| void .ctor() | Private+1 flags | — | 0x00 |
| void get_mainAsset() | Public+1 flags | — | 0x00 |
| void returnMainAsset() | Static+1 flags | — | 0x00 |
| void UnloadAllAssetBundles() | PublicStatic | — | 0x00 |
| void GetAllLoadedAssetBundles_Native() | Static+1 flags | — | 0x00 |
| void GetAllLoadedAssetBundles() | PublicStatic | — | 0x00 |
| void LoadFromFileAsync_Internal() | Static+1 flags | — | 0x00 |
| void LoadFromFileAsync() | PublicStatic | — | 0x00 |
| void LoadFromFileAsync() | PublicStatic | — | 0x00 |
| void LoadFromFileAsync() | PublicStatic | — | 0x00 |
| void LoadFromFile_Internal() | Static+1 flags | — | 0x00 |
| void LoadFromFile() | PublicStatic | — | 0x00 |
| void LoadFromFile() | PublicStatic | — | 0x00 |
| void LoadFromFile() | PublicStatic | — | 0x00 |
| void LoadFromMemoryAsync_Internal() | Static+1 flags | — | 0x00 |
| void LoadFromMemoryAsync() | PublicStatic | — | 0x00 |
| void LoadFromMemoryAsync() | PublicStatic | — | 0x00 |
| void LoadFromMemory_Internal() | Static+1 flags | — | 0x00 |
| void LoadFromMemory() | PublicStatic | — | 0x00 |
| void LoadFromMemory() | PublicStatic | — | 0x00 |
| void ValidateLoadFromStream() | Static+1 flags | — | 0x00 |
| void LoadFromStreamAsync() | PublicStatic | — | 0x00 |
| void LoadFromStreamAsync() | PublicStatic | — | 0x00 |
| void LoadFromStreamAsync() | PublicStatic | — | 0x00 |
| void LoadFromStream() | PublicStatic | — | 0x00 |
| void LoadFromStream() | PublicStatic | — | 0x00 |
| void LoadFromStream() | PublicStatic | — | 0x00 |
| void LoadFromStreamAsyncInternal() | Static+1 flags | — | 0x00 |
| void LoadFromStreamInternal() | Static+1 flags | — | 0x00 |
| void get_isStreamedSceneAssetBundle() | Public+1 flags | — | 0x00 |
| void Contains() | Public | — | 0x00 |
| void Load() | Public | — | 0x00 |
| void Load() | Public | — | 0x00 |
| void Load() | Private | — | 0x00 |
| void LoadAsync() | Private | — | 0x00 |
| void LoadAll() | Private | — | 0x00 |
| void LoadAll() | Public | — | 0x00 |
| void LoadAll() | Public | — | 0x00 |
| void LoadAsset() | Public | — | 0x00 |
| void LoadAsset() | Public | — | 0x00 |
| void LoadAsset() | Public | — | 0x00 |
| void LoadAsset_Internal() | Private | — | 0x00 |
| void LoadAssetAsync() | Public | — | 0x00 |
| void LoadAssetAsync() | Public | — | 0x00 |
| void LoadAssetAsync() | Public | — | 0x00 |
| void LoadAssetWithSubAssets() | Public | — | 0x00 |
| void ConvertObjects() | Static+1 flags | — | 0x00 |
| void LoadAssetWithSubAssets() | Public | — | 0x00 |
| void LoadAssetWithSubAssets() | Public | — | 0x00 |
| void LoadAssetWithSubAssetsAsync() | Public | — | 0x00 |
| void LoadAssetWithSubAssetsAsync() | Public | — | 0x00 |
| void LoadAssetWithSubAssetsAsync() | Public | — | 0x00 |
| void LoadAllAssets() | Public | — | 0x00 |
| void LoadAllAssets() | Public | — | 0x00 |
| void LoadAllAssets() | Public | — | 0x00 |
| void LoadAllAssetsAsync() | Public | — | 0x00 |
| void LoadAllAssetsAsync() | Public | — | 0x00 |
| void LoadAllAssetsAsync() | Public | — | 0x00 |
| void AllAssetNames() | Public | — | 0x00 |
| void LoadAssetAsync_Internal() | Private | — | 0x00 |
| void Unload() | Public | — | 0x00 |
| void UnloadAsync() | Public | — | 0x00 |
| void GetAllAssetNames() | Public | — | 0x00 |
| void GetAllScenePaths() | Public | — | 0x00 |
| void LoadAssetWithSubAssets_Internal() | 1 flags | — | 0x00 |
| void LoadAssetWithSubAssetsAsync_Internal() | Private | — | 0x00 |
| void RecompressAssetBundleAsync() | PublicStatic | — | 0x00 |
| void RecompressAssetBundleAsync_Internal() | Static+1 flags | — | 0x00 |
| void get_memoryBudgetKB() | PublicStatic+1 flags | — | 0x00 |
| void set_memoryBudgetKB() | PublicStatic+1 flags | — | 0x00 |
| void returnMainAsset_Injected() | PrivateStatic | — | 0x00 |
| void LoadFromFileAsync_Internal_Injected() | PrivateStatic | — | 0x00 |
| void LoadFromFile_Internal_Injected() | PrivateStatic | — | 0x00 |
| void LoadFromMemoryAsync_Internal_Injected() | PrivateStatic | — | 0x00 |
| void LoadFromMemory_Internal_Injected() | PrivateStatic | — | 0x00 |
| void LoadFromStreamAsyncInternal_Injected() | PrivateStatic | — | 0x00 |
| void LoadFromStreamInternal_Injected() | PrivateStatic | — | 0x00 |
| void get_isStreamedSceneAssetBundle_Injected() | PrivateStatic | — | 0x00 |
| void Contains_Injected() | PrivateStatic | — | 0x00 |
| void LoadAsset_Internal_Injected() | PrivateStatic | — | 0x00 |
| void LoadAssetAsync_Internal_Injected() | PrivateStatic | — | 0x00 |
| void Unload_Injected() | PrivateStatic | — | 0x00 |
| void UnloadAsync_Injected() | PrivateStatic | — | 0x00 |
| void GetAllAssetNames_Injected() | PrivateStatic | — | 0x00 |
| void GetAllScenePaths_Injected() | PrivateStatic | — | 0x00 |
| void LoadAssetWithSubAssets_Internal_Injected() | PrivateStatic | — | 0x00 |
| void LoadAssetWithSubAssetsAsync_Internal_Injected() | PrivateStatic | — | 0x00 |
| void RecompressAssetBundleAsync_Internal_Injected() | PrivateStatic | — | 0x00 |