| void PixelAdjustPoint() | PublicStatic | — | 0x00 |
| void PixelAdjustRect() | PublicStatic | — | 0x00 |
| void PointInRectangle() | PrivateStatic | — | 0x00 |
| void .ctor() | Private+1 flags | — | 0x00 |
| void RectangleContainsScreenPoint() | PublicStatic | — | 0x00 |
| void RectangleContainsScreenPoint() | PublicStatic | — | 0x00 |
| void RectangleContainsScreenPoint() | PublicStatic | — | 0x00 |
| void ScreenPointToWorldPointInRectangle() | PublicStatic | — | 0x00 |
| void ScreenPointToLocalPointInRectangle() | PublicStatic | — | 0x00 |
| void ScreenPointToRay() | PublicStatic | — | 0x00 |
| void WorldToScreenPoint() | PublicStatic | — | 0x00 |
| void CalculateRelativeRectTransformBounds() | PublicStatic | — | 0x00 |
| void CalculateRelativeRectTransformBounds() | PublicStatic | — | 0x00 |
| void FlipLayoutOnAxis() | PublicStatic | — | 0x00 |
| void FlipLayoutAxes() | PublicStatic | — | 0x00 |
| void GetTransposed() | PrivateStatic | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void PixelAdjustPoint_Injected() | PrivateStatic | — | 0x00 |
| void PixelAdjustRect_Injected() | PrivateStatic | — | 0x00 |
| void PointInRectangle_Injected() | PrivateStatic | — | 0x00 |