Class
InputHandler
Members 7
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | _playerInput | <in the binary> | |
| — | — | _isRunningOnSteamDeck | <in the binary> | |
| — | — | _isGameInputAllowed | <in the binary> | |
| — | — | InputSchemeChanged | <in the binary> | |
| — | — | Default | <in the binary> | |
| — | — | _currentControlScheme | <in the binary> | |
| — | — | _gamepadType | <in the binary> |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_PlayerInput() | — | 0x00 | |
| void GetCurrentControlScheme() | — | 0x00 | |
| void GetCurrentUsedInputScheme() | — | 0x00 | |
| void GetGamepadType() | — | 0x00 | |
| void GamepadUsesHaptics() | — | 0x00 | |
| void OnCreated() | — | 0x00 | |
| void Initialize() | — | 0x00 | |
| void Update() | — | 0x00 | |
| void ShouldSetSelectedGameObject() | — | 0x00 | |
| void FindGamepadType() | — | 0x00 | |
| void FindGamepadType() | — | 0x00 | |
| void ToInputScheme() | — | 0x00 | |
| void .ctor() | — | 0x00 |