Zdexby TheHolyOneZ
17,715 classes
Class

SceneManager

: Object
UnityEngine.SceneManagement.SceneManager, UnityEngine.CoreModule 0x0010 (16 B) align 1 inherited 0x0010 UnityEngine.CoreModule
0x00x0010

Members 4

OffsetSizeNameTypeFlags
0x01s_AllowLoadSceneboolStatic+1 flags
0x08sceneLoadedUnityAction`2PrivateStatic
0x08sceneUnloadedUnityAction`1PrivateStatic
0x08activeSceneChangedUnityAction`2PrivateStatic

Functions 67

SignatureFlagsNativeParams
void get_sceneCount()PublicStatic+1 flags—0x00
void get_loadedSceneCount()PublicStatic+1 flags—0x00
void get_sceneCountInBuildSettings()PublicStatic+1 flags—0x00
void CanSetAsActiveScene()Static+1 flags—0x00
void GetActiveScene()PublicStatic—0x00
void SetActiveScene()PublicStatic—0x00
void GetSceneByPath()PublicStatic—0x00
void GetSceneByName()PublicStatic—0x00
void GetSceneByBuildIndex()PublicStatic—0x00
void GetSceneAt()PublicStatic—0x00
void CreateScene()PublicStatic—0x00
void UnloadSceneInternal()PrivateStatic—0x00
void UnloadSceneAsyncInternal()PrivateStatic—0x00
void LoadSceneAsyncNameIndexInternal()PrivateStatic—0x00
void UnloadSceneNameIndexInternal()PrivateStatic—0x00
void MergeScenes()PublicStatic—0x00
void MoveGameObjectToScene()PublicStatic—0x00
void MoveGameObjectsToSceneByInstanceId()PrivateStatic—0x00
void MoveGameObjectsToScene()PublicStatic—0x00
void MoveGameObjectsToScene()PublicStatic—0x00
void LoadFirstScene_Internal()Static+1 flags—0x00
void add_sceneLoaded()PublicStatic+1 flags—0x00
void remove_sceneLoaded()PublicStatic+1 flags—0x00
void add_sceneUnloaded()PublicStatic+1 flags—0x00
void remove_sceneUnloaded()PublicStatic+1 flags—0x00
void add_activeSceneChanged()PublicStatic+1 flags—0x00
void remove_activeSceneChanged()PublicStatic+1 flags—0x00
void GetAllScenes()PublicStatic—0x00
void CreateScene()PublicStatic—0x00
void LoadScene()PublicStatic—0x00
void LoadScene()PublicStatic—0x00
void LoadScene()PublicStatic—0x00
void LoadScene()PublicStatic—0x00
void LoadScene()PublicStatic—0x00
void LoadScene()PublicStatic—0x00
void LoadSceneAsync()PublicStatic—0x00
void LoadSceneAsync()PublicStatic—0x00
void LoadSceneAsync()PublicStatic—0x00
void LoadSceneAsync()PublicStatic—0x00
void LoadSceneAsync()PublicStatic—0x00
void LoadSceneAsync()PublicStatic—0x00
void UnloadScene()PublicStatic—0x00
void UnloadScene()PublicStatic—0x00
void UnloadScene()PublicStatic—0x00
void UnloadSceneAsync()PublicStatic—0x00
void UnloadSceneAsync()PublicStatic—0x00
void UnloadSceneAsync()PublicStatic—0x00
void UnloadSceneAsync()PublicStatic—0x00
void UnloadSceneAsync()PublicStatic—0x00
void UnloadSceneAsync()PublicStatic—0x00
void Internal_SceneLoaded()PrivateStatic—0x00
void Internal_SceneUnloaded()PrivateStatic—0x00
void Internal_ActiveSceneChanged()PrivateStatic—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00
void CanSetAsActiveScene_Injected()PrivateStatic—0x00
void GetActiveScene_Injected()PrivateStatic—0x00
void SetActiveScene_Injected()PrivateStatic—0x00
void GetSceneByPath_Injected()PrivateStatic—0x00
void GetSceneByName_Injected()PrivateStatic—0x00
void GetSceneAt_Injected()PrivateStatic—0x00
void CreateScene_Injected()PrivateStatic—0x00
void UnloadSceneInternal_Injected()PrivateStatic—0x00
void UnloadSceneAsyncInternal_Injected()PrivateStatic—0x00
void MergeScenes_Injected()PrivateStatic—0x00
void MoveGameObjectToScene_Injected()PrivateStatic—0x00
void MoveGameObjectsToSceneByInstanceId_Injected()PrivateStatic—0x00