Zdexby TheHolyOneZ
17,715 classes
Class

Physics

: Object
UnityEngine.Physics, UnityEngine.PhysicsModule 0x0010 (16 B) align 1 inherited 0x0010 UnityEngine.PhysicsModule
0x00x0010

Members 9

OffsetSizeNameTypeFlags
0x08ContactModifyEventAction`2PrivateStatic
0x08ContactModifyEventCCDAction`2PrivateStatic
0x08GenericContactModifyEventAction`4PrivateStatic
—0x04k_MaxFloatMinusEpsilonfloatStatic+2 flags
—0x04IgnoreRaycastLayerintPublicStatic+1 flags
—0x04DefaultRaycastLayersintPublicStatic+1 flags
—0x04AllLayersintPublicStatic+1 flags
0x08ContactEventContactEventDelegatePrivateStatic
0x08s_ReusableCollisionCollisionPrivateStatic+1 flags

Functions 259

SignatureFlagsNativeParams
void add_ContactModifyEvent()PublicStatic+1 flags—0x00
void remove_ContactModifyEvent()PublicStatic+1 flags—0x00
void add_ContactModifyEventCCD()PublicStatic+1 flags—0x00
void remove_ContactModifyEventCCD()PublicStatic+1 flags—0x00
void add_GenericContactModifyEvent()Static+2 flags—0x00
void remove_GenericContactModifyEvent()Static+2 flags—0x00
void OnSceneContactModify()PrivateStatic—0x00
void PhysXOnSceneContactModify()PrivateStatic—0x00
void GetIntegrationInfos()PrivateStatic—0x00
void GetCurrentIntegrationInfo()PrivateStatic—0x00
void GetIntegrationInfos()Static+1 flags—0x00
void GetCurrentIntegrationInfo()PublicStatic—0x00
void get_gravity()PublicStatic+1 flags—0x00
void set_gravity()PublicStatic+1 flags—0x00
void get_defaultContactOffset()PublicStatic+1 flags—0x00
void set_defaultContactOffset()PublicStatic+1 flags—0x00
void get_sleepThreshold()PublicStatic+1 flags—0x00
void set_sleepThreshold()PublicStatic+1 flags—0x00
void get_queriesHitTriggers()PublicStatic+1 flags—0x00
void set_queriesHitTriggers()PublicStatic+1 flags—0x00
void get_queriesHitBackfaces()PublicStatic+1 flags—0x00
void set_queriesHitBackfaces()PublicStatic+1 flags—0x00
void get_bounceThreshold()PublicStatic+1 flags—0x00
void set_bounceThreshold()PublicStatic+1 flags—0x00
void get_defaultMaxDepenetrationVelocity()PublicStatic+1 flags—0x00
void set_defaultMaxDepenetrationVelocity()PublicStatic+1 flags—0x00
void get_defaultSolverIterations()PublicStatic+1 flags—0x00
void set_defaultSolverIterations()PublicStatic+1 flags—0x00
void get_defaultSolverVelocityIterations()PublicStatic+1 flags—0x00
void set_defaultSolverVelocityIterations()PublicStatic+1 flags—0x00
void get_simulationMode()PublicStatic+1 flags—0x00
void set_simulationMode()PublicStatic+1 flags—0x00
void get_defaultMaxAngularSpeed()PublicStatic+1 flags—0x00
void set_defaultMaxAngularSpeed()PublicStatic+1 flags—0x00
void get_improvedPatchFriction()PublicStatic+1 flags—0x00
void set_improvedPatchFriction()PublicStatic+1 flags—0x00
void get_invokeCollisionCallbacks()PublicStatic+1 flags—0x00
void set_invokeCollisionCallbacks()PublicStatic+1 flags—0x00
void get_defaultPhysicsScene()PublicStatic+1 flags—0x00
void IgnoreCollision()PublicStatic—0x00
void IgnoreCollision()PublicStatic—0x00
void IgnoreLayerCollision()PublicStatic—0x00
void IgnoreLayerCollision()PublicStatic—0x00
void GetIgnoreLayerCollision()PublicStatic—0x00
void GetIgnoreCollision()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void SphereCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void Internal_RaycastAll()PrivateStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void Query_CapsuleCastAll()PrivateStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void Query_SphereCastAll()PrivateStatic—0x00
void SphereCastAll()PublicStatic—0x00
void SphereCastAll()PublicStatic—0x00
void SphereCastAll()PublicStatic—0x00
void SphereCastAll()PublicStatic—0x00
void SphereCastAll()PublicStatic—0x00
void SphereCastAll()PublicStatic—0x00
void SphereCastAll()PublicStatic—0x00
void SphereCastAll()PublicStatic—0x00
void OverlapCapsule_Internal()PrivateStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapSphere_Internal()PrivateStatic—0x00
void OverlapSphere()PublicStatic—0x00
void OverlapSphere()PublicStatic—0x00
void OverlapSphere()PublicStatic—0x00
void Simulate_Internal()Static+1 flags—0x00
void Simulate()PublicStatic—0x00
void InterpolateBodies_Internal()Static+1 flags—0x00
void ResetInterpolationPoses_Internal()Static+1 flags—0x00
void SyncTransforms()PublicStatic—0x00
void get_reuseCollisionCallbacks()PublicStatic+1 flags—0x00
void set_reuseCollisionCallbacks()PublicStatic+1 flags—0x00
void Query_ComputePenetration()PrivateStatic—0x00
void ComputePenetration()PublicStatic—0x00
void Query_ClosestPoint()PrivateStatic—0x00
void ClosestPoint()PublicStatic—0x00
void get_interCollisionDistance()PublicStatic+1 flags—0x00
void set_interCollisionDistance()PublicStatic+1 flags—0x00
void get_interCollisionStiffness()PublicStatic+1 flags—0x00
void set_interCollisionStiffness()PublicStatic+1 flags—0x00
void get_interCollisionSettingsToggle()PublicStatic+1 flags—0x00
void set_interCollisionSettingsToggle()PublicStatic+1 flags—0x00
void get_clothGravity()PublicStatic+1 flags—0x00
void set_clothGravity()PublicStatic+1 flags—0x00
void OverlapSphereNonAlloc()PublicStatic—0x00
void OverlapSphereNonAlloc()PublicStatic—0x00
void OverlapSphereNonAlloc()PublicStatic—0x00
void CheckSphere_Internal()PrivateStatic—0x00
void CheckSphere()PublicStatic—0x00
void CheckSphere()PublicStatic—0x00
void CheckSphere()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void SphereCastNonAlloc()PublicStatic—0x00
void SphereCastNonAlloc()PublicStatic—0x00
void SphereCastNonAlloc()PublicStatic—0x00
void SphereCastNonAlloc()PublicStatic—0x00
void SphereCastNonAlloc()PublicStatic—0x00
void SphereCastNonAlloc()PublicStatic—0x00
void SphereCastNonAlloc()PublicStatic—0x00
void SphereCastNonAlloc()PublicStatic—0x00
void CheckCapsule_Internal()PrivateStatic—0x00
void CheckCapsule()PublicStatic—0x00
void CheckCapsule()PublicStatic—0x00
void CheckCapsule()PublicStatic—0x00
void CheckBox_Internal()PrivateStatic—0x00
void CheckBox()PublicStatic—0x00
void CheckBox()PublicStatic—0x00
void CheckBox()PublicStatic—0x00
void CheckBox()PublicStatic—0x00
void OverlapBox_Internal()PrivateStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBoxNonAlloc()PublicStatic—0x00
void OverlapBoxNonAlloc()PublicStatic—0x00
void OverlapBoxNonAlloc()PublicStatic—0x00
void OverlapBoxNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void Internal_BoxCastAll()PrivateStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void OverlapCapsuleNonAlloc()PublicStatic—0x00
void OverlapCapsuleNonAlloc()PublicStatic—0x00
void OverlapCapsuleNonAlloc()PublicStatic—0x00
void RebuildBroadphaseRegions()PublicStatic—0x00
void BakeMesh()PublicStatic—0x00
void BakeMesh()PublicStatic—0x00
void BakeMesh()PublicStatic—0x00
void BakeMesh()PublicStatic—0x00
void ConnectPhysicsSDKVisualDebugger()Static+1 flags—0x00
void DisconnectPhysicsSDKVisualDebugger()Static+1 flags—0x00
void GetColliderByInstanceID()Static+1 flags—0x00
void GetBodyByInstanceID()Static+1 flags—0x00
void TranslateTriangleIndexFromID()Static+1 flags—0x00
void SendOnCollisionEnter()PrivateStatic—0x00
void SendOnCollisionStay()PrivateStatic—0x00
void SendOnCollisionExit()PrivateStatic—0x00
void get_autoSimulation()PublicStatic+1 flags—0x00
void set_autoSimulation()PublicStatic+1 flags—0x00
void get_autoSyncTransforms()PublicStatic+1 flags—0x00
void set_autoSyncTransforms()PublicStatic+1 flags—0x00
void add_ContactEvent()PublicStatic+1 flags—0x00
void remove_ContactEvent()PublicStatic+1 flags—0x00
void OnSceneContact()PrivateStatic—0x00
void ReportContacts()PrivateStatic—0x00
void GetCollisionToReport()PrivateStatic—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00
void get_gravity_Injected()PrivateStatic—0x00
void set_gravity_Injected()PrivateStatic—0x00
void IgnoreCollision_Injected()PrivateStatic—0x00
void GetIgnoreCollision_Injected()PrivateStatic—0x00
void Internal_RaycastAll_Injected()PrivateStatic—0x00
void Query_CapsuleCastAll_Injected()PrivateStatic—0x00
void Query_SphereCastAll_Injected()PrivateStatic—0x00
void OverlapCapsule_Internal_Injected()PrivateStatic—0x00
void OverlapSphere_Internal_Injected()PrivateStatic—0x00
void Simulate_Internal_Injected()PrivateStatic—0x00
void InterpolateBodies_Internal_Injected()PrivateStatic—0x00
void ResetInterpolationPoses_Internal_Injected()PrivateStatic—0x00
void Query_ComputePenetration_Injected()PrivateStatic—0x00
void Query_ClosestPoint_Injected()PrivateStatic—0x00
void get_clothGravity_Injected()PrivateStatic—0x00
void set_clothGravity_Injected()PrivateStatic—0x00
void CheckSphere_Internal_Injected()PrivateStatic—0x00
void CheckCapsule_Internal_Injected()PrivateStatic—0x00
void CheckBox_Internal_Injected()PrivateStatic—0x00
void OverlapBox_Internal_Injected()PrivateStatic—0x00
void Internal_BoxCastAll_Injected()PrivateStatic—0x00
void RebuildBroadphaseRegions_Injected()PrivateStatic—0x00
void BakeMesh_Injected()PrivateStatic—0x00
void GetColliderByInstanceID_Injected()PrivateStatic—0x00
void GetBodyByInstanceID_Injected()PrivateStatic—0x00
void TranslateTriangleIndexFromID_Injected()PrivateStatic—0x00
void SendOnCollisionEnter_Injected()PrivateStatic—0x00
void SendOnCollisionStay_Injected()PrivateStatic—0x00
void SendOnCollisionExit_Injected()PrivateStatic—0x00