Zdexby TheHolyOneZ
17,715 classes
Class

AccelStructInstances

UnityEngine.Rendering.UnifiedRayTracing.AccelStructInstances, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IIDisposable, netstandard

Members 5

OffsetSizeNameTypeFlags
——m_GeometryPool<in the binary>
——m_InstanceBuffer<in the binary>
——m_Instances<in the binary>
——m_FrameTimestamp<in the binary>
——m_TransformTouchedLastTimestamp<in the binary>

Functions 22

SignatureFlagsNativeParams
void .ctor()—0x00
void Dispose()—0x00
void get_instanceBuffer()—0x00
void get_instances()—0x00
void get_geometryPool()—0x00
void AddInstance()—0x00
void AddInstances()—0x00
void AddInstance()—0x00
void GetEntryGeomAllocation()—0x00
void get_indexBuffer()—0x00
void get_vertexBuffer()—0x00
void RemoveInstance()—0x00
void ClearInstances()—0x00
void UpdateInstanceTransform()—0x00
void UpdateInstanceMaterialID()—0x00
void UpdateRenderingLayerMask()—0x00
void UpdateInstanceMask()—0x00
void NextFrame()—0x00
void get_instanceListValid()—0x00
void Bind()—0x00
void GetInstanceCount()—0x00
void NormalMatrix()—0x00