| void get_position() | Public+1 flags | — | 0x00 |
| void set_position() | Public+1 flags | — | 0x00 |
| void get_rotation() | Public+1 flags | — | 0x00 |
| void set_rotation() | Public+1 flags | — | 0x00 |
| void SetRotation() | Public | — | 0x00 |
| void SetRotation_Angle() | Private | — | 0x00 |
| void SetRotation() | Public | — | 0x00 |
| void SetRotation_Quaternion() | Private | — | 0x00 |
| void MovePosition() | Public | — | 0x00 |
| void MoveRotation() | Public | — | 0x00 |
| void MoveRotation_Angle() | Private | — | 0x00 |
| void MoveRotation() | Public | — | 0x00 |
| void MoveRotation_Quaternion() | Private | — | 0x00 |
| void MovePositionAndRotation() | Public | — | 0x00 |
| void MovePositionAndRotation() | Public | — | 0x00 |
| void MovePositionAndRotation_Quaternion() | Private | — | 0x00 |
| void Slide() | Public | — | 0x00 |
| void Slide_Internal() | Private | — | 0x00 |
| void get_linearVelocity() | Public+1 flags | — | 0x00 |
| void set_linearVelocity() | Public+1 flags | — | 0x00 |
| void get_linearVelocityX() | Public+1 flags | — | 0x00 |
| void set_linearVelocityX() | Public+1 flags | — | 0x00 |
| void get_linearVelocityY() | Public+1 flags | — | 0x00 |
| void set_linearVelocityY() | Public+1 flags | — | 0x00 |
| void get_angularVelocity() | Public+1 flags | — | 0x00 |
| void set_angularVelocity() | Public+1 flags | — | 0x00 |
| void get_useAutoMass() | Public+1 flags | — | 0x00 |
| void set_useAutoMass() | Public+1 flags | — | 0x00 |
| void get_mass() | Public+1 flags | — | 0x00 |
| void set_mass() | Public+1 flags | — | 0x00 |
| void get_sharedMaterial() | Public+1 flags | — | 0x00 |
| void set_sharedMaterial() | Public+1 flags | — | 0x00 |
| void get_centerOfMass() | Public+1 flags | — | 0x00 |
| void set_centerOfMass() | Public+1 flags | — | 0x00 |
| void get_worldCenterOfMass() | Public+1 flags | — | 0x00 |
| void get_inertia() | Public+1 flags | — | 0x00 |
| void set_inertia() | Public+1 flags | — | 0x00 |
| void get_linearDamping() | Public+1 flags | — | 0x00 |
| void set_linearDamping() | Public+1 flags | — | 0x00 |
| void get_angularDamping() | Public+1 flags | — | 0x00 |
| void set_angularDamping() | Public+1 flags | — | 0x00 |
| void get_gravityScale() | Public+1 flags | — | 0x00 |
| void set_gravityScale() | Public+1 flags | — | 0x00 |
| void get_bodyType() | Public+1 flags | — | 0x00 |
| void set_bodyType() | Public+1 flags | — | 0x00 |
| void SetDragBehaviour() | 1 flags | — | 0x00 |
| void get_useFullKinematicContacts() | Public+1 flags | — | 0x00 |
| void set_useFullKinematicContacts() | Public+1 flags | — | 0x00 |
| void get_freezeRotation() | Public+1 flags | — | 0x00 |
| void set_freezeRotation() | Public+1 flags | — | 0x00 |
| void get_constraints() | Public+1 flags | — | 0x00 |
| void set_constraints() | Public+1 flags | — | 0x00 |
| void IsSleeping() | Public | — | 0x00 |
| void IsAwake() | Public | — | 0x00 |
| void Sleep() | Public | — | 0x00 |
| void WakeUp() | Public | — | 0x00 |
| void get_simulated() | Public+1 flags | — | 0x00 |
| void set_simulated() | Public+1 flags | — | 0x00 |
| void get_interpolation() | Public+1 flags | — | 0x00 |
| void set_interpolation() | Public+1 flags | — | 0x00 |
| void get_sleepMode() | Public+1 flags | — | 0x00 |
| void set_sleepMode() | Public+1 flags | — | 0x00 |
| void get_collisionDetectionMode() | Public+1 flags | — | 0x00 |
| void set_collisionDetectionMode() | Public+1 flags | — | 0x00 |
| void get_attachedColliderCount() | Public+1 flags | — | 0x00 |
| void GetAttachedColliderCount_Internal() | Private | — | 0x00 |
| void get_totalForce() | Public+1 flags | — | 0x00 |
| void set_totalForce() | Public+1 flags | — | 0x00 |
| void get_totalTorque() | Public+1 flags | — | 0x00 |
| void set_totalTorque() | Public+1 flags | — | 0x00 |
| void get_excludeLayers() | Public+1 flags | — | 0x00 |
| void set_excludeLayers() | Public+1 flags | — | 0x00 |
| void get_includeLayers() | Public+1 flags | — | 0x00 |
| void set_includeLayers() | Public+1 flags | — | 0x00 |
| void get_localToWorldMatrix() | Public+1 flags | — | 0x00 |
| void IsTouching() | Public | — | 0x00 |
| void IsTouching() | Public | — | 0x00 |
| void IsTouching_OtherColliderWithFilter_Internal() | Private | — | 0x00 |
| void IsTouching() | Public | — | 0x00 |
| void IsTouching_AnyColliderWithFilter_Internal() | Private | — | 0x00 |
| void IsTouchingLayers() | Public | — | 0x00 |
| void IsTouchingLayers() | Public | — | 0x00 |
| void OverlapPoint() | Public | — | 0x00 |
| void Distance() | Public | — | 0x00 |
| void Distance() | Public | — | 0x00 |
| void Distance_Internal() | Private | — | 0x00 |
| void DistanceFrom_Internal() | Private | — | 0x00 |
| void ClosestPoint() | Public | — | 0x00 |
| void AddForce() | Public | — | 0x00 |
| void AddForce() | Public | — | 0x00 |
| void AddForceX() | Public | — | 0x00 |
| void AddForceY() | Public | — | 0x00 |
| void AddForce_Internal() | Private | — | 0x00 |
| void AddRelativeForce() | Public | — | 0x00 |
| void AddRelativeForce() | Public | — | 0x00 |
| void AddRelativeForceX() | Public | — | 0x00 |
| void AddRelativeForceY() | Public | — | 0x00 |
| void AddRelativeForce_Internal() | Private | — | 0x00 |
| void AddForceAtPosition() | Public | — | 0x00 |
| void AddForceAtPosition() | Public | — | 0x00 |
| void AddTorque() | Public | — | 0x00 |
| void AddTorque() | Public | — | 0x00 |
| void GetPoint() | Public | — | 0x00 |
| void GetRelativePoint() | Public | — | 0x00 |
| void GetVector() | Public | — | 0x00 |
| void GetRelativeVector() | Public | — | 0x00 |
| void GetPointVelocity() | Public | — | 0x00 |
| void GetRelativePointVelocity() | Public | — | 0x00 |
| void GetContacts() | Public | — | 0x00 |
| void GetContacts() | Public | — | 0x00 |
| void GetContacts() | Public | — | 0x00 |
| void GetContacts() | Public | — | 0x00 |
| void GetContacts() | Public | — | 0x00 |
| void GetContacts() | Public | — | 0x00 |
| void GetContacts() | Public | — | 0x00 |
| void GetContacts() | Public | — | 0x00 |
| void GetAttachedColliders() | Public | — | 0x00 |
| void GetAttachedColliders() | Public | — | 0x00 |
| void GetAttachedColliders() | Public | — | 0x00 |
| void GetAttachedColliders() | Public | — | 0x00 |
| void GetShapes() | Public | — | 0x00 |
| void Cast() | Public | — | 0x00 |
| void Cast() | Public | — | 0x00 |
| void Cast() | Public | — | 0x00 |
| void Cast() | Public | — | 0x00 |
| void Cast() | Public | — | 0x00 |
| void Cast() | Public | — | 0x00 |
| void Cast() | Public | — | 0x00 |
| void Cast() | Public | — | 0x00 |
| void Overlap() | Public | — | 0x00 |
| void Overlap() | Public | — | 0x00 |
| void Overlap() | Public | — | 0x00 |
| void Overlap() | Public | — | 0x00 |
| void Overlap() | Public | — | 0x00 |
| void GetAttachedCollidersArray_Internal() | Private | — | 0x00 |
| void GetAttachedCollidersList_Internal() | Private | — | 0x00 |
| void GetShapes_Internal() | Private | — | 0x00 |
| void CastArray_Internal() | Private | — | 0x00 |
| void CastList_Internal() | Private | — | 0x00 |
| void CastFilteredArray_Internal() | Private | — | 0x00 |
| void CastFilteredList_Internal() | Private | — | 0x00 |
| void CastFrom_Internal() | Private | — | 0x00 |
| void CastFromFiltered_Internal() | Private | — | 0x00 |
| void OverlapArray_Internal() | Private | — | 0x00 |
| void OverlapList_Internal() | Private | — | 0x00 |
| void OverlapFilteredList_Internal() | Private | — | 0x00 |
| void OverlapFromList_Internal() | Private | — | 0x00 |
| void OverlapFromFilteredList_Internal() | Private | — | 0x00 |
| void OverlapCollider() | Public | — | 0x00 |
| void OverlapCollider() | Public | — | 0x00 |
| void get_fixedAngle() | Public+1 flags | — | 0x00 |
| void set_fixedAngle() | Public+1 flags | — | 0x00 |
| void get_isKinematic() | Public+1 flags | — | 0x00 |
| void set_isKinematic() | Public+1 flags | — | 0x00 |
| void get_drag() | Public+1 flags | — | 0x00 |
| void set_drag() | Public+1 flags | — | 0x00 |
| void get_angularDrag() | Public+1 flags | — | 0x00 |
| void set_angularDrag() | Public+1 flags | — | 0x00 |
| void get_velocity() | Public+1 flags | — | 0x00 |
| void set_velocity() | Public+1 flags | — | 0x00 |
| void get_velocityX() | Public+1 flags | — | 0x00 |
| void set_velocityX() | Public+1 flags | — | 0x00 |
| void get_velocityY() | Public+1 flags | — | 0x00 |
| void set_velocityY() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void get_position_Injected() | PrivateStatic | — | 0x00 |
| void set_position_Injected() | PrivateStatic | — | 0x00 |
| void get_rotation_Injected() | PrivateStatic | — | 0x00 |
| void set_rotation_Injected() | PrivateStatic | — | 0x00 |
| void SetRotation_Angle_Injected() | PrivateStatic | — | 0x00 |
| void SetRotation_Quaternion_Injected() | PrivateStatic | — | 0x00 |
| void MovePosition_Injected() | PrivateStatic | — | 0x00 |
| void MoveRotation_Angle_Injected() | PrivateStatic | — | 0x00 |
| void MoveRotation_Quaternion_Injected() | PrivateStatic | — | 0x00 |
| void MovePositionAndRotation_Injected() | PrivateStatic | — | 0x00 |
| void MovePositionAndRotation_Quaternion_Injected() | PrivateStatic | — | 0x00 |
| void Slide_Internal_Injected() | PrivateStatic | — | 0x00 |
| void get_linearVelocity_Injected() | PrivateStatic | — | 0x00 |
| void set_linearVelocity_Injected() | PrivateStatic | — | 0x00 |
| void get_linearVelocityX_Injected() | PrivateStatic | — | 0x00 |
| void set_linearVelocityX_Injected() | PrivateStatic | — | 0x00 |
| void get_linearVelocityY_Injected() | PrivateStatic | — | 0x00 |
| void set_linearVelocityY_Injected() | PrivateStatic | — | 0x00 |
| void get_angularVelocity_Injected() | PrivateStatic | — | 0x00 |
| void set_angularVelocity_Injected() | PrivateStatic | — | 0x00 |
| void get_useAutoMass_Injected() | PrivateStatic | — | 0x00 |
| void set_useAutoMass_Injected() | PrivateStatic | — | 0x00 |
| void get_mass_Injected() | PrivateStatic | — | 0x00 |
| void set_mass_Injected() | PrivateStatic | — | 0x00 |
| void get_sharedMaterial_Injected() | PrivateStatic | — | 0x00 |
| void set_sharedMaterial_Injected() | PrivateStatic | — | 0x00 |
| void get_centerOfMass_Injected() | PrivateStatic | — | 0x00 |
| void set_centerOfMass_Injected() | PrivateStatic | — | 0x00 |
| void get_worldCenterOfMass_Injected() | PrivateStatic | — | 0x00 |
| void get_inertia_Injected() | PrivateStatic | — | 0x00 |
| void set_inertia_Injected() | PrivateStatic | — | 0x00 |
| void get_linearDamping_Injected() | PrivateStatic | — | 0x00 |
| void set_linearDamping_Injected() | PrivateStatic | — | 0x00 |
| void get_angularDamping_Injected() | PrivateStatic | — | 0x00 |
| void set_angularDamping_Injected() | PrivateStatic | — | 0x00 |
| void get_gravityScale_Injected() | PrivateStatic | — | 0x00 |
| void set_gravityScale_Injected() | PrivateStatic | — | 0x00 |
| void get_bodyType_Injected() | PrivateStatic | — | 0x00 |
| void set_bodyType_Injected() | PrivateStatic | — | 0x00 |
| void SetDragBehaviour_Injected() | PrivateStatic | — | 0x00 |
| void get_useFullKinematicContacts_Injected() | PrivateStatic | — | 0x00 |
| void set_useFullKinematicContacts_Injected() | PrivateStatic | — | 0x00 |
| void get_freezeRotation_Injected() | PrivateStatic | — | 0x00 |
| void set_freezeRotation_Injected() | PrivateStatic | — | 0x00 |
| void get_constraints_Injected() | PrivateStatic | — | 0x00 |
| void set_constraints_Injected() | PrivateStatic | — | 0x00 |
| void IsSleeping_Injected() | PrivateStatic | — | 0x00 |
| void IsAwake_Injected() | PrivateStatic | — | 0x00 |
| void Sleep_Injected() | PrivateStatic | — | 0x00 |
| void WakeUp_Injected() | PrivateStatic | — | 0x00 |
| void get_simulated_Injected() | PrivateStatic | — | 0x00 |
| void set_simulated_Injected() | PrivateStatic | — | 0x00 |
| void get_interpolation_Injected() | PrivateStatic | — | 0x00 |
| void set_interpolation_Injected() | PrivateStatic | — | 0x00 |
| void get_sleepMode_Injected() | PrivateStatic | — | 0x00 |
| void set_sleepMode_Injected() | PrivateStatic | — | 0x00 |
| void get_collisionDetectionMode_Injected() | PrivateStatic | — | 0x00 |
| void set_collisionDetectionMode_Injected() | PrivateStatic | — | 0x00 |
| void GetAttachedColliderCount_Internal_Injected() | PrivateStatic | — | 0x00 |
| void get_totalForce_Injected() | PrivateStatic | — | 0x00 |
| void set_totalForce_Injected() | PrivateStatic | — | 0x00 |
| void get_totalTorque_Injected() | PrivateStatic | — | 0x00 |
| void set_totalTorque_Injected() | PrivateStatic | — | 0x00 |
| void get_excludeLayers_Injected() | PrivateStatic | — | 0x00 |
| void set_excludeLayers_Injected() | PrivateStatic | — | 0x00 |
| void get_includeLayers_Injected() | PrivateStatic | — | 0x00 |
| void set_includeLayers_Injected() | PrivateStatic | — | 0x00 |
| void get_localToWorldMatrix_Injected() | PrivateStatic | — | 0x00 |
| void IsTouching_Injected() | PrivateStatic | — | 0x00 |
| void IsTouching_OtherColliderWithFilter_Internal_Injected() | PrivateStatic | — | 0x00 |
| void IsTouching_AnyColliderWithFilter_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapPoint_Injected() | PrivateStatic | — | 0x00 |
| void Distance_Internal_Injected() | PrivateStatic | — | 0x00 |
| void DistanceFrom_Internal_Injected() | PrivateStatic | — | 0x00 |
| void AddForce_Internal_Injected() | PrivateStatic | — | 0x00 |
| void AddRelativeForce_Internal_Injected() | PrivateStatic | — | 0x00 |
| void AddForceAtPosition_Injected() | PrivateStatic | — | 0x00 |
| void AddTorque_Injected() | PrivateStatic | — | 0x00 |
| void GetPoint_Injected() | PrivateStatic | — | 0x00 |
| void GetRelativePoint_Injected() | PrivateStatic | — | 0x00 |
| void GetVector_Injected() | PrivateStatic | — | 0x00 |
| void GetRelativeVector_Injected() | PrivateStatic | — | 0x00 |
| void GetPointVelocity_Injected() | PrivateStatic | — | 0x00 |
| void GetRelativePointVelocity_Injected() | PrivateStatic | — | 0x00 |
| void GetAttachedCollidersArray_Internal_Injected() | PrivateStatic | — | 0x00 |
| void GetAttachedCollidersList_Internal_Injected() | PrivateStatic | — | 0x00 |
| void GetShapes_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CastArray_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CastList_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CastFilteredArray_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CastFilteredList_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CastFrom_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CastFromFiltered_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapArray_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapList_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapFilteredList_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapFromList_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapFromFilteredList_Internal_Injected() | PrivateStatic | — | 0x00 |