Zdexby TheHolyOneZ
5,252 classes
Class

UAN_PlayConsumableLoopeableCAS_C

: UAnimNotify : UObject
/Game/StormEscape/Blueprints/AnimNotify/AN_PlayConsumableLoopeableCAS.AN_PlayConsumableLoopeableCAS_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/StormEscape/Blueprints/AnimNotify/AN_PlayConsumableLoopeableCAS
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script18 statements · 377 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ACallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Script/StormEscape.InteractComponent);0x005Dif (!(CallFunc_GetComponentByClass_ReturnValue.bIsUsingItem)) goto Label_0153;0x0081CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x00ABCallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Script/StormEscape.InteractComponent);0x00DEK2Node_DynamicCast_AsBase_Consumable = Cast<BaseConsumable>(CallFunc_GetComponentByClass_ReturnValue.HeldItem);0x0118K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBase_Consumable);0x0135if (!(K2Node_DynamicCast_bSuccess)) goto Label_0163;0x0143ReturnValue = true;0x014Egoto Label_016E;0x0153Label_0153:0x0153ReturnValue = false;0x015Egoto Label_016E;0x0163Label_0163:0x0163ReturnValue = false;0x016ELabel_016E:0x016Ereturn ReturnValue;0x0178// end of script
EventPublic0x41