Zdexby TheHolyOneZ
127,469 classes
Class

SplineExtrude

UnityEngine.Splines.SplineExtrude, Unity.Splines Unity.Splines

Members 18

OffsetSizeNameTypeFlags
——m_Container<in the binary>
——m_TargetMesh<in the binary>
——m_RebuildOnSplineChange<in the binary>
——m_RebuildFrequency<in the binary>
——m_UpdateColliders<in the binary>
——m_Sides<in the binary>
——m_SegmentsPerUnit<in the binary>
——m_Capped<in the binary>
——m_Radius<in the binary>
——m_Range<in the binary>
——m_FlipNormals<in the binary>
——m_Mesh<in the binary>
——m_NextScheduledRebuild<in the binary>
——m_AutosmoothAngle<in the binary>
——m_RebuildRequested<in the binary>
——m_CanCapEnds<in the binary>
——m_Shape<in the binary>
——k_EmptyContainerError<in the binary>

Functions 48

SignatureFlagsNativeParams
void get_CanCapEnds()—0x00
void get_Shape()—0x00
void set_Shape()—0x00
void get_container()—0x00
void get_Container()—0x00
void set_Container()—0x00
void get_rebuildOnSplineChange()—0x00
void get_RebuildOnSplineChange()—0x00
void set_RebuildOnSplineChange()—0x00
void get_rebuildFrequency()—0x00
void get_RebuildFrequency()—0x00
void set_RebuildFrequency()—0x00
void get_sides()—0x00
void get_Sides()—0x00
void set_Sides()—0x00
void get_segmentsPerUnit()—0x00
void get_SegmentsPerUnit()—0x00
void set_SegmentsPerUnit()—0x00
void get_capped()—0x00
void get_Capped()—0x00
void set_Capped()—0x00
void get_radius()—0x00
void get_Radius()—0x00
void set_Radius()—0x00
void get_range()—0x00
void get_Range()—0x00
void set_Range()—0x00
void get_FlipNormals()—0x00
void set_FlipNormals()—0x00
void get_targetMesh()—0x00
void set_targetMesh()—0x00
void get_spline()—0x00
void get_Spline()—0x00
void get_Splines()—0x00
void Reset()—0x00
void IsNullOrEmptyContainer()—0x00
void SetSplineContainerOnGO()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void OnSplineChanged()—0x00
void Update()—0x00
void EnsureMeshExists()—0x00
void CleanupMesh()—0x00
void Rebuild()—0x00
void AutosmoothNormals()—0x00
void CreateMeshAsset()—0x00
void .ctor()—0x00
void .cctor()—0x00