Zdexby TheHolyOneZ
127,469 classes
Class

Physics2D

: Object
UnityEngine.Physics2D, UnityEngine.Physics2DModule 0x0010 (16 B) align 1 inherited 0x0010 UnityEngine.Physics2DModule
0x00x0010

Members 9

OffsetSizeNameTypeFlags
—0x04IgnoreRaycastLayerintPublicStatic+1 flags
—0x04DefaultRaycastLayersintPublicStatic+1 flags
—0x04AllLayersintPublicStatic+1 flags
—0x04MaxPolygonShapeVerticesintPublicStatic+1 flags
0x08m_LastDisabledRigidbody2DList`1PrivateStatic
0x01<alwaysShowColliders>k__BackingFieldboolPrivateStatic
0x01<showCollidersFilled>k__BackingFieldboolPrivateStatic
0x01<showColliderSleep>k__BackingFieldboolPrivateStatic
0x01<showColliderContacts>k__BackingFieldboolPrivateStatic

Functions 368

SignatureFlagsNativeParams
void get_defaultPhysicsScene()PublicStatic+1 flags—0x00
void get_velocityIterations()PublicStatic+1 flags—0x00
void set_velocityIterations()PublicStatic+1 flags—0x00
void get_positionIterations()PublicStatic+1 flags—0x00
void set_positionIterations()PublicStatic+1 flags—0x00
void get_gravity()PublicStatic+1 flags—0x00
void set_gravity()PublicStatic+1 flags—0x00
void get_queriesHitTriggers()PublicStatic+1 flags—0x00
void set_queriesHitTriggers()PublicStatic+1 flags—0x00
void get_queriesStartInColliders()PublicStatic+1 flags—0x00
void set_queriesStartInColliders()PublicStatic+1 flags—0x00
void get_callbacksOnDisable()PublicStatic+1 flags—0x00
void set_callbacksOnDisable()PublicStatic+1 flags—0x00
void get_reuseCollisionCallbacks()PublicStatic+1 flags—0x00
void set_reuseCollisionCallbacks()PublicStatic+1 flags—0x00
void get_autoSyncTransforms()PublicStatic+1 flags—0x00
void set_autoSyncTransforms()PublicStatic+1 flags—0x00
void get_simulationMode()PublicStatic+1 flags—0x00
void set_simulationMode()PublicStatic+1 flags—0x00
void get_simulationLayers()PublicStatic+1 flags—0x00
void set_simulationLayers()PublicStatic+1 flags—0x00
void get_useSubStepping()PublicStatic+1 flags—0x00
void set_useSubStepping()PublicStatic+1 flags—0x00
void get_useSubStepContacts()PublicStatic+1 flags—0x00
void set_useSubStepContacts()PublicStatic+1 flags—0x00
void get_minSubStepFPS()PublicStatic+1 flags—0x00
void set_minSubStepFPS()PublicStatic+1 flags—0x00
void get_maxSubStepCount()PublicStatic+1 flags—0x00
void set_maxSubStepCount()PublicStatic+1 flags—0x00
void get_jobOptions()PublicStatic+1 flags—0x00
void set_jobOptions()PublicStatic+1 flags—0x00
void get_bounceThreshold()PublicStatic+1 flags—0x00
void set_bounceThreshold()PublicStatic+1 flags—0x00
void get_contactThreshold()PublicStatic+1 flags—0x00
void set_contactThreshold()PublicStatic+1 flags—0x00
void get_maxLinearCorrection()PublicStatic+1 flags—0x00
void set_maxLinearCorrection()PublicStatic+1 flags—0x00
void get_maxAngularCorrection()PublicStatic+1 flags—0x00
void set_maxAngularCorrection()PublicStatic+1 flags—0x00
void get_maxTranslationSpeed()PublicStatic+1 flags—0x00
void set_maxTranslationSpeed()PublicStatic+1 flags—0x00
void get_maxRotationSpeed()PublicStatic+1 flags—0x00
void set_maxRotationSpeed()PublicStatic+1 flags—0x00
void get_defaultContactOffset()PublicStatic+1 flags—0x00
void set_defaultContactOffset()PublicStatic+1 flags—0x00
void get_baumgarteScale()PublicStatic+1 flags—0x00
void set_baumgarteScale()PublicStatic+1 flags—0x00
void get_baumgarteTOIScale()PublicStatic+1 flags—0x00
void set_baumgarteTOIScale()PublicStatic+1 flags—0x00
void get_timeToSleep()PublicStatic+1 flags—0x00
void set_timeToSleep()PublicStatic+1 flags—0x00
void get_linearSleepTolerance()PublicStatic+1 flags—0x00
void set_linearSleepTolerance()PublicStatic+1 flags—0x00
void get_angularSleepTolerance()PublicStatic+1 flags—0x00
void set_angularSleepTolerance()PublicStatic+1 flags—0x00
void Simulate()PublicStatic—0x00
void Simulate()PublicStatic—0x00
void Simulate_Internal()Static+1 flags—0x00
void SyncTransforms()PublicStatic—0x00
void IgnoreCollision()PublicStatic—0x00
void IgnoreCollision()PublicStatic—0x00
void GetIgnoreCollision()PublicStatic—0x00
void IgnoreLayerCollision()PublicStatic—0x00
void IgnoreLayerCollision()PublicStatic—0x00
void IgnoreLayerCollision_Internal()PrivateStatic—0x00
void GetIgnoreLayerCollision()PublicStatic—0x00
void GetIgnoreLayerCollision_Internal()PrivateStatic—0x00
void SetLayerCollisionMask()PublicStatic—0x00
void SetLayerCollisionMask_Internal()PrivateStatic—0x00
void GetLayerCollisionMask()PublicStatic—0x00
void GetLayerCollisionMask_Internal()PrivateStatic—0x00
void IsTouching()PublicStatic—0x00
void IsTouching()PublicStatic—0x00
void IsTouching_TwoCollidersWithFilter()PrivateStatic—0x00
void IsTouching()PublicStatic—0x00
void IsTouching_SingleColliderWithFilter()PrivateStatic—0x00
void IsTouchingLayers()PublicStatic—0x00
void IsTouchingLayers()PublicStatic—0x00
void Distance()PublicStatic—0x00
void Distance()PublicStatic—0x00
void Distance_Internal()PrivateStatic—0x00
void DistanceFrom_Internal()PrivateStatic—0x00
void ClosestPoint()PublicStatic—0x00
void ClosestPoint()PublicStatic—0x00
void ClosestPoint_Collider()PrivateStatic—0x00
void ClosestPoint_Rigidbody()PrivateStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void Linecast()PublicStatic—0x00
void LinecastAll()PublicStatic—0x00
void LinecastAll()PublicStatic—0x00
void LinecastAll()PublicStatic—0x00
void LinecastAll()PublicStatic—0x00
void LinecastAll_Internal()PrivateStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void Raycast()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll()PublicStatic—0x00
void RaycastAll_Internal()PrivateStatic—0x00
void CircleCast()PublicStatic—0x00
void CircleCast()PublicStatic—0x00
void CircleCast()PublicStatic—0x00
void CircleCast()PublicStatic—0x00
void CircleCast()PublicStatic—0x00
void CircleCast()PublicStatic—0x00
void CircleCast()PublicStatic—0x00
void CircleCast()PublicStatic—0x00
void CircleCastAll()PublicStatic—0x00
void CircleCastAll()PublicStatic—0x00
void CircleCastAll()PublicStatic—0x00
void CircleCastAll()PublicStatic—0x00
void CircleCastAll()PublicStatic—0x00
void CircleCastAll_Internal()PrivateStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCast()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll()PublicStatic—0x00
void BoxCastAll_Internal()PrivateStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCast()PublicStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void CapsuleCastAll_Internal()PrivateStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void CapsuleCastAll()PublicStatic—0x00
void GetRayIntersection()PublicStatic—0x00
void GetRayIntersection()PublicStatic—0x00
void GetRayIntersection()PublicStatic—0x00
void GetRayIntersection()PublicStatic—0x00
void GetRayIntersectionAll()PublicStatic—0x00
void GetRayIntersectionAll()PublicStatic—0x00
void GetRayIntersectionAll()PublicStatic—0x00
void GetRayIntersectionAll_Internal()PrivateStatic—0x00
void GetRayIntersectionNonAlloc()PublicStatic—0x00
void OverlapPoint()PublicStatic—0x00
void OverlapPoint()PublicStatic—0x00
void OverlapPoint()PublicStatic—0x00
void OverlapPoint()PublicStatic—0x00
void OverlapPoint()PublicStatic—0x00
void OverlapPoint()PublicStatic—0x00
void OverlapPointAll()PublicStatic—0x00
void OverlapPointAll()PublicStatic—0x00
void OverlapPointAll()PublicStatic—0x00
void OverlapPointAll()PublicStatic—0x00
void OverlapPointAll_Internal()PrivateStatic—0x00
void OverlapCircle()PublicStatic—0x00
void OverlapCircle()PublicStatic—0x00
void OverlapCircle()PublicStatic—0x00
void OverlapCircle()PublicStatic—0x00
void OverlapCircle()PublicStatic—0x00
void OverlapCircle()PublicStatic—0x00
void OverlapCircleAll()PublicStatic—0x00
void OverlapCircleAll()PublicStatic—0x00
void OverlapCircleAll()PublicStatic—0x00
void OverlapCircleAll()PublicStatic—0x00
void OverlapCircleAll_Internal()PrivateStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBox()PublicStatic—0x00
void OverlapBoxAll()PublicStatic—0x00
void OverlapBoxAll()PublicStatic—0x00
void OverlapBoxAll()PublicStatic—0x00
void OverlapBoxAll()PublicStatic—0x00
void OverlapBoxAll_Internal()PrivateStatic—0x00
void OverlapArea()PublicStatic—0x00
void OverlapArea()PublicStatic—0x00
void OverlapArea()PublicStatic—0x00
void OverlapArea()PublicStatic—0x00
void OverlapArea()PublicStatic—0x00
void OverlapArea()PublicStatic—0x00
void OverlapAreaAll()PublicStatic—0x00
void OverlapAreaAll()PublicStatic—0x00
void OverlapAreaAll()PublicStatic—0x00
void OverlapAreaAll()PublicStatic—0x00
void OverlapAreaAllToBox_Internal()PrivateStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapCapsule()PublicStatic—0x00
void OverlapCapsuleAll()PublicStatic—0x00
void OverlapCapsuleAll()PublicStatic—0x00
void OverlapCapsuleAll()PublicStatic—0x00
void OverlapCapsuleAll()PublicStatic—0x00
void OverlapCapsuleAll_Internal()PrivateStatic—0x00
void OverlapCollider()PublicStatic—0x00
void OverlapCollider()PublicStatic—0x00
void OverlapCollider()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetColliderContactsArray()PrivateStatic—0x00
void GetColliderColliderContactsArray()PrivateStatic—0x00
void GetRigidbodyContactsArray()PrivateStatic—0x00
void GetColliderContactsCollidersOnlyArray()PrivateStatic—0x00
void GetRigidbodyContactsCollidersOnlyArray()PrivateStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetContacts()PublicStatic—0x00
void GetColliderContactsList()PrivateStatic—0x00
void GetColliderColliderContactsList()PrivateStatic—0x00
void GetRigidbodyContactsList()PrivateStatic—0x00
void GetColliderContactsCollidersOnlyList()PrivateStatic—0x00
void GetRigidbodyContactsCollidersOnlyList()PrivateStatic—0x00
void SetEditorDragMovement()Static+1 flags—0x00
void get_raycastsHitTriggers()PublicStatic+1 flags—0x00
void set_raycastsHitTriggers()PublicStatic+1 flags—0x00
void get_raycastsStartInColliders()PublicStatic+1 flags—0x00
void set_raycastsStartInColliders()PublicStatic+1 flags—0x00
void get_deleteStopsCallbacks()PublicStatic+1 flags—0x00
void set_deleteStopsCallbacks()PublicStatic+1 flags—0x00
void get_changeStopsCallbacks()PublicStatic+1 flags—0x00
void set_changeStopsCallbacks()PublicStatic+1 flags—0x00
void get_minPenetrationForPenalty()PublicStatic+1 flags—0x00
void set_minPenetrationForPenalty()PublicStatic+1 flags—0x00
void get_velocityThreshold()PublicStatic+1 flags—0x00
void set_velocityThreshold()PublicStatic+1 flags—0x00
void get_autoSimulation()PublicStatic+1 flags—0x00
void set_autoSimulation()PublicStatic+1 flags—0x00
void get_colliderAwakeColor()PublicStatic+1 flags—0x00
void set_colliderAwakeColor()PublicStatic+1 flags—0x00
void get_colliderAsleepColor()PublicStatic+1 flags—0x00
void set_colliderAsleepColor()PublicStatic+1 flags—0x00
void get_colliderContactColor()PublicStatic+1 flags—0x00
void set_colliderContactColor()PublicStatic+1 flags—0x00
void get_colliderAABBColor()PublicStatic+1 flags—0x00
void set_colliderAABBColor()PublicStatic+1 flags—0x00
void get_contactArrowScale()PublicStatic+1 flags—0x00
void set_contactArrowScale()PublicStatic+1 flags—0x00
void get_alwaysShowColliders()PublicStatic+1 flags—0x00
void set_alwaysShowColliders()PublicStatic+1 flags—0x00
void get_showCollidersFilled()PublicStatic+1 flags—0x00
void set_showCollidersFilled()PublicStatic+1 flags—0x00
void get_showColliderSleep()PublicStatic+1 flags—0x00
void set_showColliderSleep()PublicStatic+1 flags—0x00
void get_showColliderContacts()PublicStatic+1 flags—0x00
void set_showColliderContacts()PublicStatic+1 flags—0x00
void get_showColliderAABB()PublicStatic+1 flags—0x00
void set_showColliderAABB()PublicStatic+1 flags—0x00
void LinecastNonAlloc()PublicStatic—0x00
void LinecastNonAlloc()PublicStatic—0x00
void LinecastNonAlloc()PublicStatic—0x00
void LinecastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void RaycastNonAlloc()PublicStatic—0x00
void CircleCastNonAlloc()PublicStatic—0x00
void CircleCastNonAlloc()PublicStatic—0x00
void CircleCastNonAlloc()PublicStatic—0x00
void CircleCastNonAlloc()PublicStatic—0x00
void CircleCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void BoxCastNonAlloc()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void CapsuleCastNonAlloc()PublicStatic—0x00
void GetRayIntersectionNonAlloc()PublicStatic—0x00
void GetRayIntersectionNonAlloc()PublicStatic—0x00
void OverlapPointNonAlloc()PublicStatic—0x00
void OverlapPointNonAlloc()PublicStatic—0x00
void OverlapPointNonAlloc()PublicStatic—0x00
void OverlapPointNonAlloc()PublicStatic—0x00
void OverlapCircleNonAlloc()PublicStatic—0x00
void OverlapCircleNonAlloc()PublicStatic—0x00
void OverlapCircleNonAlloc()PublicStatic—0x00
void OverlapCircleNonAlloc()PublicStatic—0x00
void OverlapBoxNonAlloc()PublicStatic—0x00
void OverlapBoxNonAlloc()PublicStatic—0x00
void OverlapBoxNonAlloc()PublicStatic—0x00
void OverlapBoxNonAlloc()PublicStatic—0x00
void OverlapAreaNonAlloc()PublicStatic—0x00
void OverlapAreaNonAlloc()PublicStatic—0x00
void OverlapAreaNonAlloc()PublicStatic—0x00
void OverlapAreaNonAlloc()PublicStatic—0x00
void OverlapCapsuleNonAlloc()PublicStatic—0x00
void OverlapCapsuleNonAlloc()PublicStatic—0x00
void OverlapCapsuleNonAlloc()PublicStatic—0x00
void OverlapCapsuleNonAlloc()PublicStatic—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00
void get_gravity_Injected()PrivateStatic—0x00
void set_gravity_Injected()PrivateStatic—0x00
void get_simulationLayers_Injected()PrivateStatic—0x00
void set_simulationLayers_Injected()PrivateStatic—0x00
void get_jobOptions_Injected()PrivateStatic—0x00
void set_jobOptions_Injected()PrivateStatic—0x00
void Simulate_Internal_Injected()PrivateStatic—0x00
void IgnoreCollision_Injected()PrivateStatic—0x00
void GetIgnoreCollision_Injected()PrivateStatic—0x00
void IsTouching_Injected()PrivateStatic—0x00
void IsTouching_TwoCollidersWithFilter_Injected()PrivateStatic—0x00
void IsTouching_SingleColliderWithFilter_Injected()PrivateStatic—0x00
void IsTouchingLayers_Injected()PrivateStatic—0x00
void Distance_Internal_Injected()PrivateStatic—0x00
void DistanceFrom_Internal_Injected()PrivateStatic—0x00
void ClosestPoint_Collider_Injected()PrivateStatic—0x00
void ClosestPoint_Rigidbody_Injected()PrivateStatic—0x00
void LinecastAll_Internal_Injected()PrivateStatic—0x00
void RaycastAll_Internal_Injected()PrivateStatic—0x00
void CircleCastAll_Internal_Injected()PrivateStatic—0x00
void BoxCastAll_Internal_Injected()PrivateStatic—0x00
void CapsuleCastAll_Internal_Injected()PrivateStatic—0x00
void GetRayIntersectionAll_Internal_Injected()PrivateStatic—0x00
void OverlapPointAll_Internal_Injected()PrivateStatic—0x00
void OverlapCircleAll_Internal_Injected()PrivateStatic—0x00
void OverlapBoxAll_Internal_Injected()PrivateStatic—0x00
void OverlapCapsuleAll_Internal_Injected()PrivateStatic—0x00
void GetColliderContactsArray_Injected()PrivateStatic—0x00
void GetColliderColliderContactsArray_Injected()PrivateStatic—0x00
void GetRigidbodyContactsArray_Injected()PrivateStatic—0x00
void GetColliderContactsCollidersOnlyArray_Injected()PrivateStatic—0x00
void GetRigidbodyContactsCollidersOnlyArray_Injected()PrivateStatic—0x00
void GetColliderContactsList_Injected()PrivateStatic—0x00
void GetColliderColliderContactsList_Injected()PrivateStatic—0x00
void GetRigidbodyContactsList_Injected()PrivateStatic—0x00
void GetColliderContactsCollidersOnlyList_Injected()PrivateStatic—0x00
void GetRigidbodyContactsCollidersOnlyList_Injected()PrivateStatic—0x00