Class <>O : Object Path C++ Link Unity.Hierarchy.HierarchyNodeMapUnmanaged`1.<>O, UnityEngine.HierarchyCoreModule 0x0010 (16 B) align 1 inherited 0x0010 UnityEngine.HierarchyCoreModule 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08<0>__KeyIndexKeyIndexPublicStatic0x00080x08<1>__KeyEqualKeyEqualPublicStatic Functions 0 SignatureFlagsNativeParamsNo reflected functions. // Unity.Hierarchy.HierarchyNodeMapUnmanaged`1.<>O, UnityEngine.HierarchyCoreModule // size 0x0010 (16), inherited 0x0010, align 1 class <>O : public Object { public: KeyIndex _0___KeyIndex; // 0x0000(0x08) Public Static KeyEqual _1___KeyEqual; // 0x0008(0x08) Public Static };