Zdexby TheHolyOneZ
127,469 classes
Class

ControlPlayableAsset

UnityEngine.Timeline.ControlPlayableAsset, Unity.Timeline Unity.Timeline

Members 21

OffsetSizeNameTypeFlags
——k_MaxRandInt<a const>
——k_EmptyDirectorsList<in the binary>
——k_EmptyParticlesList<in the binary>
——s_SubEmitterCollector<in the binary>
——sourceGameObject<in the binary>
——prefabGameObject<in the binary>
——updateParticle<in the binary>
——particleRandomSeed<in the binary>
——updateDirector<in the binary>
——updateITimeControl<in the binary>
——searchHierarchy<in the binary>
——active<in the binary>
——postPlayback<in the binary>
——directorOnClipEnd<in the binary>
——m_ControlDirectorAsset<in the binary>
——m_Duration<in the binary>
——m_SupportLoop<in the binary>
——s_ProcessedDirectors<in the binary>
——s_CreatedPrefabs<in the binary>
——<controllingDirectors>k__BackingField<in the binary>
——<controllingParticles>k__BackingField<in the binary>

Functions 27

SignatureFlagsNativeParams
void get_controllingDirectors()—0x00
void set_controllingDirectors()—0x00
void get_controllingParticles()—0x00
void set_controllingParticles()—0x00
void OnEnable()—0x00
void get_duration()—0x00
void get_clipCaps()—0x00
void CreatePlayable()—0x00
void ConnectPlayablesToMixer()—0x00
void CreateActivationPlayable()—0x00
void SearchHierarchyAndConnectParticleSystem()—0x00
void SearchHierarchyAndConnectDirector()—0x00
void SearchHierarchyAndConnectControlableScripts()—0x00
void ConnectMixerAndPlayable()—0x00
void GetComponent()—0x00
void GetControlableScripts()—0x00
void UpdateDurationAndLoopFlag()—0x00
void GetControllableParticleSystems()—0x00
void GetControllableParticleSystems()—0x00
void CacheSubEmitters()—0x00
void GatherProperties()—0x00
void PreviewParticles()—0x00
void PreviewActivation()—0x00
void PreviewTimeControl()—0x00
void PreviewDirectors()—0x00
void .ctor()—0x00
void .cctor()—0x00