Zdexby TheHolyOneZ
17,715 classes
Class

CoreUtils

: Object
UnityEngine.Rendering.CoreUtils, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) align 1 inherited 0x0010 Unity.RenderPipelines.Core.Runtime
0x00x0010

Members 20

OffsetSizeNameTypeFlags
0x08lookAtListVector3[]PublicStatic+1 flags
0x08upVectorListVector3[]PublicStatic+1 flags
—0x08obsoletePriorityMessagestringPrivateStatic+1 flags
—0x04editMenuPriority1intPublicStatic+1 flags
—0x04editMenuPriority2intPublicStatic+1 flags
—0x04editMenuPriority3intPublicStatic+1 flags
—0x04editMenuPriority4intPublicStatic+1 flags
—0x04assetCreateMenuPriority1intPublicStatic+1 flags
—0x04assetCreateMenuPriority2intPublicStatic+1 flags
—0x04assetCreateMenuPriority3intPublicStatic+1 flags
—0x04gameObjectMenuPriorityintPublicStatic+1 flags
0x08m_BlackCubeTextureCubemapPrivateStatic
0x08m_MagentaCubeTextureCubemapPrivateStatic
0x08m_MagentaCubeTextureArrayCubemapArrayPrivateStatic
0x08m_WhiteCubeTextureCubemapPrivateStatic
0x08m_EmptyUAVRenderTexturePrivateStatic
0x08m_EmptyBufferGraphicsBufferPrivateStatic
0x08m_BlackVolumeTextureTexture3DPrivateStatic
0x08m_WhiteVolumeTextureTexture3DStatic+1 flags
0x08s_AssemblyTypesIEnumerable`1PrivateStatic

Functions 99

SignatureFlagsNativeParams
void get_blackCubeTexture()PublicStatic+1 flags—0x00
void get_magentaCubeTexture()PublicStatic+1 flags—0x00
void get_magentaCubeTextureArray()PublicStatic+1 flags—0x00
void get_whiteCubeTexture()PublicStatic+1 flags—0x00
void get_emptyUAV()PublicStatic+1 flags—0x00
void get_emptyBuffer()PublicStatic+1 flags—0x00
void get_blackVolumeTexture()PublicStatic+1 flags—0x00
void get_whiteVolumeTexture()Static+2 flags—0x00
void ClearRenderTarget()PublicStatic—0x00
void FixupDepthSlice()PrivateStatic—0x00
void FixupDepthSlice()PrivateStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetViewportAndClear()PrivateStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetShadingRateFragmentSize()PublicStatic—0x00
void SetShadingRateCombiner()PublicStatic—0x00
void SetShadingRateImage()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetViewport()PublicStatic—0x00
void GetRenderTargetAutoName()PublicStatic—0x00
void GetRenderTargetAutoName()PublicStatic—0x00
void GetRenderTargetAutoName()PublicStatic—0x00
void GetRenderTargetAutoName()PrivateStatic—0x00
void GetTextureAutoName()PublicStatic—0x00
void GetTextureAutoName()PublicStatic—0x00
void GetTextureAutoName()PrivateStatic—0x00
void ClearCubemap()PublicStatic—0x00
void DrawFullScreen()PublicStatic—0x00
void DrawFullScreen()PublicStatic—0x00
void DrawFullScreen()PublicStatic—0x00
void DrawFullScreen()PublicStatic—0x00
void DrawFullScreen()PublicStatic—0x00
void DrawFullScreen()PublicStatic—0x00
void ConvertSRGBToActiveColorSpace()PublicStatic—0x00
void ConvertLinearToActiveColorSpace()PublicStatic—0x00
void CreateEngineMaterial()PublicStatic—0x00
void CreateEngineMaterial()PublicStatic—0x00
void HasFlag()PublicStatic—0x00
void Swap()PublicStatic—0x00
void SetKeyword()PublicStatic—0x00
void SetKeyword()PublicStatic—0x00
void SetKeyword()PublicStatic—0x00
void SetKeyword()PublicStatic—0x00
void SetKeyword()PublicStatic—0x00
void SetKeyword()PublicStatic—0x00
void Destroy()PublicStatic—0x00
void GetAllAssemblyTypes()PublicStatic—0x00
void GetAllTypesDerivedFrom()PublicStatic—0x00
void SafeRelease()PublicStatic—0x00
void SafeRelease()PublicStatic—0x00
void CreateCubeMesh()PublicStatic—0x00
void ArePostProcessesEnabled()PublicStatic—0x00
void AreAnimatedMaterialsEnabled()PublicStatic—0x00
void IsSceneLightingDisabled()PublicStatic—0x00
void IsLightOverlapDebugEnabled()PublicStatic—0x00
void IsSceneViewFogEnabled()PublicStatic—0x00
void IsSceneFilteringEnabled()PublicStatic—0x00
void IsSceneViewPrefabStageContextHidden()PublicStatic—0x00
void DrawRendererList()PublicStatic—0x00
void DrawRendererList()PublicStatic—0x00
void DrawRendererList()PublicStatic—0x00
void GetTextureHash()PublicStatic—0x00
void PreviousPowerOfTwo()PublicStatic—0x00
void GetMipCount()PublicStatic—0x00
void GetMipCount()PublicStatic—0x00
void DivRoundUp()PublicStatic—0x00
void GetLastEnumValue()PublicStatic—0x00
void GetCorePath()Static+1 flags—0x00
void CalculateViewSpaceCorners()PublicStatic—0x00
void GetDefaultDepthStencilFormat()PublicStatic—0x00
void GetDefaultDepthOnlyFormat()PublicStatic—0x00
void GetDefaultDepthBufferBits()PublicStatic—0x00
void IsScreenFullyCoveredByCameras()PublicStatic—0x00
void .cctor()PrivateStatic+1 flags—0x00