Class
ArmModel
Members 33
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | m_FinalPose | <in the binary> | |
| — | — | m_PoseSource | <in the binary> | |
| — | — | m_HeadPoseSource | <in the binary> | |
| — | — | m_ElbowRestPosition | <in the binary> | |
| — | — | m_WristRestPosition | <in the binary> | |
| — | — | m_ControllerRestPosition | <in the binary> | |
| — | — | m_ArmExtensionOffset | <in the binary> | |
| — | — | m_ElbowBendRatio | <in the binary> | |
| — | — | m_IsLockedToNeck | <in the binary> | |
| — | — | m_NeckPosition | <in the binary> | |
| — | — | m_ElbowPosition | <in the binary> | |
| — | — | m_ElbowRotation | <in the binary> | |
| — | — | m_WristPosition | <in the binary> | |
| — | — | m_WristRotation | <in the binary> | |
| — | — | m_ControllerPosition | <in the binary> | |
| — | — | m_ControllerRotation | <in the binary> | |
| — | — | m_HandedMultiplier | <in the binary> | |
| — | — | m_TorsoDirection | <in the binary> | |
| — | — | m_TorsoRotation | <in the binary> | |
| — | — | DEFAULT_ELBOW_REST_POSITION | <in the binary> | |
| — | — | DEFAULT_WRIST_REST_POSITION | <in the binary> | |
| — | — | DEFAULT_CONTROLLER_REST_POSITION | <in the binary> | |
| — | — | DEFAULT_ARM_EXTENSION_OFFSET | <in the binary> | |
| — | — | DEFAULT_ELBOW_BEND_RATIO | <a const> | |
| — | — | EXTENSION_WEIGHT | <a const> | |
| — | — | SHOULDER_POSITION | <in the binary> | |
| — | — | NECK_OFFSET | <in the binary> | |
| — | — | MIN_EXTENSION_ANGLE | <a const> | |
| — | — | MAX_EXTENSION_ANGLE | <a const> | |
| — | — | xrNodeStateListOrientation | <in the binary> | |
| — | — | xrNodeStateListPosition | <in the binary> | |
| — | — | xrNodeStateListAngularAcceleration | <in the binary> | |
| — | — | xrNodeStateListAngularVelocity | <in the binary> |
Functions 50
| Signature | Flags | Native | Params |
|---|---|---|---|
| void GetPoseFromProvider() | — | 0x00 | |
| void get_finalPose() | — | 0x00 | |
| void set_finalPose() | — | 0x00 | |
| void get_poseSource() | — | 0x00 | |
| void set_poseSource() | — | 0x00 | |
| void get_headGameObject() | — | 0x00 | |
| void set_headGameObject() | — | 0x00 | |
| void get_elbowRestPosition() | — | 0x00 | |
| void set_elbowRestPosition() | — | 0x00 | |
| void get_wristRestPosition() | — | 0x00 | |
| void set_wristRestPosition() | — | 0x00 | |
| void get_controllerRestPosition() | — | 0x00 | |
| void set_controllerRestPosition() | — | 0x00 | |
| void get_armExtensionOffset() | — | 0x00 | |
| void set_armExtensionOffset() | — | 0x00 | |
| void get_elbowBendRatio() | — | 0x00 | |
| void set_elbowBendRatio() | — | 0x00 | |
| void get_isLockedToNeck() | — | 0x00 | |
| void set_isLockedToNeck() | — | 0x00 | |
| void get_neckPosition() | — | 0x00 | |
| void get_shoulderPosition() | — | 0x00 | |
| void get_shoulderRotation() | — | 0x00 | |
| void get_elbowPosition() | — | 0x00 | |
| void get_elbowRotation() | — | 0x00 | |
| void get_wristPosition() | — | 0x00 | |
| void get_wristRotation() | — | 0x00 | |
| void get_controllerPosition() | — | 0x00 | |
| void get_controllerRotation() | — | 0x00 | |
| void OnEnable() | — | 0x00 | |
| void OnDisable() | — | 0x00 | |
| void OnControllerInputUpdated() | — | 0x00 | |
| void UpdateHandedness() | — | 0x00 | |
| void UpdateTorsoDirection() | — | 0x00 | |
| void UpdateNeckPosition() | — | 0x00 | |
| void ApplyArmModel() | — | 0x00 | |
| void SetUntransformedJointPositions() | — | 0x00 | |
| void CalculateExtensionRatio() | — | 0x00 | |
| void ApplyExtensionOffset() | — | 0x00 | |
| void CalculateLerpRotation() | — | 0x00 | |
| void CalculateFinalJointRotations() | — | 0x00 | |
| void ApplyRotationToJoints() | — | 0x00 | |
| void ApplyInverseNeckModel() | — | 0x00 | |
| void TryGetForwardVector() | — | 0x00 | |
| void TryGetRotation() | — | 0x00 | |
| void TryGetPosition() | — | 0x00 | |
| void TryGetAngularAcceleration() | — | 0x00 | |
| void TryGetAngularVelocity() | — | 0x00 | |
| void GetControllerRotation() | — | 0x00 | |
| void .ctor() | — | 0x00 | |
| void .cctor() | — | 0x00 |