Zdexby TheHolyOneZ
5,252 classes
Class

UAN_ShowToolMesh_C

: UAnimNotify : UObject
/Game/StormEscape/Blueprints/AnimNotify/AN_ShowToolMesh.AN_ShowToolMesh_C 0x0039 (57 B) align 8 inherited 0x0038 1 scripted vtable /Game/StormEscape/Blueprints/AnimNotify/AN_ShowToolMesh
0x00x0039

Members 1

OffsetSizeNameTypeFlagsDefault
0x01bShouldShowbool6 flagsfalse

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script18 statements · 436 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ACallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Script/StormEscape.InteractComponent);0x005DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentByClass_ReturnValue.HeldItem);0x0090if (!(CallFunc_IsValid_ReturnValue)) goto Label_019E;0x009ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x00C8CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Script/StormEscape.InteractComponent);0x00FBK2Node_DynamicCast_AsInteraction_Interface = Cast<InteractionInterface>(CallFunc_GetComponentByClass_ReturnValue.HeldItem);0x0135K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsInteraction_Interface);0x0152if (!(K2Node_DynamicCast_bSuccess)) goto Label_018E;0x0160K2Node_DynamicCast_AsInteraction_Interface.ToggleItemMesh(bShouldShow);0x018ELabel_018E:0x018EReturnValue = true;0x0199goto Label_01A9;0x019ELabel_019E:0x019EReturnValue = false;0x01A9Label_01A9:0x01A9return ReturnValue;0x01B3// end of script
EventPublic0x41