativeParams
void CreateProgressMaterial()
Script5 statements · 113 bytes of bytecode
0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/StormEscape/UI/Widgets/Moodlets/Materials/MI_MoodletProgress.MI_MoodletProgress, FName(None), 0);0x002DProgressMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0040W_Box.SetLineEffectMaterial(ProgressMaterial, true);0x006Ereturn;0x0070// end of script
Public0x00
void Finished_11E7537445B170BF7425D0931E7438B1()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_MoodletWidget(1125);0x000Freturn;0x0011// end of script
0x00
void RemoveMoodlet()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_MoodletWidget(788);0x000Freturn;0x0011// end of script
0x00
void UpdateVisuals()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_MoodletWidget(989);0x000Freturn;0x0011// end of script
0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_MoodletWidget(1013);0x0033return;0x0035// end of script
EventPublic0x3C
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_MoodletWidget(1106);0x0021return;0x0023// end of script
EventPublic0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_MoodletWidget(1130);0x000Freturn;0x0011// end of script
EventPublic0x00
void K2_OnProgressUpdated(float NewProgress)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewProgress = NewProgress;0x0012ExecuteUbergraph_W_MoodletWidget(1135);0x0021return;0x0023// end of script
EventProtected0x04
void ExecuteUbergraph_W_MoodletWidget(int32 EntryPoint)
Script53 statements · 1,143 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AOnMoodletOver.Broadcast(this);0x001ERemoveFromParent();0x002Cgoto Label_0474;0x0031Label_0031:0x0031CallFunc_IsValid_ReturnValue = IsValid(MoodletData);0x004Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_0474;0x005CTemp_bool_Variable = false;0x0067Temp_bool_Variable_1 = true;0x0072Temp_byte_Variable = MoodletData.MoodletType;0x00A3bIsPositiveEffect = Switch(Temp_byte_Variable, 0 => Temp_bool_Variable_1, 1 => Temp_bool_Variable, default => K2Node_Select_Default);0x00E4CallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.201556f, 0.686686f, 0.138432f, 1f}, LinearColor{0.838799f, 0.003347f, 0.003347f, 1f}, bIsPositiveEffect);0x014DW_Box.SetLineColor(CallFunc_SelectColor_ReturnValue, true);0x017B/Game/StormEscape/UI/Foundation/Functions/FL_UI.Default__FL_UI_C.DynamicMaterial(/Game/StormEscape/UI/Foundation/Icons/Material/MI_UI_Generic_Icon.MI_UI_Generic_Icon, InfoIcon, MoodletData.Icon, FName(IconMask), true, false, nullptr, this, CallFunc_DynamicMaterial_CurrentMaterial);0x01EAInfoIcon.SetBrushFromMaterial(CallFunc_DynamicMaterial_CurrentMaterial);0x0217CallFunc_SelectColor_ReturnValue_1 = SelectColor(LinearColor{0.201556f, 0.686686f, 0.138432f, 1f}, LinearColor{0.838799f, 0.003347f, 0.003347f, 1f}, bIsPositiveEffect);0x0280InfoIcon.SetColorAndOpacity(CallFunc_SelectColor_ReturnValue_1);0x02A9goto Label_0474;0x02AELabel_02AE:0x02AECallFunc_IsValid_ReturnValue_1 = IsValid(ProgressMaterial);0x02CBif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0474;0x02D9ProgressMaterial.SetScalarParameterValue(FName(progress), K2Node_Event_NewProgress);0x030Fgoto Label_0474;0x0314CallFunc_CreatePlayAnimationProxyObject_ReturnValue = CreatePlayAnimationProxyObject(CallFunc_CreatePlayAnimationProxyObject_Result, this, End, 0f, 1, 0, 1f);0x034CCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_CreatePlayAnimationProxyObject_ReturnValue);0x0369if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0474;0x0377K2Node_CreateDelegate_OutputDelegate.Bind(this, Finished_11E7537445B170BF7425D0931E7438B1);0x038ECallFunc_CreatePlayAnimationProxyObject_ReturnValue.Finished += K2Node_CreateDelegate_OutputDelegate;0x03B7goto Label_0474;0x03BCLabel_03BC:0x03BCCreateProgressMaterial();0x03CAUpdateVisuals();0x03D8goto Label_0474;0x03DDgoto Label_0031;0x03E2Label_03E2:0x03E2UpdateVisuals();0x03F0goto Label_0474;0x03F5goto Label_0474;0x03FALabel_03FA:0x03FAprogress = 1f;0x0411goto Label_03BC;0x0416Label_0416:0x0416CallFunc_PlayAnimation_ReturnValue = PlayAnimation(Start, 0f, 1, 0, 1f, false);0x044Dgoto Label_03FA;0x0452if (!(K2Node_Event_IsDesignTime)) goto Label_0474;0x0460goto Label_03E2;0x0465goto Label_000A;0x046Agoto Label_0416;0x046Fgoto Label_02AE;0x0474Label_0474:0x0474return;0x0476// end of script
Final0x04
void OnMoodletOver__DelegateSignature(UW_MoodletWidget_C* Widget)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08

Used by 1

types with a member, parameter or interface of this type