Zdexby TheHolyOneZ
17,715 classes
Class

PersistentGpuArray`1

UnityEngine.Rendering.UnifiedRayTracing.PersistentGpuArray`1, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IIDisposable, netstandard

Members 6

OffsetSizeNameTypeFlags
——m_SlotAllocator<in the binary>
——m_GpuBuffer<in the binary>
——m_CpuList<in the binary>
——m_Updates<in the binary>
——m_gpuBufferDirty<in the binary>
——m_ElementCount<in the binary>

Functions 12

SignatureFlagsNativeParams
void get_elementCount()—0x00
void .ctor()—0x00
void Dispose()—0x00
void Add()—0x00
void Add()—0x00
void Remove()—0x00
void Clear()—0x00
void Set()—0x00
void Get()—0x00
void ModifyForEach()—0x00
void GetGpuBuffer()—0x00
void Grow()—0x00