Enum DebugMipMapStatusMode Path C++ Link UnityEngine.Rendering.Universal.DebugMipMapStatusMode, Unity.RenderPipeline.Universal.ShaderLibrary underlying int32 Unity.RenderPipeline.Universal.ShaderLibrary Values 2 NameValueHex Material00x00Texture10x01 Used by 1types with a member, parameter or interface of this type DebugDisplaySettingsRendering // UnityEngine.Rendering.Universal.DebugMipMapStatusMode, Unity.RenderPipeline.Universal.ShaderLibrary enum class DebugMipMapStatusMode : int32 { Material = 0, Texture = 1, };