| void ParameterUnityObject() | PublicStatic | — | 0x00 |
| void ParameterUnityObjectByRef() | PublicStatic | — | 0x00 |
| void ParameterUnityObjectPPtr() | PublicStatic | — | 0x00 |
| void ParameterStructUnityObject() | PublicStatic | — | 0x00 |
| void ParameterStructUnityObjectPPtr() | PublicStatic | — | 0x00 |
| void ParameterStructUnityObjectVector() | PublicStatic | — | 0x00 |
| void ParameterUnityObjectVector() | PublicStatic | — | 0x00 |
| void ParameterUnityObjectPPtrVector() | PublicStatic | — | 0x00 |
| void ReturnUnityObject() | PublicStatic | — | 0x00 |
| void ReturnInUnityObject() | PublicStatic | — | 0x00 |
| void ReturnUnityObjectFakeNull() | PublicStatic | — | 0x00 |
| void ReturnUnassignedErrorObject() | PublicStatic | — | 0x00 |
| void ReturnUnityObjectPPtr() | PublicStatic | — | 0x00 |
| void ReturnUnityObjectVector() | PublicStatic | — | 0x00 |
| void ReturnUnityObjectPPtrVector() | PublicStatic | — | 0x00 |
| void ReturnStructUnityObject() | PublicStatic | — | 0x00 |
| void ReturnStructUnityObjectPPtr() | PublicStatic | — | 0x00 |
| void ReturnStructUnityObjectVector() | PublicStatic | — | 0x00 |
| void ReturnStructUnityObjectPPtrVector() | PublicStatic | — | 0x00 |
| void ReturnStructUnityObjectVectorVector() | PublicStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void ParameterUnityObject_Injected() | PrivateStatic | — | 0x00 |
| void ParameterUnityObjectByRef_Injected() | PrivateStatic | — | 0x00 |
| void ParameterUnityObjectPPtr_Injected() | PrivateStatic | — | 0x00 |
| void ParameterStructUnityObject_Injected() | PrivateStatic | — | 0x00 |
| void ParameterStructUnityObjectPPtr_Injected() | PrivateStatic | — | 0x00 |
| void ParameterStructUnityObjectVector_Injected() | PrivateStatic | — | 0x00 |
| void ReturnUnityObject_Injected() | PrivateStatic | — | 0x00 |
| void ReturnInUnityObject_Injected() | PrivateStatic | — | 0x00 |
| void ReturnUnityObjectFakeNull_Injected() | PrivateStatic | — | 0x00 |
| void ReturnUnassignedErrorObject_Injected() | PrivateStatic | — | 0x00 |
| void ReturnUnityObjectPPtr_Injected() | PrivateStatic | — | 0x00 |
| void ReturnStructUnityObject_Injected() | PrivateStatic | — | 0x00 |
| void ReturnStructUnityObjectPPtr_Injected() | PrivateStatic | — | 0x00 |