Enum DebugPostProcessingMode Path C++ Link UnityEngine.Rendering.Universal.DebugPostProcessingMode, Unity.RenderPipeline.Universal.ShaderLibrary underlying int32 Unity.RenderPipeline.Universal.ShaderLibrary Values 3 NameValueHex Disabled00x00Auto10x01Enabled20x02 Used by 1types with a member, parameter or interface of this type DebugDisplaySettingsRendering // UnityEngine.Rendering.Universal.DebugPostProcessingMode, Unity.RenderPipeline.Universal.ShaderLibrary enum class DebugPostProcessingMode : int32 { Disabled = 0, Auto = 1, Enabled = 2, };