Zdexby TheHolyOneZ
17,715 classes
Class

InputActionState

: Object
UnityEngine.InputSystem.InputActionState, Unity.InputSystem 0x00E0 (224 B) align 8 inherited 0x0010 Unity.InputSystem
0x00x00E0

Members 21

OffsetSizeNameTypeFlags
—0x04kInvalidIndexintPublicStatic+1 flags
0x08mapsInputActionMap[]Public
0x08controlsInputControl[]Public
0x08interactionsIInputInteraction[]Public
0x08processorsInputProcessor[]Public
0x08compositesInputBindingComposite[]Public
0x00380x10padding / unreflected
0x04totalProcessorCountintPublic
0x004C0x04padding / unreflected
0x80memoryUnmanagedMemoryPublic
0x01m_OnBeforeUpdateHookedboolPrivate
0x01m_OnAfterUpdateHookedboolPrivate
0x01m_InProcessControlStateChangeboolPrivate
0x01m_SuppressedboolPrivate
0x00D40x04padding / unreflected
0x08m_CurrentlyProcessingThisEventInputEventPtrPrivate
0x08m_OnBeforeUpdateDelegateActionPrivate
0x08m_OnAfterUpdateDelegateActionPrivate
0x08k_InputInitialActionStateCheckMarkerProfilerMarkerPrivateStatic+1 flags
0x08k_InputActionResolveConflictMarkerProfilerMarkerPrivateStatic+1 flags
0x08k_InputActionCallbackMarkerProfilerMarkerPrivateStatic+1 flags
0x08k_InputOnActionChangeMarkerProfilerMarkerPrivateStatic+1 flags
0x08k_InputOnDeviceChangeMarkerProfilerMarkerPrivateStatic+1 flags
0xB8s_GlobalStateGlobalStateStatic+1 flags

Functions 114

SignatureFlagsNativeParams
void get_totalCompositeCount()Public+1 flags—0x00
void get_totalMapCount()Public+1 flags—0x00
void get_totalActionCount()Public+1 flags—0x00
void get_totalBindingCount()Public+1 flags—0x00
void get_totalInteractionCount()Public+1 flags—0x00
void get_totalControlCount()Public+1 flags—0x00
void get_mapIndices()Public+1 flags—0x00
void get_actionStates()Public+1 flags—0x00
void get_bindingStates()Public+1 flags—0x00
void get_interactionStates()Public+1 flags—0x00
void get_controlIndexToBindingIndex()Public+1 flags—0x00
void get_controlGroupingAndComplexity()Public+1 flags—0x00
void get_controlMagnitudes()Public+1 flags—0x00
void get_enabledControls()Public+1 flags—0x00
void get_isProcessingControlStateChange()Public+1 flags—0x00
void Initialize()Public—0x00
void ComputeControlGroupingIfNecessary()Private—0x00
void ClaimDataFrom()Public—0x00
void Finalize()2 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void Destroy()Private—0x00
void Clone()Public—0x00
void System.ICloneable.Clone()PrivateFinal+2 flags—0x00
void IsUsingDevice()Private—0x00
void CanUseDevice()Private—0x00
void get_IsSuppressed()Public+1 flags—0x00
void HasEnabledActions()Public—0x00
void FinishBindingCompositeSetups()Private—0x00
void PrepareForBindingReResolution()1 flags—0x00
void FinishBindingResolution()Public—0x00
void RestoreActionStatesAfterReResolvingBindings()Private—0x00
void IsActiveControl()Private—0x00
void FindControlIndexOnBinding()Private—0x00
void ResetActionStatesDrivenBy()Private—0x00
void IsActionBoundToControlFromDevice()Private—0x00
void ResetActionState()Public—0x00
void FetchActionState()Public—0x00
void FetchMapIndices()Public—0x00
void EnableAllActions()Public—0x00
void EnableControls()Private—0x00
void EnableSingleAction()Public—0x00
void EnableControls()Private—0x00
void DisableAllActions()Public—0x00
void DisableControls()Public—0x00
void DisableSingleAction()Public—0x00
void DisableControls()Private—0x00
void EnableControls()Private—0x00
void DisableControls()Private—0x00
void SetInitialStateCheckPending()Public—0x00
void SetInitialStateCheckPending()Private—0x00
void IsControlEnabled()Private—0x00
void SetControlEnabled()Private—0x00
void HookOnBeforeUpdate()Private—0x00
void UnhookOnBeforeUpdate()Private—0x00
void OnBeforeInitialUpdate()Private—0x00
void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged()PrivateFinal+2 flags—0x00
void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyTimerExpired()PrivateFinal+2 flags—0x00
void ToCombinedMapAndControlAndBindingIndex()Private—0x00
void SplitUpMapAndControlAndBindingIndex()Private—0x00
void GetComplexityFromMonitorIndex()Static+1 flags—0x00
void ProcessControlStateChange()Private—0x00
void ProcessButtonState()Private—0x00
void ShouldIgnoreInputOnCompositeBinding()PrivateStatic—0x00
void IsConflictingInput()Private—0x00
void GetActionBindingStartIndexAndCount()Private—0x00
void ProcessDefaultInteraction()Private—0x00
void ProcessInteractions()Private—0x00
void ProcessTimeout()Private—0x00
void SetTotalTimeoutCompletionTime()1 flags—0x00
void StartTimeout()1 flags—0x00
void StopTimeout()Private—0x00
void ChangePhaseOfInteraction()1 flags—0x00
void ChangePhaseOfAction()Private—0x00
void ChangePhaseOfActionInternal()Private—0x00
void CallActionListeners()Private—0x00
void GetActionOrNoneString()Private—0x00
void GetActionOrNull()1 flags—0x00
void GetActionOrNull()1 flags—0x00
void GetControl()1 flags—0x00
void GetInteractionOrNull()Private—0x00
void GetBindingIndexInMap()1 flags—0x00
void GetBindingIndexInState()1 flags—0x00
void GetBindingState()1 flags—0x00
void GetBinding()1 flags—0x00
void GetActionMap()1 flags—0x00
void ResetInteractionStateAndCancelIfNecessary()Private—0x00
void ResetInteractionState()Private—0x00
void GetValueSizeInBytes()1 flags—0x00
void GetValueType()1 flags—0x00
void IsActuated()Static+1 flags—0x00
void ReadValue()1 flags—0x00
void ReadValue()1 flags—0x00
void ApplyProcessors()1 flags—0x00
void EvaluateCompositePartMagnitude()Public—0x00
void GetCompositePartPressTime()1 flags—0x00
void ReadCompositePartValue()1 flags—0x00
void ReadCompositePartValue()1 flags—0x00
void ReadCompositePartValueAsObject()1 flags—0x00
void ReadValueAsObject()1 flags—0x00
void ReadValueAsButton()1 flags—0x00
void SaveAndResetState()Static+1 flags—0x00
void AddToGlobalList()Private—0x00
void RemoveMapFromGlobalList()Private—0x00
void CompactGlobalList()PrivateStatic—0x00
void NotifyListenersOfActionChange()1 flags—0x00
void NotifyListenersOfActionChange()Static+1 flags—0x00
void ResetGlobals()PrivateStatic—0x00
void FindAllEnabledActions()Static+1 flags—0x00
void OnDeviceChange()Static+1 flags—0x00
void DeferredResolutionOfBindings()Static+1 flags—0x00
void DisableAllActions()Static+1 flags—0x00
void DestroyAllActionMapStates()Static+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00

Used by 8

types with a member, parameter or interface of this type