| void SetVectorArray() | PublicStatic | — | 0x00 |
| void add_GraphicsResourcesRecreate() | PublicStatic+1 flags | — | 0x00 |
| void remove_GraphicsResourcesRecreate() | PublicStatic+1 flags | — | 0x00 |
| void add_EngineUpdate() | PublicStatic+1 flags | — | 0x00 |
| void remove_EngineUpdate() | PublicStatic+1 flags | — | 0x00 |
| void add_FlushPendingResources() | PublicStatic+1 flags | — | 0x00 |
| void remove_FlushPendingResources() | PublicStatic+1 flags | — | 0x00 |
| void RaiseGraphicsResourcesRecreate() | Static+1 flags | — | 0x00 |
| void RaiseEngineUpdate() | Static+1 flags | — | 0x00 |
| void RaiseFlushPendingResources() | Static+1 flags | — | 0x00 |
| void AllocateBuffer() | PrivateStatic | — | 0x00 |
| void FreeBuffer() | PrivateStatic | — | 0x00 |
| void UpdateBufferRanges() | PrivateStatic | — | 0x00 |
| void SetVectorArray() | PrivateStatic | — | 0x00 |
| void GetVertexDeclaration() | PublicStatic | — | 0x00 |
| void DrawRanges() | PublicStatic | — | 0x00 |
| void SetPropertyBlock() | PublicStatic | — | 0x00 |
| void SetScissorRect() | PublicStatic | — | 0x00 |
| void DisableScissor() | PublicStatic | — | 0x00 |
| void IsScissorEnabled() | PublicStatic | — | 0x00 |
| void CreateStencilState() | PublicStatic | — | 0x00 |
| void SetStencilState() | PublicStatic | — | 0x00 |
| void HasMappedBufferRange() | PublicStatic | — | 0x00 |
| void InsertCPUFence() | PublicStatic | — | 0x00 |
| void CPUFencePassed() | PublicStatic | — | 0x00 |
| void WaitForCPUFencePassed() | PublicStatic | — | 0x00 |
| void SyncRenderThread() | PublicStatic | — | 0x00 |
| void GetActiveViewport() | PublicStatic | — | 0x00 |
| void ProfileDrawChainBegin() | PublicStatic | — | 0x00 |
| void ProfileDrawChainEnd() | PublicStatic | — | 0x00 |
| void NotifyOfUIREvents() | PublicStatic | — | 0x00 |
| void GetUnityProjectionMatrix() | PublicStatic | — | 0x00 |
| void GetDeviceProjectionMatrix() | PublicStatic | — | 0x00 |
| void DebugIsMainThread() | PublicStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void SetVectorArray_Injected() | PrivateStatic | — | 0x00 |
| void GetVertexDeclaration_Injected() | PrivateStatic | — | 0x00 |
| void SetPropertyBlock_Injected() | PrivateStatic | — | 0x00 |
| void SetScissorRect_Injected() | PrivateStatic | — | 0x00 |
| void CreateStencilState_Injected() | PrivateStatic | — | 0x00 |
| void GetActiveViewport_Injected() | PrivateStatic | — | 0x00 |
| void GetUnityProjectionMatrix_Injected() | PrivateStatic | — | 0x00 |
| void GetDeviceProjectionMatrix_Injected() | PrivateStatic | — | 0x00 |