Zdexby TheHolyOneZ
127,469 classes
Class

UIRUtility

: Object
UnityEngine.UIElements.UIRUtility, UnityEngine.UIElementsModule 0x0010 (16 B) align 1 inherited 0x0010 UnityEngine.UIElementsModule
0x00x0010

Members 12

OffsetSizeNameTypeFlags
0x08k_ComputeTransformMatrixMarkerProfilerMarkerPrivateStatic+1 flags
0x08k_DefaultShaderNamestringPublicStatic+1 flags
0x08k_DefaultWorldSpaceShaderNamestringPublicStatic+1 flags
—0x04k_EpsilonfloatPublicStatic+1 flags
—0x04k_ClearZfloatPublicStatic+1 flags
—0x04k_MeshPosZfloatPublicStatic+1 flags
—0x04k_MaskPosZfloatPublicStatic+1 flags
—0x04k_MaxMaskDepthintPublicStatic+1 flags
—0x01k_DynamicColorDisabledbytePublicStatic+1 flags
—0x01k_DynamicColorEnabledbytePublicStatic+1 flags
—0x01k_DynamicColorEnabledTextbytePublicStatic+1 flags
0x08s_ThreadIndexNullable`1PrivateStatic

Functions 14

SignatureFlagsNativeParams
void ShapeWindingIsClockwise()PublicStatic—0x00
void GetVerticesTransformInfo()PublicStatic—0x00
void ComputeTransformMatrix()Static+1 flags—0x00
void ToVector4()PublicStatic—0x00
void IsRoundRect()PublicStatic—0x00
void Multiply2D()PublicStatic—0x00
void IsVectorImageBackground()PublicStatic—0x00
void IsElementSelfHidden()PublicStatic—0x00
void Destroy()PublicStatic—0x00
void GetPrevPow2()PublicStatic—0x00
void GetNextPow2()PublicStatic—0x00
void GetNextPow2Exp()PublicStatic—0x00
void GetThreadIndex()PublicStatic—0x00
void .cctor()PrivateStatic+1 flags—0x00