Zdexby TheHolyOneZ
17,715 classes
Class

Graphics

: Object
UnityEngine.Graphics, UnityEngine.CoreModule 0x0010 (16 B) align 1 inherited 0x0010 UnityEngine.CoreModule
0x00x0010

Members 2

OffsetSizeNameTypeFlags
0x04kMaxDrawMeshInstanceCountintStatic+2 flags
0x08s_RenderInstancedDataLayoutsDictionary`2Static+1 flags

Functions 300

SignatureFlagsNativeParams
void Internal_GetMaxDrawMeshInstanceCount()PrivateStatic—0x00
void GetActiveColorGamut()PrivateStatic—0x00
void get_activeColorGamut()PublicStatic+1 flags—0x00
void get_activeTier()PublicStatic+1 flags—0x00
void set_activeTier()PublicStatic+1 flags—0x00
void GetPreserveFramebufferAlpha()Static+1 flags—0x00
void get_preserveFramebufferAlpha()PublicStatic+1 flags—0x00
void GetMinOpenGLESVersion()Static+1 flags—0x00
void get_minOpenGLESVersion()PublicStatic+1 flags—0x00
void GetActiveColorBuffer()PrivateStatic—0x00
void GetActiveDepthBuffer()PrivateStatic—0x00
void Internal_SetNullRT()PrivateStatic—0x00
void Internal_SetGfxRT()PrivateStatic—0x00
void Internal_SetRTSimple()PrivateStatic—0x00
void Internal_SetMRTSimple()PrivateStatic—0x00
void Internal_SetMRTFullSetup()PrivateStatic—0x00
void Internal_SetRandomWriteTargetRT()PrivateStatic—0x00
void Internal_SetRandomWriteTargetBuffer()PrivateStatic—0x00
void Internal_SetRandomWriteTargetGraphicsBuffer()PrivateStatic—0x00
void ClearRandomWriteTargets()PublicStatic—0x00
void CopyTexture_Full()PrivateStatic—0x00
void CopyTexture_Slice_AllMips()PrivateStatic—0x00
void CopyTexture_Slice()PrivateStatic—0x00
void CopyTexture_Region()PrivateStatic—0x00
void CopyTexture_Full_Gfx()PrivateStatic—0x00
void CopyTexture_Slice_AllMips_Gfx()PrivateStatic—0x00
void CopyTexture_Slice_Gfx()PrivateStatic—0x00
void CopyTexture_Region_Gfx()PrivateStatic—0x00
void ConvertTexture_Full()PrivateStatic—0x00
void ConvertTexture_Slice()PrivateStatic—0x00
void ConvertTexture_Full_Gfx()PrivateStatic—0x00
void ConvertTexture_Slice_Gfx()PrivateStatic—0x00
void CopyBufferImpl()PrivateStatic—0x00
void Internal_DrawMeshNow1()PrivateStatic—0x00
void Internal_DrawMeshNow2()PrivateStatic—0x00
void Internal_DrawTexture()Static+1 flags—0x00
void Internal_RenderMesh()PrivateStatic—0x00
void Internal_RenderMeshInstanced()PrivateStatic—0x00
void Internal_RenderMeshIndirect()PrivateStatic—0x00
void Internal_RenderMeshPrimitives()PrivateStatic—0x00
void Internal_RenderPrimitives()PrivateStatic—0x00
void Internal_RenderPrimitivesIndexed()PrivateStatic—0x00
void Internal_RenderPrimitivesIndirect()PrivateStatic—0x00
void Internal_RenderPrimitivesIndexedIndirect()PrivateStatic—0x00
void Internal_DrawMesh()PrivateStatic—0x00
void Internal_DrawMeshInstanced()PrivateStatic—0x00
void Internal_DrawMeshInstancedProcedural()PrivateStatic—0x00
void Internal_DrawMeshInstancedIndirect()PrivateStatic—0x00
void Internal_DrawMeshInstancedIndirectGraphicsBuffer()PrivateStatic—0x00
void Internal_DrawProceduralNow()PrivateStatic—0x00
void Internal_DrawProceduralIndexedNow()PrivateStatic—0x00
void Internal_DrawProceduralIndirectNow()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirectNow()PrivateStatic—0x00
void Internal_DrawProceduralIndirectNowGraphicsBuffer()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer()PrivateStatic—0x00
void Internal_DrawProcedural()PrivateStatic—0x00
void Internal_DrawProceduralIndexed()PrivateStatic—0x00
void Internal_DrawProceduralIndirect()PrivateStatic—0x00
void Internal_DrawProceduralIndirectGraphicsBuffer()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirect()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirectGraphicsBuffer()PrivateStatic—0x00
void Internal_BlitMaterial5()PrivateStatic—0x00
void Internal_BlitMaterial6()PrivateStatic—0x00
void Internal_BlitMultiTap4()PrivateStatic—0x00
void Internal_BlitMultiTap5()PrivateStatic—0x00
void Blit2()PrivateStatic—0x00
void Blit3()PrivateStatic—0x00
void Blit4()PrivateStatic—0x00
void Blit5()PrivateStatic—0x00
void Internal_BlitMaterialGfx5()PrivateStatic—0x00
void Internal_BlitMaterialGfx6()PrivateStatic—0x00
void Internal_BlitMultiTapGfx4()PrivateStatic—0x00
void Internal_BlitMultiTapGfx5()PrivateStatic—0x00
void BlitGfx2()PrivateStatic—0x00
void BlitGfx3()PrivateStatic—0x00
void BlitGfx4()PrivateStatic—0x00
void BlitGfx5()PrivateStatic—0x00
void CreateGPUFenceImpl()PrivateStatic—0x00
void WaitOnGPUFenceImpl()PrivateStatic—0x00
void ExecuteCommandBuffer()PublicStatic—0x00
void ExecuteCommandBufferAsync()PublicStatic—0x00
void CheckLoadActionValid()Static+1 flags—0x00
void CheckStoreActionValid()Static+1 flags—0x00
void SetRenderTargetImpl()Static+1 flags—0x00
void SetRenderTargetImpl()Static+1 flags—0x00
void SetRenderTargetImpl()Static+1 flags—0x00
void SetRenderTargetImpl()Static+1 flags—0x00
void SetRenderTargetImpl()Static+1 flags—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void get_activeColorBuffer()PublicStatic+1 flags—0x00
void get_activeDepthBuffer()PublicStatic+1 flags—0x00
void SetRandomWriteTarget()PublicStatic—0x00
void SetRandomWriteTarget()PublicStatic—0x00
void SetRandomWriteTarget()PublicStatic—0x00
void CopyTexture()PublicStatic—0x00
void CopyTexture()PublicStatic—0x00
void CopyTexture()PublicStatic—0x00
void CopyTexture()PublicStatic—0x00
void CopyTexture()PublicStatic—0x00
void CopyTexture()PublicStatic—0x00
void CopyTexture()PublicStatic—0x00
void CopyTexture()PublicStatic—0x00
void ConvertTexture()PublicStatic—0x00
void ConvertTexture()PublicStatic—0x00
void ConvertTexture()PublicStatic—0x00
void ConvertTexture()PublicStatic—0x00
void CreateAsyncGraphicsFence()PublicStatic—0x00
void CreateAsyncGraphicsFence()PublicStatic—0x00
void CreateGraphicsFence()PublicStatic—0x00
void WaitOnAsyncGraphicsFence()PublicStatic—0x00
void WaitOnAsyncGraphicsFence()PublicStatic—0x00
void ValidateCopyBuffer()Static+1 flags—0x00
void CopyBuffer()PublicStatic—0x00
void DrawTextureImpl()PrivateStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void RenderMesh()PublicStatic—0x00
void GetCachedRenderInstancedDataLayout()Static+1 flags—0x00
void RenderMeshInstanced()PublicStatic—0x00
void RenderMeshInstanced()PublicStatic—0x00
void RenderMeshInstanced()PublicStatic—0x00
void RenderMeshIndirect()PublicStatic—0x00
void RenderMeshPrimitives()PublicStatic—0x00
void RenderPrimitives()PublicStatic—0x00
void RenderPrimitivesIndexed()PublicStatic—0x00
void RenderPrimitivesIndirect()PublicStatic—0x00
void RenderPrimitivesIndexedIndirect()PublicStatic—0x00
void DrawMeshNow()PublicStatic—0x00
void DrawMeshNow()PublicStatic—0x00
void DrawMeshNow()PublicStatic—0x00
void DrawMeshNow()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstancedProcedural()PublicStatic—0x00
void DrawMeshInstancedIndirect()PublicStatic—0x00
void DrawMeshInstancedIndirect()PublicStatic—0x00
void DrawProceduralNow()PublicStatic—0x00
void DrawProceduralNow()PublicStatic—0x00
void DrawProceduralIndirectNow()PublicStatic—0x00
void DrawProceduralIndirectNow()PublicStatic—0x00
void DrawProceduralIndirectNow()PublicStatic—0x00
void DrawProceduralIndirectNow()PublicStatic—0x00
void DrawProcedural()PublicStatic—0x00
void DrawProcedural()PublicStatic—0x00
void DrawProceduralIndirect()PublicStatic—0x00
void DrawProceduralIndirect()PublicStatic—0x00
void DrawProceduralIndirect()PublicStatic—0x00
void DrawProceduralIndirect()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void BlitMultiTap()PublicStatic—0x00
void BlitMultiTap()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void Blit()PublicStatic—0x00
void BlitMultiTap()PublicStatic—0x00
void BlitMultiTap()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMesh()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstanced()PublicStatic—0x00
void DrawMeshInstancedIndirect()PublicStatic—0x00
void DrawMeshInstancedIndirect()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void DrawTexture()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRenderTarget()PublicStatic—0x00
void SetRandomWriteTarget()PublicStatic—0x00
void SetRandomWriteTarget()PublicStatic—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00
void GetActiveColorBuffer_Injected()PrivateStatic—0x00
void GetActiveDepthBuffer_Injected()PrivateStatic—0x00
void Internal_SetGfxRT_Injected()PrivateStatic—0x00
void Internal_SetRTSimple_Injected()PrivateStatic—0x00
void Internal_SetMRTSimple_Injected()PrivateStatic—0x00
void Internal_SetMRTFullSetup_Injected()PrivateStatic—0x00
void Internal_SetRandomWriteTargetRT_Injected()PrivateStatic—0x00
void Internal_SetRandomWriteTargetBuffer_Injected()PrivateStatic—0x00
void Internal_SetRandomWriteTargetGraphicsBuffer_Injected()PrivateStatic—0x00
void CopyTexture_Full_Injected()PrivateStatic—0x00
void CopyTexture_Slice_AllMips_Injected()PrivateStatic—0x00
void CopyTexture_Slice_Injected()PrivateStatic—0x00
void CopyTexture_Region_Injected()PrivateStatic—0x00
void CopyTexture_Full_Gfx_Injected()PrivateStatic—0x00
void CopyTexture_Slice_AllMips_Gfx_Injected()PrivateStatic—0x00
void CopyTexture_Slice_Gfx_Injected()PrivateStatic—0x00
void CopyTexture_Region_Gfx_Injected()PrivateStatic—0x00
void ConvertTexture_Full_Injected()PrivateStatic—0x00
void ConvertTexture_Slice_Injected()PrivateStatic—0x00
void ConvertTexture_Full_Gfx_Injected()PrivateStatic—0x00
void ConvertTexture_Slice_Gfx_Injected()PrivateStatic—0x00
void CopyBufferImpl_Injected()PrivateStatic—0x00
void Internal_DrawMeshNow1_Injected()PrivateStatic—0x00
void Internal_DrawMeshNow2_Injected()PrivateStatic—0x00
void Internal_RenderMesh_Injected()PrivateStatic—0x00
void Internal_RenderMeshInstanced_Injected()PrivateStatic—0x00
void Internal_RenderMeshIndirect_Injected()PrivateStatic—0x00
void Internal_RenderMeshPrimitives_Injected()PrivateStatic—0x00
void Internal_RenderPrimitives_Injected()PrivateStatic—0x00
void Internal_RenderPrimitivesIndexed_Injected()PrivateStatic—0x00
void Internal_RenderPrimitivesIndirect_Injected()PrivateStatic—0x00
void Internal_RenderPrimitivesIndexedIndirect_Injected()PrivateStatic—0x00
void Internal_DrawMesh_Injected()PrivateStatic—0x00
void Internal_DrawMeshInstanced_Injected()PrivateStatic—0x00
void Internal_DrawMeshInstancedProcedural_Injected()PrivateStatic—0x00
void Internal_DrawMeshInstancedIndirect_Injected()PrivateStatic—0x00
void Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexedNow_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndirectNow_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirectNow_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndirectNowGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_DrawProcedural_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexed_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndirect_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndirectGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirect_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_BlitMaterial5_Injected()PrivateStatic—0x00
void Internal_BlitMaterial6_Injected()PrivateStatic—0x00
void Internal_BlitMultiTap4_Injected()PrivateStatic—0x00
void Internal_BlitMultiTap5_Injected()PrivateStatic—0x00
void Blit2_Injected()PrivateStatic—0x00
void Blit3_Injected()PrivateStatic—0x00
void Blit4_Injected()PrivateStatic—0x00
void Blit5_Injected()PrivateStatic—0x00
void Internal_BlitMaterialGfx5_Injected()PrivateStatic—0x00
void Internal_BlitMaterialGfx6_Injected()PrivateStatic—0x00
void Internal_BlitMultiTapGfx4_Injected()PrivateStatic—0x00
void Internal_BlitMultiTapGfx5_Injected()PrivateStatic—0x00
void BlitGfx2_Injected()PrivateStatic—0x00
void BlitGfx3_Injected()PrivateStatic—0x00
void BlitGfx4_Injected()PrivateStatic—0x00
void BlitGfx5_Injected()PrivateStatic—0x00
void ExecuteCommandBuffer_Injected()PrivateStatic—0x00
void ExecuteCommandBufferAsync_Injected()PrivateStatic—0x00