| void get_enabled() | PublicStatic+1 flags | — | 0x00 |
| void set_enabled() | PublicStatic+1 flags | — | 0x00 |
| void get_gameViewRenderMode() | PublicStatic+1 flags | — | 0x00 |
| void set_gameViewRenderMode() | PublicStatic+1 flags | — | 0x00 |
| void get_isDeviceActive() | PublicStatic+1 flags | — | 0x00 |
| void get_showDeviceView() | PublicStatic+1 flags | — | 0x00 |
| void set_showDeviceView() | PublicStatic+1 flags | — | 0x00 |
| void get_eyeTextureResolutionScale() | PublicStatic+1 flags | — | 0x00 |
| void set_eyeTextureResolutionScale() | PublicStatic+1 flags | — | 0x00 |
| void get_eyeTextureWidth() | PublicStatic+1 flags | — | 0x00 |
| void get_eyeTextureHeight() | PublicStatic+1 flags | — | 0x00 |
| void get_eyeTextureDesc() | PublicStatic+1 flags | — | 0x00 |
| void get_deviceEyeTextureDimension() | PublicStatic+1 flags | — | 0x00 |
| void get_renderViewportScale() | PublicStatic+1 flags | — | 0x00 |
| void set_renderViewportScale() | PublicStatic+1 flags | — | 0x00 |
| void get_renderViewportScaleInternal() | Static+2 flags | — | 0x00 |
| void set_renderViewportScaleInternal() | Static+2 flags | — | 0x00 |
| void get_occlusionMaskScale() | PublicStatic+1 flags | — | 0x00 |
| void set_occlusionMaskScale() | PublicStatic+1 flags | — | 0x00 |
| void get_useOcclusionMesh() | PublicStatic+1 flags | — | 0x00 |
| void set_useOcclusionMesh() | PublicStatic+1 flags | — | 0x00 |
| void get_loadedDeviceName() | PublicStatic+1 flags | — | 0x00 |
| void LoadDeviceByName() | PublicStatic | — | 0x00 |
| void LoadDeviceByName() | PublicStatic | — | 0x00 |
| void get_supportedDevices() | PublicStatic+1 flags | — | 0x00 |
| void get_stereoRenderingMode() | PublicStatic+1 flags | — | 0x00 |
| void get_eyeTextureDesc_Injected() | PrivateStatic | — | 0x00 |
| void get_loadedDeviceName_Injected() | PrivateStatic | — | 0x00 |