Zdexby TheHolyOneZ
17,715 classes
Class

AccelStructAdapter

UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IIDisposable, netstandard

Members 3

OffsetSizeNameTypeFlags
——_accelStruct<in the binary>
——_instances<in the binary>
——_objectHandleToInstances<in the binary>

Functions 21

SignatureFlagsNativeParams
void get_Instances()—0x00
void .ctor()—0x00
void .ctor()—0x00
void GetAccelerationStructure()—0x00
void get_GeometryPool()—0x00
void Bind()—0x00
void Dispose()—0x00
void AddInstance()—0x00
void AddInstance()—0x00
void AddInstance()—0x00
void AddHeightmap()—0x00
void AddTrees()—0x00
void AddInstance()—0x00
void RemoveInstance()—0x00
void UpdateInstanceTransform()—0x00
void UpdateInstanceMaterialIDs()—0x00
void UpdateInstanceMask()—0x00
void UpdateInstanceMask()—0x00
void Build()—0x00
void NextFrame()—0x00
void GetInstanceIDs()—0x00