Zdexby TheHolyOneZ
17,715 classes
Class

UniversalRendererData

: ScriptableRendererData : ScriptableObject : Object : Object
UnityEngine.Rendering.Universal.UniversalRendererData, Unity.RenderPipelines.Universal.Runtime 0x0090 (144 B) align 8 inherited 0x0040 Unity.RenderPipelines.Universal.Runtime
0x00x0090

Members 18

OffsetSizeNameTypeFlags
0x08xrSystemDataXRSystemDataPublic
0x08postProcessDataPostProcessDataPublic
—0x04k_LatestAssetVersionintPrivateStatic+1 flags
0x00500x08padding / unreflected
0x04m_AssetVersionintPrivate
0x04m_PrepassLayerMaskLayerMaskPrivate
0x04m_OpaqueLayerMaskLayerMaskPrivate
0x04m_TransparentLayerMaskLayerMaskPrivate
0x08m_DefaultStencilStateStencilStateDataPrivate
0x01m_ShadowTransparentReceiveboolPrivate
0x00690x03padding / unreflected
0x04m_RenderingModeRenderingModePrivate
0x04m_DepthPrimingModeDepthPrimingModePrivate
0x04m_CopyDepthModeCopyDepthModePrivate
0x04m_DepthAttachmentFormatDepthFormatPrivate
0x04m_DepthTextureFormatDepthFormatPrivate
0x01m_AccurateGbufferNormalsboolPrivate
0x00810x03padding / unreflected
0x04m_IntermediateTextureModeIntermediateTextureModePrivate
0x01m_StripShadowsOffVariantsboolPrivate+1 flags
0x01m_StripAdditionalLightOffVariantsboolPrivate+1 flags
0x008A0x06unreflected bytes to end of UniversalRendererData
Inherited from ScriptableRendererData 8
OffsetSizeNameTypeFlags
0x08debugShadersDebugShaderResourcesPublic
0x08probeVolumeResourcesProbeVolumeResourcesPublic
0x00280x10padding / unreflected
0x01<isInvalidated>k__BackingFieldboolPrivate
0x08m_RendererFeaturesList`11 flags
0x08m_RendererFeatureMapList`11 flags
0x01m_UseNativeRenderPassboolPrivate
0x01m_StripShadowsOffVariantsboolPrivate+1 flags
0x01m_StripAdditionalLightOffVariantsboolPrivate+1 flags
Inherited from Object 4
OffsetSizeNameTypeFlags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 36

SignatureFlagsNativeParams
void Create()2 flags—0x00
void get_prepassLayerMask()Public+1 flags—0x00
void set_prepassLayerMask()Public+1 flags—0x00
void get_opaqueLayerMask()Public+1 flags—0x00
void set_opaqueLayerMask()Public+1 flags—0x00
void get_transparentLayerMask()Public+1 flags—0x00
void set_transparentLayerMask()Public+1 flags—0x00
void get_defaultStencilState()Public+1 flags—0x00
void set_defaultStencilState()Public+1 flags—0x00
void get_shadowTransparentReceive()Public+1 flags—0x00
void set_shadowTransparentReceive()Public+1 flags—0x00
void get_renderingMode()Public+1 flags—0x00
void set_renderingMode()Public+1 flags—0x00
void get_depthPrimingMode()Public+1 flags—0x00
void set_depthPrimingMode()Public+1 flags—0x00
void get_copyDepthMode()Public+1 flags—0x00
void set_copyDepthMode()Public+1 flags—0x00
void get_depthAttachmentFormat()Public+1 flags—0x00
void set_depthAttachmentFormat()Public+1 flags—0x00
void get_depthTextureFormat()Public+1 flags—0x00
void set_depthTextureFormat()Public+1 flags—0x00
void get_accurateGbufferNormals()Public+1 flags—0x00
void set_accurateGbufferNormals()Public+1 flags—0x00
void get_intermediateTextureMode()Public+1 flags—0x00
void set_intermediateTextureMode()Public+1 flags—0x00
void get_usesDeferredLighting()Public+1 flags—0x00
void get_usesClusterLightLoop()Public+1 flags—0x00
void get_stripShadowsOffVariants()3 flags—0x00
void set_stripShadowsOffVariants()3 flags—0x00
void get_stripAdditionalLightOffVariants()3 flags—0x00
void set_stripAdditionalLightOffVariants()3 flags—0x00
void OnEnable()2 flags—0x00
void ReloadAllNullProperties()Private—0x00
void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()PrivateFinal+2 flags—0x00
void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()PrivateFinal+2 flags—0x00
void .ctor()Public+1 flags—0x00