Zdexby TheHolyOneZ
127,469 classes
Class

SplineData`1

UnityEngine.Splines.SplineData`1, Unity.Splines Unity.Splines
implements IIEnumerable, netstandard, ISplineModificationHandler

Members 7

OffsetSizeNameTypeFlags
——k_DataPointComparer<in the binary>
——m_IndexUnit<in the binary>
——m_DefaultValue<in the binary>
——m_DataPoints<in the binary>
——m_NeedsSort<in the binary>
——changed<in the binary>
——Changed<in the binary>

Functions 40

SignatureFlagsNativeParams
void get_Item()—0x00
void set_Item()—0x00
void get_PathIndexUnit()—0x00
void set_PathIndexUnit()—0x00
void get_DefaultValue()—0x00
void set_DefaultValue()—0x00
void get_Count()—0x00
void get_Indexes()—0x00
void add_changed()—0x00
void remove_changed()—0x00
void add_Changed()—0x00
void remove_Changed()—0x00
void .ctor()—0x00
void .ctor()—0x00
void .ctor()—0x00
void SetDirty()—0x00
void Add()—0x00
void Add()—0x00
void AddDataPointWithDefaultValue()—0x00
void RemoveAt()—0x00
void RemoveDataPoint()—0x00
void MoveDataPoint()—0x00
void Clear()—0x00
void Wrap()—0x00
void ResolveBinaryIndex()—0x00
void GetIndex()—0x00
void Evaluate()—0x00
void Evaluate()—0x00
void SetDataPoint()—0x00
void SetDataPointNoSort()—0x00
void SortIfNecessary()—0x00
void ForceSort()—0x00
void ConvertPathUnit()—0x00
void GetNormalizedInterpolation()—0x00
void GetEnumerator()—0x00
void System.Collections.IEnumerable.GetEnumerator()—0x00
void WrapInt()—0x00
void ClampInt()—0x00
void UnityEngine.Splines.ISplineModificationHandler.OnSplineModified()—0x00
void .cctor()—0x00