| void get_defaultPhysicsScene() | PublicStatic+1 flags | — | 0x00 |
| void get_velocityIterations() | PublicStatic+1 flags | — | 0x00 |
| void set_velocityIterations() | PublicStatic+1 flags | — | 0x00 |
| void get_positionIterations() | PublicStatic+1 flags | — | 0x00 |
| void set_positionIterations() | PublicStatic+1 flags | — | 0x00 |
| void get_gravity() | PublicStatic+1 flags | — | 0x00 |
| void set_gravity() | PublicStatic+1 flags | — | 0x00 |
| void get_queriesHitTriggers() | PublicStatic+1 flags | — | 0x00 |
| void set_queriesHitTriggers() | PublicStatic+1 flags | — | 0x00 |
| void get_queriesStartInColliders() | PublicStatic+1 flags | — | 0x00 |
| void set_queriesStartInColliders() | PublicStatic+1 flags | — | 0x00 |
| void get_callbacksOnDisable() | PublicStatic+1 flags | — | 0x00 |
| void set_callbacksOnDisable() | PublicStatic+1 flags | — | 0x00 |
| void get_reuseCollisionCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void set_reuseCollisionCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void get_simulationMode() | PublicStatic+1 flags | — | 0x00 |
| void set_simulationMode() | PublicStatic+1 flags | — | 0x00 |
| void get_simulationLayers() | PublicStatic+1 flags | — | 0x00 |
| void set_simulationLayers() | PublicStatic+1 flags | — | 0x00 |
| void get_useSubStepping() | PublicStatic+1 flags | — | 0x00 |
| void set_useSubStepping() | PublicStatic+1 flags | — | 0x00 |
| void get_useSubStepContacts() | PublicStatic+1 flags | — | 0x00 |
| void set_useSubStepContacts() | PublicStatic+1 flags | — | 0x00 |
| void get_minSubStepFPS() | PublicStatic+1 flags | — | 0x00 |
| void set_minSubStepFPS() | PublicStatic+1 flags | — | 0x00 |
| void get_maxSubStepCount() | PublicStatic+1 flags | — | 0x00 |
| void set_maxSubStepCount() | PublicStatic+1 flags | — | 0x00 |
| void get_jobOptions() | PublicStatic+1 flags | — | 0x00 |
| void set_jobOptions() | PublicStatic+1 flags | — | 0x00 |
| void get_bounceThreshold() | PublicStatic+1 flags | — | 0x00 |
| void set_bounceThreshold() | PublicStatic+1 flags | — | 0x00 |
| void get_contactThreshold() | PublicStatic+1 flags | — | 0x00 |
| void set_contactThreshold() | PublicStatic+1 flags | — | 0x00 |
| void get_maxLinearCorrection() | PublicStatic+1 flags | — | 0x00 |
| void set_maxLinearCorrection() | PublicStatic+1 flags | — | 0x00 |
| void get_maxAngularCorrection() | PublicStatic+1 flags | — | 0x00 |
| void set_maxAngularCorrection() | PublicStatic+1 flags | — | 0x00 |
| void get_maxTranslationSpeed() | PublicStatic+1 flags | — | 0x00 |
| void set_maxTranslationSpeed() | PublicStatic+1 flags | — | 0x00 |
| void get_maxRotationSpeed() | PublicStatic+1 flags | — | 0x00 |
| void set_maxRotationSpeed() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultContactOffset() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultContactOffset() | PublicStatic+1 flags | — | 0x00 |
| void get_baumgarteScale() | PublicStatic+1 flags | — | 0x00 |
| void set_baumgarteScale() | PublicStatic+1 flags | — | 0x00 |
| void get_baumgarteTOIScale() | PublicStatic+1 flags | — | 0x00 |
| void set_baumgarteTOIScale() | PublicStatic+1 flags | — | 0x00 |
| void get_timeToSleep() | PublicStatic+1 flags | — | 0x00 |
| void set_timeToSleep() | PublicStatic+1 flags | — | 0x00 |
| void get_linearSleepTolerance() | PublicStatic+1 flags | — | 0x00 |
| void set_linearSleepTolerance() | PublicStatic+1 flags | — | 0x00 |
| void get_angularSleepTolerance() | PublicStatic+1 flags | — | 0x00 |
| void set_angularSleepTolerance() | PublicStatic+1 flags | — | 0x00 |
| void Simulate() | PublicStatic | — | 0x00 |
| void Simulate() | PublicStatic | — | 0x00 |
| void Simulate_Internal() | Static+1 flags | — | 0x00 |
| void SyncTransforms() | PublicStatic | — | 0x00 |
| void IgnoreCollision() | PublicStatic | — | 0x00 |
| void IgnoreCollision() | PublicStatic | — | 0x00 |
| void GetIgnoreCollision() | PublicStatic | — | 0x00 |
| void IgnoreLayerCollision() | PublicStatic | — | 0x00 |
| void IgnoreLayerCollision() | PublicStatic | — | 0x00 |
| void IgnoreLayerCollision_Internal() | PrivateStatic | — | 0x00 |
| void GetIgnoreLayerCollision() | PublicStatic | — | 0x00 |
| void GetIgnoreLayerCollision_Internal() | PrivateStatic | — | 0x00 |
| void SetLayerCollisionMask() | PublicStatic | — | 0x00 |
| void SetLayerCollisionMask_Internal() | PrivateStatic | — | 0x00 |
| void GetLayerCollisionMask() | PublicStatic | — | 0x00 |
| void GetLayerCollisionMask_Internal() | PrivateStatic | — | 0x00 |
| void IsTouching() | PublicStatic | — | 0x00 |
| void IsTouching() | PublicStatic | — | 0x00 |
| void IsTouching_TwoCollidersWithFilter() | PrivateStatic | — | 0x00 |
| void IsTouching() | PublicStatic | — | 0x00 |
| void IsTouching_SingleColliderWithFilter() | PrivateStatic | — | 0x00 |
| void IsTouchingLayers() | PublicStatic | — | 0x00 |
| void IsTouchingLayers() | PublicStatic | — | 0x00 |
| void Distance() | PublicStatic | — | 0x00 |
| void Distance() | PublicStatic | — | 0x00 |
| void Distance_Internal() | PrivateStatic | — | 0x00 |
| void DistanceFrom_Internal() | PrivateStatic | — | 0x00 |
| void ClosestPoint() | PublicStatic | — | 0x00 |
| void ClosestPoint() | PublicStatic | — | 0x00 |
| void ClosestPoint_Collider() | PrivateStatic | — | 0x00 |
| void ClosestPoint_Rigidbody() | PrivateStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void LinecastAll() | PublicStatic | — | 0x00 |
| void LinecastAll() | PublicStatic | — | 0x00 |
| void LinecastAll() | PublicStatic | — | 0x00 |
| void LinecastAll() | PublicStatic | — | 0x00 |
| void LinecastAll_Internal() | PrivateStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll_Internal() | PrivateStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCast() | PublicStatic | — | 0x00 |
| void CircleCastAll() | PublicStatic | — | 0x00 |
| void CircleCastAll() | PublicStatic | — | 0x00 |
| void CircleCastAll() | PublicStatic | — | 0x00 |
| void CircleCastAll() | PublicStatic | — | 0x00 |
| void CircleCastAll() | PublicStatic | — | 0x00 |
| void CircleCastAll_Internal() | PrivateStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll_Internal() | PrivateStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void CapsuleCastAll_Internal() | PrivateStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void GetRayIntersection() | PublicStatic | — | 0x00 |
| void GetRayIntersection() | PublicStatic | — | 0x00 |
| void GetRayIntersection() | PublicStatic | — | 0x00 |
| void GetRayIntersection() | PublicStatic | — | 0x00 |
| void GetRayIntersection() | PublicStatic | — | 0x00 |
| void GetRayIntersectionAll() | PublicStatic | — | 0x00 |
| void GetRayIntersectionAll() | PublicStatic | — | 0x00 |
| void GetRayIntersectionAll() | PublicStatic | — | 0x00 |
| void GetRayIntersectionAll_Internal() | PrivateStatic | — | 0x00 |
| void GetRayIntersectionNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapPoint() | PublicStatic | — | 0x00 |
| void OverlapPoint() | PublicStatic | — | 0x00 |
| void OverlapPoint() | PublicStatic | — | 0x00 |
| void OverlapPoint() | PublicStatic | — | 0x00 |
| void OverlapPoint() | PublicStatic | — | 0x00 |
| void OverlapPoint() | PublicStatic | — | 0x00 |
| void OverlapPoint() | PublicStatic | — | 0x00 |
| void OverlapPointAll() | PublicStatic | — | 0x00 |
| void OverlapPointAll() | PublicStatic | — | 0x00 |
| void OverlapPointAll() | PublicStatic | — | 0x00 |
| void OverlapPointAll() | PublicStatic | — | 0x00 |
| void OverlapPointAll_Internal() | PrivateStatic | — | 0x00 |
| void OverlapCircle() | PublicStatic | — | 0x00 |
| void OverlapCircle() | PublicStatic | — | 0x00 |
| void OverlapCircle() | PublicStatic | — | 0x00 |
| void OverlapCircle() | PublicStatic | — | 0x00 |
| void OverlapCircle() | PublicStatic | — | 0x00 |
| void OverlapCircle() | PublicStatic | — | 0x00 |
| void OverlapCircle() | PublicStatic | — | 0x00 |
| void OverlapCircleAll() | PublicStatic | — | 0x00 |
| void OverlapCircleAll() | PublicStatic | — | 0x00 |
| void OverlapCircleAll() | PublicStatic | — | 0x00 |
| void OverlapCircleAll() | PublicStatic | — | 0x00 |
| void OverlapCircleAll_Internal() | PrivateStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBoxAll() | PublicStatic | — | 0x00 |
| void OverlapBoxAll() | PublicStatic | — | 0x00 |
| void OverlapBoxAll() | PublicStatic | — | 0x00 |
| void OverlapBoxAll() | PublicStatic | — | 0x00 |
| void OverlapBoxAll_Internal() | PrivateStatic | — | 0x00 |
| void OverlapArea() | PublicStatic | — | 0x00 |
| void OverlapArea() | PublicStatic | — | 0x00 |
| void OverlapArea() | PublicStatic | — | 0x00 |
| void OverlapArea() | PublicStatic | — | 0x00 |
| void OverlapArea() | PublicStatic | — | 0x00 |
| void OverlapArea() | PublicStatic | — | 0x00 |
| void OverlapArea() | PublicStatic | — | 0x00 |
| void OverlapAreaAll() | PublicStatic | — | 0x00 |
| void OverlapAreaAll() | PublicStatic | — | 0x00 |
| void OverlapAreaAll() | PublicStatic | — | 0x00 |
| void OverlapAreaAll() | PublicStatic | — | 0x00 |
| void OverlapAreaAllToBox_Internal() | PrivateStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsuleAll() | PublicStatic | — | 0x00 |
| void OverlapCapsuleAll() | PublicStatic | — | 0x00 |
| void OverlapCapsuleAll() | PublicStatic | — | 0x00 |
| void OverlapCapsuleAll() | PublicStatic | — | 0x00 |
| void OverlapCapsuleAll_Internal() | PrivateStatic | — | 0x00 |
| void OverlapCollider() | PublicStatic | — | 0x00 |
| void OverlapCollider() | PublicStatic | — | 0x00 |
| void OverlapCollider() | PublicStatic | — | 0x00 |
| void OverlapCollider() | PublicStatic | — | 0x00 |
| void OverlapCollider() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetColliderContactsArray() | PrivateStatic | — | 0x00 |
| void GetColliderColliderContactsArray() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsArray() | PrivateStatic | — | 0x00 |
| void GetColliderContactsCollidersOnlyArray() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsCollidersOnlyArray() | PrivateStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContacts() | PublicStatic | — | 0x00 |
| void GetContactColliders() | PublicStatic | — | 0x00 |
| void GetContactColliders() | PublicStatic | — | 0x00 |
| void GetColliderContactsList() | PrivateStatic | — | 0x00 |
| void GetColliderColliderContactsList() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsList() | PrivateStatic | — | 0x00 |
| void GetColliderContactsCollidersOnlyList() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsCollidersOnlyList() | PrivateStatic | — | 0x00 |
| void GetColliderContactsPhysicsBuffer() | PrivateStatic | — | 0x00 |
| void GetColliderColliderContactsPhysicsBuffer() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsPhysicsBuffer() | PrivateStatic | — | 0x00 |
| void GetColliderContactsCollidersOnlyPhysicsBuffer() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsCollidersOnlyPhysicsBuffer() | PrivateStatic | — | 0x00 |
| void SetEditorDragMovement() | Static+1 flags | — | 0x00 |
| void get_autoSyncTransforms() | PublicStatic+1 flags | — | 0x00 |
| void set_autoSyncTransforms() | PublicStatic+1 flags | — | 0x00 |
| void get_raycastsHitTriggers() | PublicStatic+1 flags | — | 0x00 |
| void set_raycastsHitTriggers() | PublicStatic+1 flags | — | 0x00 |
| void get_raycastsStartInColliders() | PublicStatic+1 flags | — | 0x00 |
| void set_raycastsStartInColliders() | PublicStatic+1 flags | — | 0x00 |
| void get_deleteStopsCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void set_deleteStopsCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void get_changeStopsCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void set_changeStopsCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void get_minPenetrationForPenalty() | PublicStatic+1 flags | — | 0x00 |
| void set_minPenetrationForPenalty() | PublicStatic+1 flags | — | 0x00 |
| void get_velocityThreshold() | PublicStatic+1 flags | — | 0x00 |
| void set_velocityThreshold() | PublicStatic+1 flags | — | 0x00 |
| void get_autoSimulation() | PublicStatic+1 flags | — | 0x00 |
| void set_autoSimulation() | PublicStatic+1 flags | — | 0x00 |
| void get_colliderAwakeColor() | PublicStatic+1 flags | — | 0x00 |
| void set_colliderAwakeColor() | PublicStatic+1 flags | — | 0x00 |
| void get_colliderAsleepColor() | PublicStatic+1 flags | — | 0x00 |
| void set_colliderAsleepColor() | PublicStatic+1 flags | — | 0x00 |
| void get_colliderContactColor() | PublicStatic+1 flags | — | 0x00 |
| void set_colliderContactColor() | PublicStatic+1 flags | — | 0x00 |
| void get_colliderAABBColor() | PublicStatic+1 flags | — | 0x00 |
| void set_colliderAABBColor() | PublicStatic+1 flags | — | 0x00 |
| void get_contactArrowScale() | PublicStatic+1 flags | — | 0x00 |
| void set_contactArrowScale() | PublicStatic+1 flags | — | 0x00 |
| void get_alwaysShowColliders() | PublicStatic+1 flags | — | 0x00 |
| void set_alwaysShowColliders() | PublicStatic+1 flags | — | 0x00 |
| void get_showCollidersFilled() | PublicStatic+1 flags | — | 0x00 |
| void set_showCollidersFilled() | PublicStatic+1 flags | — | 0x00 |
| void get_showColliderSleep() | PublicStatic+1 flags | — | 0x00 |
| void set_showColliderSleep() | PublicStatic+1 flags | — | 0x00 |
| void get_showColliderContacts() | PublicStatic+1 flags | — | 0x00 |
| void set_showColliderContacts() | PublicStatic+1 flags | — | 0x00 |
| void get_showColliderAABB() | PublicStatic+1 flags | — | 0x00 |
| void set_showColliderAABB() | PublicStatic+1 flags | — | 0x00 |
| void LinecastNonAlloc() | PublicStatic | — | 0x00 |
| void LinecastNonAlloc() | PublicStatic | — | 0x00 |
| void LinecastNonAlloc() | PublicStatic | — | 0x00 |
| void LinecastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void CircleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CircleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CircleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CircleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CircleCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void GetRayIntersectionNonAlloc() | PublicStatic | — | 0x00 |
| void GetRayIntersectionNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapPointNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapPointNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapPointNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapPointNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCircleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCircleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCircleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCircleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapBoxNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapBoxNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapBoxNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapBoxNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapAreaNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapAreaNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapAreaNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapAreaNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCapsuleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCapsuleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCapsuleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCapsuleNonAlloc() | PublicStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void get_gravity_Injected() | PrivateStatic | — | 0x00 |
| void set_gravity_Injected() | PrivateStatic | — | 0x00 |
| void get_simulationLayers_Injected() | PrivateStatic | — | 0x00 |
| void set_simulationLayers_Injected() | PrivateStatic | — | 0x00 |
| void get_jobOptions_Injected() | PrivateStatic | — | 0x00 |
| void set_jobOptions_Injected() | PrivateStatic | — | 0x00 |
| void Simulate_Internal_Injected() | PrivateStatic | — | 0x00 |
| void IgnoreCollision_Injected() | PrivateStatic | — | 0x00 |
| void GetIgnoreCollision_Injected() | PrivateStatic | — | 0x00 |
| void IsTouching_Injected() | PrivateStatic | — | 0x00 |
| void IsTouching_TwoCollidersWithFilter_Injected() | PrivateStatic | — | 0x00 |
| void IsTouching_SingleColliderWithFilter_Injected() | PrivateStatic | — | 0x00 |
| void IsTouchingLayers_Injected() | PrivateStatic | — | 0x00 |
| void Distance_Internal_Injected() | PrivateStatic | — | 0x00 |
| void DistanceFrom_Internal_Injected() | PrivateStatic | — | 0x00 |
| void ClosestPoint_Collider_Injected() | PrivateStatic | — | 0x00 |
| void ClosestPoint_Rigidbody_Injected() | PrivateStatic | — | 0x00 |
| void LinecastAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void RaycastAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CircleCastAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void BoxCastAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CapsuleCastAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void GetRayIntersectionAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapPointAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapCircleAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapBoxAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapCapsuleAll_Internal_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderContactsArray_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderColliderContactsArray_Injected() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsArray_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderContactsCollidersOnlyArray_Injected() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsCollidersOnlyArray_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderContactsList_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderColliderContactsList_Injected() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsList_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderContactsCollidersOnlyList_Injected() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsCollidersOnlyList_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderContactsPhysicsBuffer_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderColliderContactsPhysicsBuffer_Injected() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsPhysicsBuffer_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderContactsCollidersOnlyPhysicsBuffer_Injected() | PrivateStatic | — | 0x00 |
| void GetRigidbodyContactsCollidersOnlyPhysicsBuffer_Injected() | PrivateStatic | — | 0x00 |