| void add_ContactModifyEvent() | PublicStatic+1 flags | — | 0x00 |
| void remove_ContactModifyEvent() | PublicStatic+1 flags | — | 0x00 |
| void add_ContactModifyEventCCD() | PublicStatic+1 flags | — | 0x00 |
| void remove_ContactModifyEventCCD() | PublicStatic+1 flags | — | 0x00 |
| void add_GenericContactModifyEvent() | Static+2 flags | — | 0x00 |
| void remove_GenericContactModifyEvent() | Static+2 flags | — | 0x00 |
| void OnSceneContactModify() | PrivateStatic | — | 0x00 |
| void PhysXOnSceneContactModify() | PrivateStatic | — | 0x00 |
| void GetIntegrationInfos() | PrivateStatic | — | 0x00 |
| void GetCurrentIntegrationInfo() | PrivateStatic | — | 0x00 |
| void GetIntegrationInfos() | Static+1 flags | — | 0x00 |
| void GetCurrentIntegrationInfo() | PublicStatic | — | 0x00 |
| void get_gravity() | PublicStatic+1 flags | — | 0x00 |
| void set_gravity() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultContactOffset() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultContactOffset() | PublicStatic+1 flags | — | 0x00 |
| void get_sleepThreshold() | PublicStatic+1 flags | — | 0x00 |
| void set_sleepThreshold() | PublicStatic+1 flags | — | 0x00 |
| void get_queriesHitTriggers() | PublicStatic+1 flags | — | 0x00 |
| void set_queriesHitTriggers() | PublicStatic+1 flags | — | 0x00 |
| void get_queriesHitBackfaces() | PublicStatic+1 flags | — | 0x00 |
| void set_queriesHitBackfaces() | PublicStatic+1 flags | — | 0x00 |
| void get_bounceThreshold() | PublicStatic+1 flags | — | 0x00 |
| void set_bounceThreshold() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultMaxDepenetrationVelocity() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultMaxDepenetrationVelocity() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultSolverIterations() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultSolverIterations() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultSolverVelocityIterations() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultSolverVelocityIterations() | PublicStatic+1 flags | — | 0x00 |
| void get_simulationMode() | PublicStatic+1 flags | — | 0x00 |
| void set_simulationMode() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultMaxAngularSpeed() | PublicStatic+1 flags | — | 0x00 |
| void set_defaultMaxAngularSpeed() | PublicStatic+1 flags | — | 0x00 |
| void get_improvedPatchFriction() | PublicStatic+1 flags | — | 0x00 |
| void set_improvedPatchFriction() | PublicStatic+1 flags | — | 0x00 |
| void get_invokeCollisionCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void set_invokeCollisionCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void get_defaultPhysicsScene() | PublicStatic+1 flags | — | 0x00 |
| void IgnoreCollision() | PublicStatic | — | 0x00 |
| void IgnoreCollision() | PublicStatic | — | 0x00 |
| void IgnoreLayerCollision() | PublicStatic | — | 0x00 |
| void IgnoreLayerCollision() | PublicStatic | — | 0x00 |
| void GetIgnoreLayerCollision() | PublicStatic | — | 0x00 |
| void GetIgnoreCollision() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Raycast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void Linecast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void CapsuleCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void SphereCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void BoxCast() | PublicStatic | — | 0x00 |
| void Internal_RaycastAll() | PrivateStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastAll() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void RaycastNonAlloc() | PublicStatic | — | 0x00 |
| void Query_CapsuleCastAll() | PrivateStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void CapsuleCastAll() | PublicStatic | — | 0x00 |
| void Query_SphereCastAll() | PrivateStatic | — | 0x00 |
| void SphereCastAll() | PublicStatic | — | 0x00 |
| void SphereCastAll() | PublicStatic | — | 0x00 |
| void SphereCastAll() | PublicStatic | — | 0x00 |
| void SphereCastAll() | PublicStatic | — | 0x00 |
| void SphereCastAll() | PublicStatic | — | 0x00 |
| void SphereCastAll() | PublicStatic | — | 0x00 |
| void SphereCastAll() | PublicStatic | — | 0x00 |
| void SphereCastAll() | PublicStatic | — | 0x00 |
| void OverlapCapsule_Internal() | PrivateStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapCapsule() | PublicStatic | — | 0x00 |
| void OverlapSphere_Internal() | PrivateStatic | — | 0x00 |
| void OverlapSphere() | PublicStatic | — | 0x00 |
| void OverlapSphere() | PublicStatic | — | 0x00 |
| void OverlapSphere() | PublicStatic | — | 0x00 |
| void Simulate_Internal() | Static+1 flags | — | 0x00 |
| void Simulate() | PublicStatic | — | 0x00 |
| void InterpolateBodies_Internal() | Static+1 flags | — | 0x00 |
| void ResetInterpolationPoses_Internal() | Static+1 flags | — | 0x00 |
| void SyncTransforms() | PublicStatic | — | 0x00 |
| void get_autoSyncTransforms() | PublicStatic+1 flags | — | 0x00 |
| void set_autoSyncTransforms() | PublicStatic+1 flags | — | 0x00 |
| void get_reuseCollisionCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void set_reuseCollisionCallbacks() | PublicStatic+1 flags | — | 0x00 |
| void Query_ComputePenetration() | PrivateStatic | — | 0x00 |
| void ComputePenetration() | PublicStatic | — | 0x00 |
| void Query_ClosestPoint() | PrivateStatic | — | 0x00 |
| void ClosestPoint() | PublicStatic | — | 0x00 |
| void get_interCollisionDistance() | PublicStatic+1 flags | — | 0x00 |
| void set_interCollisionDistance() | PublicStatic+1 flags | — | 0x00 |
| void get_interCollisionStiffness() | PublicStatic+1 flags | — | 0x00 |
| void set_interCollisionStiffness() | PublicStatic+1 flags | — | 0x00 |
| void get_interCollisionSettingsToggle() | PublicStatic+1 flags | — | 0x00 |
| void set_interCollisionSettingsToggle() | PublicStatic+1 flags | — | 0x00 |
| void get_clothGravity() | PublicStatic+1 flags | — | 0x00 |
| void set_clothGravity() | PublicStatic+1 flags | — | 0x00 |
| void OverlapSphereNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapSphereNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapSphereNonAlloc() | PublicStatic | — | 0x00 |
| void CheckSphere_Internal() | PrivateStatic | — | 0x00 |
| void CheckSphere() | PublicStatic | — | 0x00 |
| void CheckSphere() | PublicStatic | — | 0x00 |
| void CheckSphere() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void CapsuleCastNonAlloc() | PublicStatic | — | 0x00 |
| void SphereCastNonAlloc() | PublicStatic | — | 0x00 |
| void SphereCastNonAlloc() | PublicStatic | — | 0x00 |
| void SphereCastNonAlloc() | PublicStatic | — | 0x00 |
| void SphereCastNonAlloc() | PublicStatic | — | 0x00 |
| void SphereCastNonAlloc() | PublicStatic | — | 0x00 |
| void SphereCastNonAlloc() | PublicStatic | — | 0x00 |
| void SphereCastNonAlloc() | PublicStatic | — | 0x00 |
| void SphereCastNonAlloc() | PublicStatic | — | 0x00 |
| void CheckCapsule_Internal() | PrivateStatic | — | 0x00 |
| void CheckCapsule() | PublicStatic | — | 0x00 |
| void CheckCapsule() | PublicStatic | — | 0x00 |
| void CheckCapsule() | PublicStatic | — | 0x00 |
| void CheckBox_Internal() | PrivateStatic | — | 0x00 |
| void CheckBox() | PublicStatic | — | 0x00 |
| void CheckBox() | PublicStatic | — | 0x00 |
| void CheckBox() | PublicStatic | — | 0x00 |
| void CheckBox() | PublicStatic | — | 0x00 |
| void OverlapBox_Internal() | PrivateStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBox() | PublicStatic | — | 0x00 |
| void OverlapBoxNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapBoxNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapBoxNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapBoxNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void BoxCastNonAlloc() | PublicStatic | — | 0x00 |
| void Internal_BoxCastAll() | PrivateStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void BoxCastAll() | PublicStatic | — | 0x00 |
| void OverlapCapsuleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCapsuleNonAlloc() | PublicStatic | — | 0x00 |
| void OverlapCapsuleNonAlloc() | PublicStatic | — | 0x00 |
| void RebuildBroadphaseRegions() | PublicStatic | — | 0x00 |
| void BakeMesh() | PublicStatic | — | 0x00 |
| void BakeMesh() | PublicStatic | — | 0x00 |
| void ConnectPhysicsSDKVisualDebugger() | Static+1 flags | — | 0x00 |
| void DisconnectPhysicsSDKVisualDebugger() | Static+1 flags | — | 0x00 |
| void GetColliderByInstanceID() | Static+1 flags | — | 0x00 |
| void GetBodyByInstanceID() | Static+1 flags | — | 0x00 |
| void TranslateTriangleIndexFromID() | Static+1 flags | — | 0x00 |
| void SendOnCollisionEnter() | PrivateStatic | — | 0x00 |
| void SendOnCollisionStay() | PrivateStatic | — | 0x00 |
| void SendOnCollisionExit() | PrivateStatic | — | 0x00 |
| void get_minPenetrationForPenalty() | PublicStatic+1 flags | — | 0x00 |
| void set_minPenetrationForPenalty() | PublicStatic+1 flags | — | 0x00 |
| void get_bounceTreshold() | PublicStatic+1 flags | — | 0x00 |
| void set_bounceTreshold() | PublicStatic+1 flags | — | 0x00 |
| void get_sleepVelocity() | PublicStatic+1 flags | — | 0x00 |
| void set_sleepVelocity() | PublicStatic+1 flags | — | 0x00 |
| void get_sleepAngularVelocity() | PublicStatic+1 flags | — | 0x00 |
| void set_sleepAngularVelocity() | PublicStatic+1 flags | — | 0x00 |
| void get_maxAngularVelocity() | PublicStatic+1 flags | — | 0x00 |
| void set_maxAngularVelocity() | PublicStatic+1 flags | — | 0x00 |
| void get_solverIterationCount() | PublicStatic+1 flags | — | 0x00 |
| void set_solverIterationCount() | PublicStatic+1 flags | — | 0x00 |
| void get_solverVelocityIterationCount() | PublicStatic+1 flags | — | 0x00 |
| void set_solverVelocityIterationCount() | PublicStatic+1 flags | — | 0x00 |
| void get_penetrationPenaltyForce() | PublicStatic+1 flags | — | 0x00 |
| void set_penetrationPenaltyForce() | PublicStatic+1 flags | — | 0x00 |
| void get_autoSimulation() | PublicStatic+1 flags | — | 0x00 |
| void set_autoSimulation() | PublicStatic+1 flags | — | 0x00 |
| void add_ContactEvent() | PublicStatic+1 flags | — | 0x00 |
| void remove_ContactEvent() | PublicStatic+1 flags | — | 0x00 |
| void OnSceneContact() | PrivateStatic | — | 0x00 |
| void ReportContacts() | PrivateStatic | — | 0x00 |
| void GetCollisionToReport() | PrivateStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void get_gravity_Injected() | PrivateStatic | — | 0x00 |
| void set_gravity_Injected() | PrivateStatic | — | 0x00 |
| void IgnoreCollision_Injected() | PrivateStatic | — | 0x00 |
| void GetIgnoreCollision_Injected() | PrivateStatic | — | 0x00 |
| void Internal_RaycastAll_Injected() | PrivateStatic | — | 0x00 |
| void Query_CapsuleCastAll_Injected() | PrivateStatic | — | 0x00 |
| void Query_SphereCastAll_Injected() | PrivateStatic | — | 0x00 |
| void OverlapCapsule_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapSphere_Internal_Injected() | PrivateStatic | — | 0x00 |
| void Simulate_Internal_Injected() | PrivateStatic | — | 0x00 |
| void InterpolateBodies_Internal_Injected() | PrivateStatic | — | 0x00 |
| void ResetInterpolationPoses_Internal_Injected() | PrivateStatic | — | 0x00 |
| void Query_ComputePenetration_Injected() | PrivateStatic | — | 0x00 |
| void Query_ClosestPoint_Injected() | PrivateStatic | — | 0x00 |
| void get_clothGravity_Injected() | PrivateStatic | — | 0x00 |
| void set_clothGravity_Injected() | PrivateStatic | — | 0x00 |
| void CheckSphere_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CheckCapsule_Internal_Injected() | PrivateStatic | — | 0x00 |
| void CheckBox_Internal_Injected() | PrivateStatic | — | 0x00 |
| void OverlapBox_Internal_Injected() | PrivateStatic | — | 0x00 |
| void Internal_BoxCastAll_Injected() | PrivateStatic | — | 0x00 |
| void RebuildBroadphaseRegions_Injected() | PrivateStatic | — | 0x00 |
| void GetColliderByInstanceID_Injected() | PrivateStatic | — | 0x00 |
| void GetBodyByInstanceID_Injected() | PrivateStatic | — | 0x00 |
| void SendOnCollisionEnter_Injected() | PrivateStatic | — | 0x00 |
| void SendOnCollisionStay_Injected() | PrivateStatic | — | 0x00 |
| void SendOnCollisionExit_Injected() | PrivateStatic | — | 0x00 |