Zdexby TheHolyOneZ
17,715 classes
Class

CommandListManager

: Object
UnityEngine.UIElements.UIR.CommandListManager, UnityEngine.UIElementsModule 0x0058 (88 B) align 8 inherited 0x0010 UnityEngine.UIElementsModule
implements IDisposable
0x00x0058

Members 10

OffsetSizeNameTypeFlags
0x00100x28padding / unreflected
0x08m_VertexDecllongPrivate+1 flags
0x08m_DefaultStencilStatelongPrivate+1 flags
0x04m_CurrentIndexuintPrivate
0x08m_CommandListPoolStack`1Private
0x08m_DefaultCommandListCommandListPrivate
0x08m_CommandListsArrayList`1[]Private
0x08m_CurrentFrameCommandListsList`1Private
0x08m_UIRenderersWithDrawCallDataList`1Private
0x04m_TextureSlotCountTextureSlotCountPrivate
0x01<disposed>k__BackingFieldboolPrivate
0x00510x07unreflected bytes to end of CommandListManager

Functions 11

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void get_defaultCommandList()Public+1 flags—0x00
void GetOrCreateCommandList()Public—0x00
void AdvanceFrame()Public—0x00
void BeginSerialize()Public—0x00
void EndSerialize()Public—0x00
void get_disposed()2 flags—0x00
void set_disposed()Private+1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void ResetUIRendererDrawCallData()Public—0x00
void Dispose()1 flags—0x00

Used by 2

types with a member, parameter or interface of this type