| void .ctor() | Private+1 flags | — | 0x00 |
| void get_transparencySortMode() | PublicStatic+1 flags | — | 0x00 |
| void set_transparencySortMode() | PublicStatic+1 flags | — | 0x00 |
| void get_transparencySortAxis() | PublicStatic+1 flags | — | 0x00 |
| void set_transparencySortAxis() | PublicStatic+1 flags | — | 0x00 |
| void get_realtimeDirectRectangularAreaLights() | PublicStatic+1 flags | — | 0x00 |
| void set_realtimeDirectRectangularAreaLights() | PublicStatic+1 flags | — | 0x00 |
| void get_lightsUseLinearIntensity() | PublicStatic+1 flags | — | 0x00 |
| void set_lightsUseLinearIntensity() | PublicStatic+1 flags | — | 0x00 |
| void get_lightsUseColorTemperature() | PublicStatic+1 flags | — | 0x00 |
| void set_lightsUseColorTemperature() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultRenderingLayerMask() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultRenderingLayerMask() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultGateFitMode() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultGateFitMode() | PublicStatic+1 flags | — | 0x00 |
| void get_useScriptableRenderPipelineBatching() | PublicStatic+1 flags | — | 0x00 |
| void set_useScriptableRenderPipelineBatching() | PublicStatic+1 flags | — | 0x00 |
| void get_logWhenShaderIsCompiled() | PublicStatic+1 flags | — | 0x00 |
| void set_logWhenShaderIsCompiled() | PublicStatic+1 flags | — | 0x00 |
| void get_disableBuiltinCustomRenderTextureUpdate() | PublicStatic+1 flags | — | 0x00 |
| void set_disableBuiltinCustomRenderTextureUpdate() | PublicStatic+1 flags | — | 0x00 |
| void get_videoShadersIncludeMode() | PublicStatic+1 flags | — | 0x00 |
| void get_lightProbeOutsideHullStrategy() | PublicStatic+1 flags | — | 0x00 |
| void set_lightProbeOutsideHullStrategy() | PublicStatic+1 flags | — | 0x00 |
| void HasShaderDefine() | PublicStatic | — | 0x00 |
| void HasShaderDefine() | PublicStatic | — | 0x00 |
| void get_INTERNAL_currentRenderPipeline() | PrivateStatic+1 flags | — | 0x00 |
| void get_currentRenderPipeline() | PublicStatic+1 flags | — | 0x00 |
| void get_isScriptableRenderPipelineEnabled() | PublicStatic+1 flags | — | 0x00 |
| void get_currentRenderPipelineAssetType() | PublicStatic+1 flags | — | 0x00 |
| void get_renderPipelineAsset() | PublicStatic+1 flags | — | 0x00 |
| void set_renderPipelineAsset() | PublicStatic+1 flags | — | 0x00 |
| void get_INTERNAL_defaultRenderPipeline() | PrivateStatic+1 flags | — | 0x00 |
| void set_INTERNAL_defaultRenderPipeline() | PrivateStatic+1 flags | — | 0x00 |
| void get_defaultRenderPipeline() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultRenderPipeline() | PublicStatic+1 flags | — | 0x00 |
| void GetAllConfiguredRenderPipelines() | PrivateStatic | — | 0x00 |
| void get_allConfiguredRenderPipelines() | PublicStatic+1 flags | — | 0x00 |
| void GetGraphicsSettings() | PublicStatic | — | 0x00 |
| void SetShaderMode() | PublicStatic | — | 0x00 |
| void GetShaderMode() | PublicStatic | — | 0x00 |
| void SetCustomShader() | PublicStatic | — | 0x00 |
| void GetCustomShader() | PublicStatic | — | 0x00 |
| void get_cameraRelativeLightCulling() | PublicStatic+1 flags | — | 0x00 |
| void set_cameraRelativeLightCulling() | PublicStatic+1 flags | — | 0x00 |
| void get_cameraRelativeShadowCulling() | PublicStatic+1 flags | — | 0x00 |
| void set_cameraRelativeShadowCulling() | PublicStatic+1 flags | — | 0x00 |
| void GetDefaultShader() | Static+1 flags | — | 0x00 |
| void GetDefaultMaterial() | Static+1 flags | — | 0x00 |
| void Internal_RegisterRenderPipeline() | PrivateStatic | — | 0x00 |
| void Internal_UnregisterRenderPipeline() | PrivateStatic | — | 0x00 |
| void Internal_GetSettingsForRenderPipeline() | PrivateStatic | — | 0x00 |
| void get_INTERNAL_currentRenderPipelineGlobalSettings() | PrivateStatic+1 flags | — | 0x00 |
| void set_INTERNAL_currentRenderPipelineGlobalSettings() | PrivateStatic+1 flags | — | 0x00 |
| void get_currentRenderPipelineGlobalSettings() | Static+2 flags | — | 0x00 |
| void set_currentRenderPipelineGlobalSettings() | Static+2 flags | — | 0x00 |
| void CheckRenderPipelineType() | PrivateStatic | — | 0x00 |
| void UpdateGraphicsSettings() | PublicStatic | — | 0x00 |
| void RegisterRenderPipelineSettings() | PublicStatic | — | 0x00 |
| void RegisterRenderPipelineSettings() | PublicStatic | — | 0x00 |
| void UnregisterRenderPipelineSettings() | PublicStatic | — | 0x00 |
| void UnregisterRenderPipelineSettings() | PublicStatic | — | 0x00 |
| void GetSettingsForRenderPipeline() | PublicStatic | — | 0x00 |
| void GetSettingsForRenderPipeline() | PublicStatic | — | 0x00 |
| void Internal_GetCurrentRenderPipelineGlobalSettings() | PrivateStatic | — | 0x00 |
| void TryGetCurrentRenderPipelineGlobalSettings() | PublicStatic | — | 0x00 |
| void GetRenderPipelineSettings() | PublicStatic | — | 0x00 |
| void TryGetRenderPipelineSettings() | PublicStatic | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void get_transparencySortAxis_Injected() | PrivateStatic | — | 0x00 |
| void set_transparencySortAxis_Injected() | PrivateStatic | — | 0x00 |
| void get_INTERNAL_currentRenderPipeline_Injected() | PrivateStatic | — | 0x00 |
| void get_INTERNAL_defaultRenderPipeline_Injected() | PrivateStatic | — | 0x00 |
| void set_INTERNAL_defaultRenderPipeline_Injected() | PrivateStatic | — | 0x00 |
| void GetGraphicsSettings_Injected() | PrivateStatic | — | 0x00 |
| void SetCustomShader_Injected() | PrivateStatic | — | 0x00 |
| void GetCustomShader_Injected() | PrivateStatic | — | 0x00 |
| void Internal_RegisterRenderPipeline_Injected() | PrivateStatic | — | 0x00 |
| void Internal_UnregisterRenderPipeline_Injected() | PrivateStatic | — | 0x00 |
| void Internal_GetSettingsForRenderPipeline_Injected() | PrivateStatic | — | 0x00 |
| void get_INTERNAL_currentRenderPipelineGlobalSettings_Injected() | PrivateStatic | — | 0x00 |
| void set_INTERNAL_currentRenderPipelineGlobalSettings_Injected() | PrivateStatic | — | 0x00 |