| void .ctor() | | — | 0x00 |
| void get_topLevelBvhBuffer() | | — | 0x00 |
| void get_bottomLevelBvhBuffer() | | — | 0x00 |
| void get_instanceInfoBuffer() | | — | 0x00 |
| void Dispose() | | — | 0x00 |
| void AddInstance() | | — | 0x00 |
| void RemoveInstance() | | — | 0x00 |
| void ClearInstances() | | — | 0x00 |
| void UpdateInstanceTransform() | | — | 0x00 |
| void UpdateInstanceID() | | — | 0x00 |
| void UpdateInstanceMask() | | — | 0x00 |
| void Build() | | — | 0x00 |
| void GetBuildScratchBufferRequiredSizeInBytes() | | — | 0x00 |
| void FreeTopLevelAccelStruct() | | — | 0x00 |
| void GetOrAllocateMeshBlas() | | — | 0x00 |
| void AllocateBlas() | | — | 0x00 |
| void LoadIndexBuffer() | | — | 0x00 |
| void LoadPositionBuffer() | | — | 0x00 |
| void DeleteMeshBlas() | | — | 0x00 |
| void GetBvhBuildScratchBufferSizeInDwords() | | — | 0x00 |
| void CreateBvh() | | — | 0x00 |
| void BuildMissingBottomLevelAccelStructs() | | — | 0x00 |
| void BuildTopLevelAccelStruct() | | — | 0x00 |
| void ConvertFlagsToGpuBuild() | | — | 0x00 |
| void Bind() | | — | 0x00 |
| void ConvertTranform() | | — | 0x00 |
| void ConvertTranform() | | — | 0x00 |
| void GetFaceIndices() | | — | 0x00 |
| void GetTriangle() | | — | 0x00 |
| void AllocateBlasInternalNodes() | | — | 0x00 |
| void AllocateBlasLeafNodes() | | — | 0x00 |
| void NewHandle() | | — | 0x00 |
| void ReleaseHandle() | | — | 0x00 |