| void get_maxRecursionDepth() | Public+1 flags | — | 0x00 |
| void SetFloat() | Public | — | 0x00 |
| void SetInt() | Public | — | 0x00 |
| void SetVector() | Public | — | 0x00 |
| void SetMatrix() | Public | — | 0x00 |
| void SetFloatArray() | Private | — | 0x00 |
| void SetIntArray() | Private | — | 0x00 |
| void SetVectorArray() | Public | — | 0x00 |
| void SetMatrixArray() | Public | — | 0x00 |
| void SetTexture() | Public | — | 0x00 |
| void SetBuffer() | Public | — | 0x00 |
| void SetGraphicsBuffer() | Private | — | 0x00 |
| void SetGraphicsBufferHandle() | Private | — | 0x00 |
| void SetConstantComputeBuffer() | Private | — | 0x00 |
| void SetConstantGraphicsBuffer() | Private | — | 0x00 |
| void SetAccelerationStructure() | Public | — | 0x00 |
| void SetShaderPass() | Public | — | 0x00 |
| void SetTextureFromGlobal() | Public | — | 0x00 |
| void Dispatch() | Public | — | 0x00 |
| void DispatchIndirect() | Public | — | 0x00 |
| void SetBuffer() | Public | — | 0x00 |
| void SetBuffer() | Public | — | 0x00 |
| void .ctor() | Private+1 flags | — | 0x00 |
| void SetFloat() | Public | — | 0x00 |
| void SetInt() | Public | — | 0x00 |
| void SetVector() | Public | — | 0x00 |
| void SetMatrix() | Public | — | 0x00 |
| void SetVectorArray() | Public | — | 0x00 |
| void SetMatrixArray() | Public | — | 0x00 |
| void SetFloats() | Public | — | 0x00 |
| void SetFloats() | Public | — | 0x00 |
| void SetInts() | Public | — | 0x00 |
| void SetInts() | Public | — | 0x00 |
| void SetBool() | Public | — | 0x00 |
| void SetBool() | Public | — | 0x00 |
| void SetTexture() | Public | — | 0x00 |
| void SetBuffer() | Public | — | 0x00 |
| void SetBuffer() | Public | — | 0x00 |
| void SetBuffer() | Public | — | 0x00 |
| void SetConstantBuffer() | Public | — | 0x00 |
| void SetConstantBuffer() | Public | — | 0x00 |
| void SetConstantBuffer() | Public | — | 0x00 |
| void SetConstantBuffer() | Public | — | 0x00 |
| void SetAccelerationStructure() | Public | — | 0x00 |
| void SetTextureFromGlobal() | Public | — | 0x00 |
| void get_maxRecursionDepth_Injected() | PrivateStatic | — | 0x00 |
| void SetFloat_Injected() | PrivateStatic | — | 0x00 |
| void SetInt_Injected() | PrivateStatic | — | 0x00 |
| void SetVector_Injected() | PrivateStatic | — | 0x00 |
| void SetMatrix_Injected() | PrivateStatic | — | 0x00 |
| void SetFloatArray_Injected() | PrivateStatic | — | 0x00 |
| void SetIntArray_Injected() | PrivateStatic | — | 0x00 |
| void SetVectorArray_Injected() | PrivateStatic | — | 0x00 |
| void SetMatrixArray_Injected() | PrivateStatic | — | 0x00 |
| void SetTexture_Injected() | PrivateStatic | — | 0x00 |
| void SetBuffer_Injected() | PrivateStatic | — | 0x00 |
| void SetGraphicsBuffer_Injected() | PrivateStatic | — | 0x00 |
| void SetGraphicsBufferHandle_Injected() | PrivateStatic | — | 0x00 |
| void SetConstantComputeBuffer_Injected() | PrivateStatic | — | 0x00 |
| void SetConstantGraphicsBuffer_Injected() | PrivateStatic | — | 0x00 |
| void SetAccelerationStructure_Injected() | PrivateStatic | — | 0x00 |
| void SetShaderPass_Injected() | PrivateStatic | — | 0x00 |
| void SetTextureFromGlobal_Injected() | PrivateStatic | — | 0x00 |
| void Dispatch_Injected() | PrivateStatic | — | 0x00 |
| void DispatchIndirect_Injected() | PrivateStatic | — | 0x00 |