Zdexby TheHolyOneZ
127,469 classes
Class

LODGenerator

UnityMeshSimplifier.LODGenerator, Whinarn.UnityMeshSimplifier.Runtime Whinarn.UnityMeshSimplifier.Runtime

Members 4

OffsetSizeNameTypeFlags
——LODParentGameObjectName<in the binary>
——LODAssetDefaultParentPath<in the binary>
——AssetsRootPath<in the binary>
——LODAssetUserData<in the binary>

Functions 24

SignatureFlagsNativeParams
void GenerateLODs()—0x00
void GenerateLODs()—0x00
void GenerateLODs()—0x00
void DestroyLODs()—0x00
void DestroyLODs()—0x00
void GetStaticRenderers()—0x00
void GetSkinnedRenderers()—0x00
void CombineStaticMeshes()—0x00
void CombineSkinnedMeshes()—0x00
void ParentAndResetTransform()—0x00
void ParentAndOffsetTransform()—0x00
void CreateLevelRenderer()—0x00
void CreateStaticLevelRenderer()—0x00
void CreateSkinnedLevelRenderer()—0x00
void FindBestRootBone()—0x00
void SetupLevelRenderer()—0x00
void GetChildRenderersForLOD()—0x00
void CollectChildRenderersForLOD()—0x00
void SimplifyMesh()—0x00
void DestroyObject()—0x00
void CreateBackup()—0x00
void RestoreBackup()—0x00
void ValidateSaveAssetsPath()—0x00
void .cctor()—0x00