Zdexby TheHolyOneZ
17,715 classes
Class

ProjectileType

: Object
ProjectileType, Assembly-CSharp 0x0088 (136 B) align 8 inherited 0x0010 Assembly-CSharp
0x00x0088

Members 18

OffsetSizeNameTypeFlags
0x00100x40padding / unreflected
0x04WidthRadiusfloatPublic
0x01IsHitScanboolPublic
0x00550x03padding / unreflected
0x04PlayerForcefloatPublic
0x08MeshInstancestringPublic
0x0CMeshScaleVector3Public
0x08LandedMeshInstancestringPublic
0x0CLandedMeshScaleVector3Public
0x01LandedMeshFaceNormalboolPublic
0x08LandedDecalstringPublic
0x00750x03padding / unreflected
0x04LandedDecalSizefloatPublic
0x04HitScanLineFadeSpeedfloatPublic
0x08HitParticlestringPublic
0x08HitSoundstringPublic
0x04RandomSoundsintPublic
0x04HitSoundVolumefloatPublic
0x08ProjectilesList`1Public+1 flags
0x08ProjectilesToRemoveList`1Public+1 flags
0x08InstanceMatricesList`1Public+1 flags

Functions 1

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00

Used by 1

types with a member, parameter or interface of this type