Zdexby TheHolyOneZ
17,715 classes
Class

ShadowUtils

: Object
UnityEngine.Rendering.Universal.ShadowUtils, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) align 1 inherited 0x0010 Unity.RenderPipelines.Universal.Runtime
0x00x0010

Members 3

OffsetSizeNameTypeFlags
0x01m_ForceShadowPointSamplingboolStatic+2 flags
—0x04kMinimumPunctualLightHardShadowResolutionintStatic+2 flags
—0x04kMinimumPunctualLightSoftShadowResolutionintStatic+2 flags

Functions 39

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags—0x00
void ExtractDirectionalLightMatrix()PublicStatic—0x00
void ExtractDirectionalLightMatrix()PublicStatic—0x00
void ExtractDirectionalLightMatrix()PublicStatic—0x00
void ExtractSpotLightMatrix()PublicStatic—0x00
void ExtractSpotLightMatrix()PublicStatic—0x00
void ExtractPointLightMatrix()PublicStatic—0x00
void ExtractPointLightMatrix()PublicStatic—0x00
void RenderShadowSlice()PublicStatic—0x00
void RenderShadowSlice()Static+1 flags—0x00
void RenderShadowSlice()PublicStatic—0x00
void GetMaxTileResolutionInAtlas()PublicStatic—0x00
void ApplySliceTransform()PublicStatic—0x00
void GetShadowBias()PublicStatic—0x00
void GetShadowBias()PublicStatic—0x00
void GetShadowBias()PrivateStatic—0x00
void GetScaleAndBiasForLinearDistanceFade()Static+1 flags—0x00
void SetupShadowCasterConstantBuffer()PublicStatic—0x00
void SetupShadowCasterConstantBuffer()Static+1 flags—0x00
void SetShadowBias()Static+1 flags—0x00
void SetLightDirection()Static+1 flags—0x00
void SetLightPosition()Static+1 flags—0x00
void SetCameraPosition()Static+1 flags—0x00
void GetTemporaryShadowTextureDescriptor()PrivateStatic—0x00
void GetTemporaryShadowTexture()PublicStatic—0x00
void ShadowRTNeedsReAlloc()PublicStatic—0x00
void AllocShadowRT()PublicStatic—0x00
void ShadowRTReAllocateIfNeeded()PublicStatic—0x00
void GetShadowTransform()PrivateStatic—0x00
void SoftShadowQualityToShaderProperty()Static+1 flags—0x00
void SupportsPerLightSoftShadowQuality()Static+1 flags—0x00
void SetPerLightSoftShadowKeyword()Static+1 flags—0x00
void SetSoftShadowQualityShaderKeywords()Static+1 flags—0x00
void IsValidShadowCastingLight()Static+1 flags—0x00
void IsValidShadowCastingLight()Static+1 flags—0x00
void GetPunctualLightShadowSlicesCount()Static+1 flags—0x00
void FastApproximately()Static+1 flags—0x00
void FastApproximately()Static+1 flags—0x00
void MinimalPunctualLightShadowResolution()Static+1 flags—0x00