0x00x0010
Members 3
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x01 | m_ForceShadowPointSampling | bool | Static+2 flags | |
| — | 0x04 | kMinimumPunctualLightHardShadowResolution | int | Static+2 flags |
| — | 0x04 | kMinimumPunctualLightSoftShadowResolution | int | Static+2 flags |
Functions 39
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void ExtractDirectionalLightMatrix() | PublicStatic | — | 0x00 |
| void ExtractDirectionalLightMatrix() | PublicStatic | — | 0x00 |
| void ExtractDirectionalLightMatrix() | PublicStatic | — | 0x00 |
| void ExtractSpotLightMatrix() | PublicStatic | — | 0x00 |
| void ExtractSpotLightMatrix() | PublicStatic | — | 0x00 |
| void ExtractPointLightMatrix() | PublicStatic | — | 0x00 |
| void ExtractPointLightMatrix() | PublicStatic | — | 0x00 |
| void RenderShadowSlice() | PublicStatic | — | 0x00 |
| void RenderShadowSlice() | Static+1 flags | — | 0x00 |
| void RenderShadowSlice() | PublicStatic | — | 0x00 |
| void GetMaxTileResolutionInAtlas() | PublicStatic | — | 0x00 |
| void ApplySliceTransform() | PublicStatic | — | 0x00 |
| void GetShadowBias() | PublicStatic | — | 0x00 |
| void GetShadowBias() | PublicStatic | — | 0x00 |
| void GetShadowBias() | PrivateStatic | — | 0x00 |
| void GetScaleAndBiasForLinearDistanceFade() | Static+1 flags | — | 0x00 |
| void SetupShadowCasterConstantBuffer() | PublicStatic | — | 0x00 |
| void SetupShadowCasterConstantBuffer() | Static+1 flags | — | 0x00 |
| void SetShadowBias() | Static+1 flags | — | 0x00 |
| void SetLightDirection() | Static+1 flags | — | 0x00 |
| void SetLightPosition() | Static+1 flags | — | 0x00 |
| void SetCameraPosition() | Static+1 flags | — | 0x00 |
| void GetTemporaryShadowTextureDescriptor() | PrivateStatic | — | 0x00 |
| void GetTemporaryShadowTexture() | PublicStatic | — | 0x00 |
| void ShadowRTNeedsReAlloc() | PublicStatic | — | 0x00 |
| void AllocShadowRT() | PublicStatic | — | 0x00 |
| void ShadowRTReAllocateIfNeeded() | PublicStatic | — | 0x00 |
| void GetShadowTransform() | PrivateStatic | — | 0x00 |
| void SoftShadowQualityToShaderProperty() | Static+1 flags | — | 0x00 |
| void SupportsPerLightSoftShadowQuality() | Static+1 flags | — | 0x00 |
| void SetPerLightSoftShadowKeyword() | Static+1 flags | — | 0x00 |
| void SetSoftShadowQualityShaderKeywords() | Static+1 flags | — | 0x00 |
| void IsValidShadowCastingLight() | Static+1 flags | — | 0x00 |
| void IsValidShadowCastingLight() | Static+1 flags | — | 0x00 |
| void GetPunctualLightShadowSlicesCount() | Static+1 flags | — | 0x00 |
| void FastApproximately() | Static+1 flags | — | 0x00 |
| void FastApproximately() | Static+1 flags | — | 0x00 |
| void MinimalPunctualLightShadowResolution() | Static+1 flags | — | 0x00 |