| void get_shaderCount() | Public+1 flags | — | 0x00 |
| void get_variantCount() | Public+1 flags | — | 0x00 |
| void get_warmedUpVariantCount() | Public+1 flags | — | 0x00 |
| void get_isWarmedUp() | Public+1 flags | — | 0x00 |
| void AddVariant() | Private | — | 0x00 |
| void RemoveVariant() | Private | — | 0x00 |
| void ContainsVariant() | Private | — | 0x00 |
| void Clear() | Public | — | 0x00 |
| void WarmUp() | Public | — | 0x00 |
| void WarmUpProgressively() | Public | — | 0x00 |
| void Internal_Create() | PrivateStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void Add() | Public | — | 0x00 |
| void Remove() | Public | — | 0x00 |
| void Contains() | Public | — | 0x00 |
| void get_shaderCount_Injected() | PrivateStatic | — | 0x00 |
| void get_variantCount_Injected() | PrivateStatic | — | 0x00 |
| void get_warmedUpVariantCount_Injected() | PrivateStatic | — | 0x00 |
| void get_isWarmedUp_Injected() | PrivateStatic | — | 0x00 |
| void AddVariant_Injected() | PrivateStatic | — | 0x00 |
| void RemoveVariant_Injected() | PrivateStatic | — | 0x00 |
| void ContainsVariant_Injected() | PrivateStatic | — | 0x00 |
| void Clear_Injected() | PrivateStatic | — | 0x00 |
| void WarmUp_Injected() | PrivateStatic | — | 0x00 |
| void WarmUpProgressively_Injected() | PrivateStatic | — | 0x00 |