Class <>c__DisplayClass6_0 : Object Path C++ Link UnityEngine.Rendering.DebugDisplayStats`1.<>c__DisplayClass6_0, Unity.RenderPipelines.Core.Runtime 0x0020 (32 B) align 8 inherited 0x0010 Unity.RenderPipelines.Core.Runtime 0x00x0020 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00100x08typeTypePublic0x00180x08<>9__0Func`2Public Functions 2 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00void <GetProfilerIdsToDisplay>b__0()1 flags—0x00 // UnityEngine.Rendering.DebugDisplayStats`1.<>c__DisplayClass6_0, Unity.RenderPipelines.Core.Runtime // size 0x0020 (32), inherited 0x0010, align 8 class <>c__DisplayClass6_0 : public Object { public: Type type; // 0x0010(0x08) Public Func`2 __9__0; // 0x0018(0x08) Public void .ctor(); [Public SpecialName] void <GetProfilerIdsToDisplay>b__0(); [Assembly] };