Zdexby TheHolyOneZ
127,469 classes
Class

MeshSimplifier

UnityMeshSimplifier.MeshSimplifier, Whinarn.UnityMeshSimplifier.Runtime Whinarn.UnityMeshSimplifier.Runtime

Members 25

OffsetSizeNameTypeFlags
——TriangleEdgeCount<a const>
——TriangleVertexCount<a const>
——DoubleEpsilon<a const>
——DenomEpilson<a const>
——UVChannelCount<in the binary>
——simplificationOptions<in the binary>
——verbose<in the binary>
——subMeshCount<in the binary>
——subMeshOffsets<in the binary>
——triangles<in the binary>
——vertices<in the binary>
——refs<in the binary>
——vertNormals<in the binary>
——vertTangents<in the binary>
——vertUV2D<in the binary>
——vertUV3D<in the binary>
——vertUV4D<in the binary>
——vertColors<in the binary>
——vertBoneWeights<in the binary>
——blendShapes<in the binary>
——bindposes<in the binary>
——errArr<in the binary>
——attributeIndexArr<in the binary>
——triangleHashSet1<in the binary>
——triangleHashSet2<in the binary>

Functions 96

SignatureFlagsNativeParams
void get_SimplificationOptions()—0x00
void set_SimplificationOptions()—0x00
void get_PreserveBorderEdges()—0x00
void set_PreserveBorderEdges()—0x00
void get_PreserveUVSeamEdges()—0x00
void set_PreserveUVSeamEdges()—0x00
void get_PreserveUVFoldoverEdges()—0x00
void set_PreserveUVFoldoverEdges()—0x00
void get_PreserveSurfaceCurvature()—0x00
void set_PreserveSurfaceCurvature()—0x00
void get_MaxIterationCount()—0x00
void set_MaxIterationCount()—0x00
void get_Agressiveness()—0x00
void set_Agressiveness()—0x00
void get_Verbose()—0x00
void set_Verbose()—0x00
void get_VertexLinkDistance()—0x00
void set_VertexLinkDistance()—0x00
void get_VertexLinkDistanceSqr()—0x00
void set_VertexLinkDistanceSqr()—0x00
void get_Vertices()—0x00
void set_Vertices()—0x00
void get_SubMeshCount()—0x00
void get_BlendShapeCount()—0x00
void get_Normals()—0x00
void set_Normals()—0x00
void get_Tangents()—0x00
void set_Tangents()—0x00
void get_UV1()—0x00
void set_UV1()—0x00
void get_UV2()—0x00
void set_UV2()—0x00
void get_UV3()—0x00
void set_UV3()—0x00
void get_UV4()—0x00
void set_UV4()—0x00
void get_UV5()—0x00
void set_UV5()—0x00
void get_UV6()—0x00
void set_UV6()—0x00
void get_UV7()—0x00
void set_UV7()—0x00
void get_UV8()—0x00
void set_UV8()—0x00
void get_Colors()—0x00
void set_Colors()—0x00
void get_BoneWeights()—0x00
void set_BoneWeights()—0x00
void .ctor()—0x00
void .ctor()—0x00
void InitializeVertexAttribute()—0x00
void VertexError()—0x00
void CurvatureError()—0x00
void CalculateError()—0x00
void CalculateBarycentricCoords()—0x00
void NormalizeTangent()—0x00
void Flipped()—0x00
void UpdateTriangles()—0x00
void InterpolateVertexAttributes()—0x00
void AreUVsTheSame()—0x00
void RemoveVertexPass()—0x00
void UpdateMesh()—0x00
void UpdateReferences()—0x00
void CompactMesh()—0x00
void CalculateSubMeshOffsets()—0x00
void GetTrianglesContainingVertex()—0x00
void GetTrianglesContainingBothVertices()—0x00
void GetAllSubMeshTriangles()—0x00
void GetSubMeshTriangles()—0x00
void ClearSubMeshes()—0x00
void AddSubMeshTriangles()—0x00
void AddSubMeshTriangles()—0x00
void GetUVs2D()—0x00
void GetUVs3D()—0x00
void GetUVs4D()—0x00
void GetUVs()—0x00
void GetUVs()—0x00
void GetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVsAuto()—0x00
void GetAllBlendShapes()—0x00
void GetBlendShape()—0x00
void ClearBlendShapes()—0x00
void AddBlendShape()—0x00
void AddBlendShapes()—0x00
void Initialize()—0x00
void SimplifyMesh()—0x00
void SimplifyMeshLossless()—0x00
void ToMesh()—0x00
void ValidateOptions()—0x00
void .cctor()—0x00