| void PlayCreatureHitEffects() | PublicStatic | — | 0x00 |
| void PlayDeadPlayerHitEffects() | PublicStatic | — | 0x00 |
| void PlayPlayerHitEffects() | PublicStatic | — | 0x00 |
| void PlayBloodEffects() | PrivateStatic | — | 0x00 |
| void GetAngularVelocityToTarget() | PublicStatic | — | 0x00 |
| void SimulateSpringRotation() | PublicStatic | — | 0x00 |
| void AreVectorsEqual() | PublicStatic | — | 0x00 |
| void AreQuaternionsEqual() | PublicStatic | — | 0x00 |
| void CheckIfStationary() | PublicStatic | — | 0x00 |
| void TryMoveItemFromUnderLevel() | PublicStatic | — | 0x00 |
| void AllPlayersNearbyCheck() | PublicStatic | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |