Zdexby TheHolyOneZ
127,469 classes
Class

SplineAnimate

UnityEngine.Splines.SplineAnimate, Unity.Splines Unity.Splines

Members 23

OffsetSizeNameTypeFlags
——m_Target<in the binary>
——m_PlayOnAwake<in the binary>
——m_LoopMode<in the binary>
——m_Method<in the binary>
——m_Duration<in the binary>
——m_MaxSpeed<in the binary>
——m_EasingMode<in the binary>
——m_AlignmentMode<in the binary>
——m_ObjectForwardAxis<in the binary>
——m_ObjectUpAxis<in the binary>
——m_StartOffset<in the binary>
——m_StartOffsetT<in the binary>
——m_PlayOnAwakeHandledForSession<in the binary>
——m_SplineLength<in the binary>
——m_Playing<in the binary>
——m_NormalizedTime<in the binary>
——m_ElapsedTime<in the binary>
——m_SplinePath<in the binary>
——onUpdated<in the binary>
——Updated<in the binary>
——m_EndReached<in the binary>
——Completed<in the binary>
——k_EmptyContainerError<in the binary>

Functions 73

SignatureFlagsNativeParams
void get_splineContainer()—0x00
void get_Container()—0x00
void set_Container()—0x00
void get_playOnAwake()—0x00
void get_PlayOnAwake()—0x00
void set_PlayOnAwake()—0x00
void get_loopMode()—0x00
void get_Loop()—0x00
void set_Loop()—0x00
void get_method()—0x00
void get_AnimationMethod()—0x00
void set_AnimationMethod()—0x00
void get_duration()—0x00
void get_Duration()—0x00
void set_Duration()—0x00
void get_maxSpeed()—0x00
void get_MaxSpeed()—0x00
void set_MaxSpeed()—0x00
void get_easingMode()—0x00
void get_Easing()—0x00
void set_Easing()—0x00
void get_alignmentMode()—0x00
void get_Alignment()—0x00
void set_Alignment()—0x00
void get_objectForwardAxis()—0x00
void get_ObjectForwardAxis()—0x00
void set_ObjectForwardAxis()—0x00
void get_objectUpAxis()—0x00
void get_ObjectUpAxis()—0x00
void set_ObjectUpAxis()—0x00
void get_normalizedTime()—0x00
void get_NormalizedTime()—0x00
void set_NormalizedTime()—0x00
void get_elapsedTime()—0x00
void get_ElapsedTime()—0x00
void set_ElapsedTime()—0x00
void get_StartOffset()—0x00
void set_StartOffset()—0x00
void get_StartOffsetT()—0x00
void get_isPlaying()—0x00
void get_IsPlaying()—0x00
void add_onUpdated()—0x00
void remove_onUpdated()—0x00
void add_Updated()—0x00
void remove_Updated()—0x00
void add_Completed()—0x00
void remove_Completed()—0x00
void Awake()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void OnValidate()—0x00
void RecalculateAnimationParameters()—0x00
void IsNullOrEmptyContainer()—0x00
void Play()—0x00
void Pause()—0x00
void Restart()—0x00
void Update()—0x00
void CalculateNormalizedTime()—0x00
void UpdateEndReached()—0x00
void UpdateStartOffsetT()—0x00
void UpdateTransform()—0x00
void EvaluatePositionAndRotation()—0x00
void CalculateDuration()—0x00
void CalculateMaxSpeed()—0x00
void RebuildSplinePath()—0x00
void SetObjectAlignAxis()—0x00
void OnSplineChange()—0x00
void GetLoopInterpolation()—0x00
void EaseInQuadratic()—0x00
void EaseOutQuadratic()—0x00
void EaseInOutQuadratic()—0x00
void .ctor()—0x00
void .cctor()—0x00