| void get_sceneCount() | PublicStatic+1 flags | — | 0x00 |
| void get_loadedSceneCount() | PublicStatic+1 flags | — | 0x00 |
| void get_sceneCountInBuildSettings() | PublicStatic+1 flags | — | 0x00 |
| void CanSetAsActiveScene() | Static+1 flags | — | 0x00 |
| void GetActiveScene() | PublicStatic | — | 0x00 |
| void SetActiveScene() | PublicStatic | — | 0x00 |
| void GetSceneByPath() | PublicStatic | — | 0x00 |
| void GetSceneByName() | PublicStatic | — | 0x00 |
| void GetSceneByBuildIndex() | PublicStatic | — | 0x00 |
| void GetSceneAt() | PublicStatic | — | 0x00 |
| void CreateScene() | PublicStatic | — | 0x00 |
| void UnloadSceneInternal() | PrivateStatic | — | 0x00 |
| void UnloadSceneAsyncInternal() | PrivateStatic | — | 0x00 |
| void LoadSceneAsyncNameIndexInternal() | PrivateStatic | — | 0x00 |
| void UnloadSceneNameIndexInternal() | PrivateStatic | — | 0x00 |
| void MergeScenes() | PublicStatic | — | 0x00 |
| void MoveGameObjectToScene() | PublicStatic | — | 0x00 |
| void MoveGameObjectsToSceneByInstanceId() | PrivateStatic | — | 0x00 |
| void MoveGameObjectsToScene() | PublicStatic | — | 0x00 |
| void MoveGameObjectsToScene() | PublicStatic | — | 0x00 |
| void LoadFirstScene_Internal() | Static+1 flags | — | 0x00 |
| void add_sceneLoaded() | PublicStatic+1 flags | — | 0x00 |
| void remove_sceneLoaded() | PublicStatic+1 flags | — | 0x00 |
| void add_sceneUnloaded() | PublicStatic+1 flags | — | 0x00 |
| void remove_sceneUnloaded() | PublicStatic+1 flags | — | 0x00 |
| void add_activeSceneChanged() | PublicStatic+1 flags | — | 0x00 |
| void remove_activeSceneChanged() | PublicStatic+1 flags | — | 0x00 |
| void GetAllScenes() | PublicStatic | — | 0x00 |
| void CreateScene() | PublicStatic | — | 0x00 |
| void LoadScene() | PublicStatic | — | 0x00 |
| void LoadScene() | PublicStatic | — | 0x00 |
| void LoadScene() | PublicStatic | — | 0x00 |
| void LoadScene() | PublicStatic | — | 0x00 |
| void LoadScene() | PublicStatic | — | 0x00 |
| void LoadScene() | PublicStatic | — | 0x00 |
| void LoadSceneAsync() | PublicStatic | — | 0x00 |
| void LoadSceneAsync() | PublicStatic | — | 0x00 |
| void LoadSceneAsync() | PublicStatic | — | 0x00 |
| void LoadSceneAsync() | PublicStatic | — | 0x00 |
| void LoadSceneAsync() | PublicStatic | — | 0x00 |
| void LoadSceneAsync() | PublicStatic | — | 0x00 |
| void UnloadScene() | PublicStatic | — | 0x00 |
| void UnloadScene() | PublicStatic | — | 0x00 |
| void UnloadScene() | PublicStatic | — | 0x00 |
| void UnloadSceneAsync() | PublicStatic | — | 0x00 |
| void UnloadSceneAsync() | PublicStatic | — | 0x00 |
| void UnloadSceneAsync() | PublicStatic | — | 0x00 |
| void UnloadSceneAsync() | PublicStatic | — | 0x00 |
| void UnloadSceneAsync() | PublicStatic | — | 0x00 |
| void UnloadSceneAsync() | PublicStatic | — | 0x00 |
| void Internal_SceneLoaded() | PrivateStatic | — | 0x00 |
| void Internal_SceneUnloaded() | PrivateStatic | — | 0x00 |
| void Internal_ActiveSceneChanged() | PrivateStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void CanSetAsActiveScene_Injected() | PrivateStatic | — | 0x00 |
| void GetActiveScene_Injected() | PrivateStatic | — | 0x00 |
| void SetActiveScene_Injected() | PrivateStatic | — | 0x00 |
| void GetSceneByPath_Injected() | PrivateStatic | — | 0x00 |
| void GetSceneByName_Injected() | PrivateStatic | — | 0x00 |
| void GetSceneAt_Injected() | PrivateStatic | — | 0x00 |
| void CreateScene_Injected() | PrivateStatic | — | 0x00 |
| void UnloadSceneInternal_Injected() | PrivateStatic | — | 0x00 |
| void UnloadSceneAsyncInternal_Injected() | PrivateStatic | — | 0x00 |
| void MergeScenes_Injected() | PrivateStatic | — | 0x00 |
| void MoveGameObjectToScene_Injected() | PrivateStatic | — | 0x00 |
| void MoveGameObjectsToSceneByInstanceId_Injected() | PrivateStatic | — | 0x00 |