| void get_blackCubeTexture() | PublicStatic+1 flags | — | 0x00 |
| void get_magentaCubeTexture() | PublicStatic+1 flags | — | 0x00 |
| void get_magentaCubeTextureArray() | PublicStatic+1 flags | — | 0x00 |
| void get_whiteCubeTexture() | PublicStatic+1 flags | — | 0x00 |
| void get_emptyUAV() | PublicStatic+1 flags | — | 0x00 |
| void get_emptyBuffer() | PublicStatic+1 flags | — | 0x00 |
| void get_blackVolumeTexture() | PublicStatic+1 flags | — | 0x00 |
| void get_whiteVolumeTexture() | Static+2 flags | — | 0x00 |
| void ClearRenderTarget() | PublicStatic | — | 0x00 |
| void FixupDepthSlice() | PrivateStatic | — | 0x00 |
| void FixupDepthSlice() | PrivateStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetViewportAndClear() | PrivateStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetShadingRateFragmentSize() | PublicStatic | — | 0x00 |
| void SetShadingRateCombiner() | PublicStatic | — | 0x00 |
| void SetShadingRateImage() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetRenderTarget() | PublicStatic | — | 0x00 |
| void SetViewport() | PublicStatic | — | 0x00 |
| void GetRenderTargetAutoName() | PublicStatic | — | 0x00 |
| void GetRenderTargetAutoName() | PublicStatic | — | 0x00 |
| void GetRenderTargetAutoName() | PublicStatic | — | 0x00 |
| void GetRenderTargetAutoName() | PrivateStatic | — | 0x00 |
| void GetTextureAutoName() | PublicStatic | — | 0x00 |
| void GetTextureAutoName() | PublicStatic | — | 0x00 |
| void GetTextureAutoName() | PrivateStatic | — | 0x00 |
| void ClearCubemap() | PublicStatic | — | 0x00 |
| void DrawFullScreen() | PublicStatic | — | 0x00 |
| void DrawFullScreen() | PublicStatic | — | 0x00 |
| void DrawFullScreen() | PublicStatic | — | 0x00 |
| void DrawFullScreen() | PublicStatic | — | 0x00 |
| void DrawFullScreen() | PublicStatic | — | 0x00 |
| void DrawFullScreen() | PublicStatic | — | 0x00 |
| void ConvertSRGBToActiveColorSpace() | PublicStatic | — | 0x00 |
| void ConvertLinearToActiveColorSpace() | PublicStatic | — | 0x00 |
| void CreateEngineMaterial() | PublicStatic | — | 0x00 |
| void CreateEngineMaterial() | PublicStatic | — | 0x00 |
| void HasFlag() | PublicStatic | — | 0x00 |
| void Swap() | PublicStatic | — | 0x00 |
| void SetKeyword() | PublicStatic | — | 0x00 |
| void SetKeyword() | PublicStatic | — | 0x00 |
| void SetKeyword() | PublicStatic | — | 0x00 |
| void SetKeyword() | PublicStatic | — | 0x00 |
| void SetKeyword() | PublicStatic | — | 0x00 |
| void SetKeyword() | PublicStatic | — | 0x00 |
| void Destroy() | PublicStatic | — | 0x00 |
| void GetAllAssemblyTypes() | PublicStatic | — | 0x00 |
| void GetAllTypesDerivedFrom() | PublicStatic | — | 0x00 |
| void SafeRelease() | PublicStatic | — | 0x00 |
| void SafeRelease() | PublicStatic | — | 0x00 |
| void CreateCubeMesh() | PublicStatic | — | 0x00 |
| void ArePostProcessesEnabled() | PublicStatic | — | 0x00 |
| void AreAnimatedMaterialsEnabled() | PublicStatic | — | 0x00 |
| void IsSceneLightingDisabled() | PublicStatic | — | 0x00 |
| void IsLightOverlapDebugEnabled() | PublicStatic | — | 0x00 |
| void IsSceneViewFogEnabled() | PublicStatic | — | 0x00 |
| void IsSceneFilteringEnabled() | PublicStatic | — | 0x00 |
| void IsSceneViewPrefabStageContextHidden() | PublicStatic | — | 0x00 |
| void DrawRendererList() | PublicStatic | — | 0x00 |
| void DrawRendererList() | PublicStatic | — | 0x00 |
| void DrawRendererList() | PublicStatic | — | 0x00 |
| void GetTextureHash() | PublicStatic | — | 0x00 |
| void PreviousPowerOfTwo() | PublicStatic | — | 0x00 |
| void GetMipCount() | PublicStatic | — | 0x00 |
| void GetMipCount() | PublicStatic | — | 0x00 |
| void DivRoundUp() | PublicStatic | — | 0x00 |
| void GetLastEnumValue() | PublicStatic | — | 0x00 |
| void GetCorePath() | Static+1 flags | — | 0x00 |
| void CalculateViewSpaceCorners() | PublicStatic | — | 0x00 |
| void GetDefaultDepthStencilFormat() | PublicStatic | — | 0x00 |
| void GetDefaultDepthOnlyFormat() | PublicStatic | — | 0x00 |
| void GetDefaultDepthBufferBits() | PublicStatic | — | 0x00 |
| void IsScreenFullyCoveredByCameras() | PublicStatic | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |