Zdexby TheHolyOneZ
127,469 classes
Class

RayTracingShader

: Object : Object
UnityEngine.Rendering.RayTracingShader, UnityEngine.CoreModule 0x0018 (24 B) align 8 inherited 0x0018 UnityEngine.CoreModule
0x00x0018

Members 0

OffsetSizeNameTypeFlags
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 65

SignatureFlagsNativeParams
void get_maxRecursionDepth()Public+1 flags—0x00
void SetFloat()Public—0x00
void SetInt()Public—0x00
void SetVector()Public—0x00
void SetMatrix()Public—0x00
void SetFloatArray()Private—0x00
void SetIntArray()Private—0x00
void SetVectorArray()Public—0x00
void SetMatrixArray()Public—0x00
void SetTexture()Public—0x00
void SetBuffer()Public—0x00
void SetGraphicsBuffer()Private—0x00
void SetGraphicsBufferHandle()Private—0x00
void SetConstantComputeBuffer()Private—0x00
void SetConstantGraphicsBuffer()Private—0x00
void SetAccelerationStructure()Public—0x00
void SetShaderPass()Public—0x00
void SetTextureFromGlobal()Public—0x00
void Dispatch()Public—0x00
void DispatchIndirect()Public—0x00
void SetBuffer()Public—0x00
void SetBuffer()Public—0x00
void .ctor()Private+1 flags—0x00
void SetFloat()Public—0x00
void SetInt()Public—0x00
void SetVector()Public—0x00
void SetMatrix()Public—0x00
void SetVectorArray()Public—0x00
void SetMatrixArray()Public—0x00
void SetFloats()Public—0x00
void SetFloats()Public—0x00
void SetInts()Public—0x00
void SetInts()Public—0x00
void SetBool()Public—0x00
void SetBool()Public—0x00
void SetTexture()Public—0x00
void SetBuffer()Public—0x00
void SetBuffer()Public—0x00
void SetBuffer()Public—0x00
void SetConstantBuffer()Public—0x00
void SetConstantBuffer()Public—0x00
void SetConstantBuffer()Public—0x00
void SetConstantBuffer()Public—0x00
void SetAccelerationStructure()Public—0x00
void SetTextureFromGlobal()Public—0x00
void get_maxRecursionDepth_Injected()PrivateStatic—0x00
void SetFloat_Injected()PrivateStatic—0x00
void SetInt_Injected()PrivateStatic—0x00
void SetVector_Injected()PrivateStatic—0x00
void SetMatrix_Injected()PrivateStatic—0x00
void SetFloatArray_Injected()PrivateStatic—0x00
void SetIntArray_Injected()PrivateStatic—0x00
void SetVectorArray_Injected()PrivateStatic—0x00
void SetMatrixArray_Injected()PrivateStatic—0x00
void SetTexture_Injected()PrivateStatic—0x00
void SetBuffer_Injected()PrivateStatic—0x00
void SetGraphicsBuffer_Injected()PrivateStatic—0x00
void SetGraphicsBufferHandle_Injected()PrivateStatic—0x00
void SetConstantComputeBuffer_Injected()PrivateStatic—0x00
void SetConstantGraphicsBuffer_Injected()PrivateStatic—0x00
void SetAccelerationStructure_Injected()PrivateStatic—0x00
void SetShaderPass_Injected()PrivateStatic—0x00
void SetTextureFromGlobal_Injected()PrivateStatic—0x00
void Dispatch_Injected()PrivateStatic—0x00
void DispatchIndirect_Injected()PrivateStatic—0x00