Zdexby TheHolyOneZ
17,715 classes
Class

RayTracingContext

UnityEngine.Rendering.UnifiedRayTracing.RayTracingContext, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IIDisposable, netstandard

Members 5

OffsetSizeNameTypeFlags
——Resources<in the binary>
——<BackendType>k__BackingField<in the binary>
——m_Backend<in the binary>
——m_AccelStructCounter<in the binary>
——m_DispatchBuffer<in the binary>

Functions 11

SignatureFlagsNativeParams
void .ctor()—0x00
void Dispose()—0x00
void IsBackendSupported()—0x00
void CreateRayTracingShader()—0x00
void GetScratchBufferStrideInBytes()—0x00
void CreateRayTracingShader()—0x00
void CreateRayTracingShader()—0x00
void CreateAccelerationStructure()—0x00
void GetRequiredTraceScratchBufferSizeInBytes()—0x00
void get_BackendType()—0x00
void set_BackendType()—0x00