| void set_propertyPathList() | Public+1 flags | — | 0x00 |
| void get_maxDepth() | Public+1 flags | — | 0x00 |
| void set_maxDepth() | Public+1 flags | — | 0x00 |
| void HasReachedEnd() | Private | — | 0x00 |
| void Reset() | Public | — | 0x00 |
| void Unity.Properties.ITypeVisitor.Visit() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IPropertyBagVisitor.Visit() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IPropertyVisitor.Visit() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IListPropertyVisitor.Visit() | PrivateFinal+2 flags | — | 0x00 |
| void VisitPropertyType() | Private | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |