Zdexby TheHolyOneZ
17,715 classes
Class

RadeonRaysAPI

UnityEngine.Rendering.RadeonRays.RadeonRaysAPI, Unity.Rendering.LightTransport.Runtime Unity.Rendering.LightTransport.Runtime
implements IIDisposable, netstandard

Members 4

OffsetSizeNameTypeFlags
——buildBvh<in the binary>
——buildTopLevelBvh<in the binary>
——restructureBvh<in the binary>
——BufferTarget<a const>

Functions 13

SignatureFlagsNativeParams
void .ctor()—0x00
void Dispose()—0x00
void BvhInternalNodeSizeInDwords()—0x00
void BvhInternalNodeSizeInBytes()—0x00
void BvhLeafNodeSizeInBytes()—0x00
void BvhLeafNodeSizeInDwords()—0x00
void BuildMeshAccelStruct()—0x00
void GetMeshBuildMemoryRequirements()—0x00
void BuildSceneAccelStruct()—0x00
void CreateSceneAccelStructBuffers()—0x00
void GetSceneBuildMemoryRequirements()—0x00
void GetSceneMemoryRequirements()—0x00
void GetTraceMemoryRequirements()—0x00