Zdexby TheHolyOneZ
17,715 classes
Class

RestructureBvh

UnityEngine.Rendering.RadeonRays.RestructureBvh, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IIDisposable, netstandard

Members 12

OffsetSizeNameTypeFlags
——shader<in the binary>
——kernelInitPrimitiveCounts<in the binary>
——kernelFindTreeletRoots<in the binary>
——kernelRestructure<in the binary>
——kernelPrepareTreeletsDispatchSize<in the binary>
——numIterations<a const>
——treeletDispatchIndirectBuffer<in the binary>
——kGroupSize<a const>
——kTrianglesPerThread<a const>
——kTrianglesPerGroup<a const>
——kMinPrimitivesPerTreelet<a const>
——kMaxThreadGroupsPerDispatch<a const>

Functions 6

SignatureFlagsNativeParams
void .ctor()—0x00
void Dispose()—0x00
void GetScratchDataSizeInDwords()—0x00
void GetBvhNodeCount()—0x00
void Execute()—0x00
void BindKernelArguments()—0x00