Zdexby TheHolyOneZ
17,715 classes
Class

HardwareRayTracingAccelStruct

UnityEngine.Rendering.UnifiedRayTracing.HardwareRayTracingAccelStruct, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IRayTracingAccelStruct, IIDisposable, netstandard

Members 6

OffsetSizeNameTypeFlags
——<accelStruct>k__BackingField<in the binary>
——m_HWMaterialShader<in the binary>
——m_RayTracingMaterial<in the binary>
——m_BuildFlags<in the binary>
——m_Meshes<in the binary>
——m_Counter<in the binary>

Functions 12

SignatureFlagsNativeParams
void get_accelStruct()—0x00
void .ctor()—0x00
void Dispose()—0x00
void AddInstance()—0x00
void RemoveInstance()—0x00
void ClearInstances()—0x00
void UpdateInstanceTransform()—0x00
void UpdateInstanceID()—0x00
void UpdateInstanceMask()—0x00
void Build()—0x00
void GetBuildScratchBufferRequiredSizeInBytes()—0x00
void LoadRayTracingMaterial()—0x00