Zdexby TheHolyOneZ
17,715 classes
Class

NavMeshSurface

Unity.AI.Navigation.NavMeshSurface, Unity.AI.Navigation Unity.AI.Navigation

Members 22

OffsetSizeNameTypeFlags
——m_SerializedVersion<in the binary>
——m_AgentTypeID<in the binary>
——m_CollectObjects<in the binary>
——m_Size<in the binary>
——m_Center<in the binary>
——m_LayerMask<in the binary>
——m_UseGeometry<in the binary>
——m_DefaultArea<in the binary>
——m_IgnoreNavMeshAgent<in the binary>
——m_IgnoreNavMeshObstacle<in the binary>
——m_OverrideTileSize<in the binary>
——m_TileSize<in the binary>
——m_OverrideVoxelSize<in the binary>
——m_VoxelSize<in the binary>
——m_MinRegionArea<in the binary>
——m_NavMeshData<in the binary>
——m_BuildHeightMesh<in the binary>
——m_NavMeshDataInstance<in the binary>
——m_LastPosition<in the binary>
——m_LastRotation<in the binary>
——s_NavMeshSurfaces<in the binary>

Functions 57

SignatureFlagsNativeParams
void get_agentTypeID()—0x00
void set_agentTypeID()—0x00
void get_collectObjects()—0x00
void set_collectObjects()—0x00
void get_size()—0x00
void set_size()—0x00
void get_center()—0x00
void set_center()—0x00
void get_layerMask()—0x00
void set_layerMask()—0x00
void get_useGeometry()—0x00
void set_useGeometry()—0x00
void get_defaultArea()—0x00
void set_defaultArea()—0x00
void get_ignoreNavMeshAgent()—0x00
void set_ignoreNavMeshAgent()—0x00
void get_ignoreNavMeshObstacle()—0x00
void set_ignoreNavMeshObstacle()—0x00
void get_overrideTileSize()—0x00
void set_overrideTileSize()—0x00
void get_tileSize()—0x00
void set_tileSize()—0x00
void get_overrideVoxelSize()—0x00
void set_overrideVoxelSize()—0x00
void get_voxelSize()—0x00
void set_voxelSize()—0x00
void get_minRegionArea()—0x00
void set_minRegionArea()—0x00
void get_buildHeightMesh()—0x00
void set_buildHeightMesh()—0x00
void get_navMeshData()—0x00
void set_navMeshData()—0x00
void get_navMeshDataInstance()—0x00
void get_activeSurfaces()—0x00
void GetInflatedBounds()—0x00
void ClearNavMeshSurfaces()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void AddData()—0x00
void RemoveData()—0x00
void GetBuildSettings()—0x00
void BuildNavMesh()—0x00
void UpdateNavMesh()—0x00
void Register()—0x00
void Unregister()—0x00
void UpdateActive()—0x00
void AppendModifierVolumes()—0x00
void CollectSources()—0x00
void Abs()—0x00
void GetWorldBounds()—0x00
void CalculateWorldBounds()—0x00
void HasTransformChanged()—0x00
void UpdateDataIfTransformChanged()—0x00
void CollectSourcesInVolume()—0x00
void CollectSourcesInHierarchy()—0x00
void .ctor()—0x00
void .cctor()—0x00