| void get_SimplificationOptions() | | — | 0x00 |
| void set_SimplificationOptions() | | — | 0x00 |
| void get_PreserveBorderEdges() | | — | 0x00 |
| void set_PreserveBorderEdges() | | — | 0x00 |
| void get_PreserveUVSeamEdges() | | — | 0x00 |
| void set_PreserveUVSeamEdges() | | — | 0x00 |
| void get_PreserveUVFoldoverEdges() | | — | 0x00 |
| void set_PreserveUVFoldoverEdges() | | — | 0x00 |
| void get_PreserveSurfaceCurvature() | | — | 0x00 |
| void set_PreserveSurfaceCurvature() | | — | 0x00 |
| void get_EnableSmartLink() | | — | 0x00 |
| void set_EnableSmartLink() | | — | 0x00 |
| void get_MaxIterationCount() | | — | 0x00 |
| void set_MaxIterationCount() | | — | 0x00 |
| void get_Agressiveness() | | — | 0x00 |
| void set_Agressiveness() | | — | 0x00 |
| void get_Verbose() | | — | 0x00 |
| void set_Verbose() | | — | 0x00 |
| void get_VertexLinkDistance() | | — | 0x00 |
| void set_VertexLinkDistance() | | — | 0x00 |
| void get_VertexLinkDistanceSqr() | | — | 0x00 |
| void set_VertexLinkDistanceSqr() | | — | 0x00 |
| void get_Vertices() | | — | 0x00 |
| void set_Vertices() | | — | 0x00 |
| void get_SubMeshCount() | | — | 0x00 |
| void get_BlendShapeCount() | | — | 0x00 |
| void get_Normals() | | — | 0x00 |
| void set_Normals() | | — | 0x00 |
| void get_Tangents() | | — | 0x00 |
| void set_Tangents() | | — | 0x00 |
| void get_UV1() | | — | 0x00 |
| void set_UV1() | | — | 0x00 |
| void get_UV2() | | — | 0x00 |
| void set_UV2() | | — | 0x00 |
| void get_UV3() | | — | 0x00 |
| void set_UV3() | | — | 0x00 |
| void get_UV4() | | — | 0x00 |
| void set_UV4() | | — | 0x00 |
| void get_UV5() | | — | 0x00 |
| void set_UV5() | | — | 0x00 |
| void get_UV6() | | — | 0x00 |
| void set_UV6() | | — | 0x00 |
| void get_UV7() | | — | 0x00 |
| void set_UV7() | | — | 0x00 |
| void get_UV8() | | — | 0x00 |
| void set_UV8() | | — | 0x00 |
| void get_Colors() | | — | 0x00 |
| void set_Colors() | | — | 0x00 |
| void get_BoneWeights() | | — | 0x00 |
| void set_BoneWeights() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void InitializeVertexAttribute() | | — | 0x00 |
| void VertexError() | | — | 0x00 |
| void CurvatureError() | | — | 0x00 |
| void CalculateError() | | — | 0x00 |
| void CalculateBarycentricCoords() | | — | 0x00 |
| void NormalizeTangent() | | — | 0x00 |
| void Flipped() | | — | 0x00 |
| void UpdateTriangles() | | — | 0x00 |
| void InterpolateVertexAttributes() | | — | 0x00 |
| void AreUVsTheSame() | | — | 0x00 |
| void RemoveVertexPass() | | — | 0x00 |
| void UpdateMesh() | | — | 0x00 |
| void UpdateReferences() | | — | 0x00 |
| void CompactMesh() | | — | 0x00 |
| void CalculateSubMeshOffsets() | | — | 0x00 |
| void GetTrianglesContainingVertex() | | — | 0x00 |
| void GetTrianglesContainingBothVertices() | | — | 0x00 |
| void GetAllSubMeshTriangles() | | — | 0x00 |
| void GetSubMeshTriangles() | | — | 0x00 |
| void ClearSubMeshes() | | — | 0x00 |
| void AddSubMeshTriangles() | | — | 0x00 |
| void AddSubMeshTriangles() | | — | 0x00 |
| void GetUVs2D() | | — | 0x00 |
| void GetUVs3D() | | — | 0x00 |
| void GetUVs4D() | | — | 0x00 |
| void GetUVs() | | — | 0x00 |
| void GetUVs() | | — | 0x00 |
| void GetUVs() | | — | 0x00 |
| void SetUVs() | | — | 0x00 |
| void SetUVs() | | — | 0x00 |
| void SetUVs() | | — | 0x00 |
| void SetUVs() | | — | 0x00 |
| void SetUVsAuto() | | — | 0x00 |
| void GetAllBlendShapes() | | — | 0x00 |
| void GetBlendShape() | | — | 0x00 |
| void ClearBlendShapes() | | — | 0x00 |
| void AddBlendShape() | | — | 0x00 |
| void AddBlendShapes() | | — | 0x00 |
| void Initialize() | | — | 0x00 |
| void SimplifyMesh() | | — | 0x00 |
| void SimplifyMeshLossless() | | — | 0x00 |
| void ToMesh() | | — | 0x00 |
| void ValidateOptions() | | — | 0x00 |
| void .cctor() | | — | 0x00 |