| void SetTimelineTooltip() | PublicStatic | — | 0x00 |
| void ClearTimelineTooltip() | PublicStatic | — | 0x00 |
| void SetTimelineGameMode() | PublicStatic | — | 0x00 |
| void AddInstantaneousTimelineEvent() | PublicStatic | — | 0x00 |
| void AddRangeTimelineEvent() | PublicStatic | — | 0x00 |
| void StartRangeTimelineEvent() | PublicStatic | — | 0x00 |
| void UpdateRangeTimelineEvent() | PublicStatic | — | 0x00 |
| void EndRangeTimelineEvent() | PublicStatic | — | 0x00 |
| void RemoveTimelineEvent() | PublicStatic | — | 0x00 |
| void DoesEventRecordingExist() | PublicStatic | — | 0x00 |
| void StartGamePhase() | PublicStatic | — | 0x00 |
| void EndGamePhase() | PublicStatic | — | 0x00 |
| void SetGamePhaseID() | PublicStatic | — | 0x00 |
| void DoesGamePhaseRecordingExist() | PublicStatic | — | 0x00 |
| void AddGamePhaseTag() | PublicStatic | — | 0x00 |
| void SetGamePhaseAttribute() | PublicStatic | — | 0x00 |
| void OpenOverlayToGamePhase() | PublicStatic | — | 0x00 |
| void OpenOverlayToTimelineEvent() | PublicStatic | — | 0x00 |