| void GenerateLODs() | | — | 0x00 |
| void GenerateLODs() | | — | 0x00 |
| void GenerateLODs() | | — | 0x00 |
| void DestroyLODs() | | — | 0x00 |
| void DestroyLODs() | | — | 0x00 |
| void GetStaticRenderers() | | — | 0x00 |
| void GetSkinnedRenderers() | | — | 0x00 |
| void CombineStaticMeshes() | | — | 0x00 |
| void CombineSkinnedMeshes() | | — | 0x00 |
| void ParentAndResetTransform() | | — | 0x00 |
| void ParentAndOffsetTransform() | | — | 0x00 |
| void CreateLevelRenderer() | | — | 0x00 |
| void CreateStaticLevelRenderer() | | — | 0x00 |
| void CreateSkinnedLevelRenderer() | | — | 0x00 |
| void FindBestRootBone() | | — | 0x00 |
| void SetupLevelRenderer() | | — | 0x00 |
| void GetChildRenderersForLOD() | | — | 0x00 |
| void CollectChildRenderersForLOD() | | — | 0x00 |
| void SimplifyMesh() | | — | 0x00 |
| void DestroyObject() | | — | 0x00 |
| void CreateBackup() | | — | 0x00 |
| void RestoreBackup() | | — | 0x00 |
| void ValidateSaveAssetsPath() | | — | 0x00 |
| void .cctor() | | — | 0x00 |